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  • Suggestion/Vials of Mana and Skilling

    Hey I was looking at the Primal Scream section and noticed that some people think that Vial of Mana series should be altered. I dont want that to end up here just make a suggestion. If you see any ideas that you may have posted please forgive me not sure where I and what I read begind and end!!!


    1. That an alternate way for Vials of Mana to be made through tradeskills maybe requireing GM Brewing as they have a certain lack of recepes. They could "brew" the mana into the vial. Or Pottery could mold it. What ever the case maybe also add something a little extra ingridiant may it be a Glass Shard (Pottery) to a File (Smithing) so enchanters keep there edge.


    2. Inprove the Enchanter spells to Enchant Vials of Mana and Clay. Just as a Mage raises in level I assume how much he summons with the same spells does too (Correct me if I am wrong). Lower the Mana cost and cast time. 1000 Mana is freakishly long. This goes for PoP Diamonds as well.

    3. Although not that practical in the Roleplay since you can other classes be able to make Vials of Mana through spells at a higher mana cost or price cost. Necromancer could have learned this skill after learning the dark arts of Imbeing Nightmare and breaking down the steps and learn to imbue Vials of Mana. Mage's ... hey there mages they summon stuff enough said Hehe.


    Positives I see this would reduce some hold ups in skilling. Enchanters would be glad with noone pestering to summon them Vials while still have a advantage over others when it comes to makeing them.

    __________________________________________________ ____

    Here is some suggestions on makeing it easier to skill up. I understand the fact that this should only make it easier tyo a certain degree. Dont want it to be TO easy Hehe.



    1. Make it so that there is an alternate recepe for skillups that make a No Stats. Recepe would be cheaper then normal recepe and would still give skill ups.


    2 Just like concordance Quests. Make a somewhat involved "Training Tradeskill Quest" So that in the end your are guaranteed to advance your skill at least one point.

    3. Make an item instead of +% to your skill adds to your Chance of skill up. Just like if your where studing something you would probably "Learn" something faster if you had a guide. Pottery : A Potter's Guide ( I couldnt help it P) Ot Fishing a How to become a mater.... ops: Hehe)



    Please add your ideas.

  • #2
    A few quick things;

    One: I would LOVE to be able to make my own Mana Vials, I know they might cost a little more and I would have a fail rait, but if you need just one more or something, it a LOT easier then tracking down a chanter with the spell.

    Two: They did, all Mana Vial spells had there mana cost cut in half a while back. The level 12 spell now only takes 100 mana to the level 49 spell that takes 500 mana. All are still 6 sec casting time.

    Three: I agree, I wish classes other then Chanters got a Mana Vial spell. But I dont know the best way to put it in game.
    Enfiniti Starr
    Pathfinder of the great Rain God, Karana
    Ayonae Ro

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    • #3
      Re: Suggestion/Vials of Mana and Skilling

      I'm only going to touch on this issue:

      Originally posted by MartanioKotiz
      2 Just like concordance Quests. Make a somewhat involved "Training Tradeskill Quest" So that in the end your are guaranteed to advance your skill at least one point.
      The Concordance of Research quests do NOT guarantee you a skill up, they simply give an opportunity to combine and try for a skill up without using the maddeningly difficult to collect words/pages/runes.


      Visit my signature gallery!

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      • #4
        The Concordance of Research quests do NOT guarantee you a skill up, they simply give an opportunity to combine and try for a skill up without using the maddeningly difficult to collect words/pages/runes.
        I could not help noticing the irony of this...

        I tried the research quests... and spent hours farming greens looking for very specific items so I could combine them into a rune. Then make another rune the same way... and combine those resulting runes for the chance of a skill-up.

        It was way way easier to just collect the runes that dropped while grouping, naturally defaulted to me, and practice with the real ones... having so many it didn't matter all that much if I succeeded or not.
        Newb Tradeskiller Extraordinairé.

        Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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        • #5
          I'd just like to see an NPC who takes gems, poison vials and cash and converts the into mana vials...

          Same goes for enchanting different metals...


          The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

          Butcherblock Oak Bark Map, hosted by Kentarre!
          Reztarn's Guide to Finding Yew Leaves
          Frayed Knot - The Rathe

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          • #6
            Yes Chenier, right next to the vendor that converts 1 Flawless hopper pelt, 2 bricks of acrylia, 2 paela barks, 1 flask of water, and a pattern into an Acrylia Reinforced item.

            Newb Tradeskiller Extraordinairé.

            Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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            • #7
              And the "SowPlz" vendor?

              And the "Here's my corpse, please rez me 90% or better, KTHXLA~~~" vendor?


              /dreams

              -Lilosh
              Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
              President and Founder of the Loudmouthed Sarcastic Halflings Society
              Also, Smalltim

              So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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              • #8
                As an enchanter who makes a heck of a lot of mana vials for fun and profit, there are two changes I'd like to see:

                1. An option to make as many vials as remaining mana will allow with one cast provided that reagents are in inventory.

                2. Make summoning-based focus items work on vials. (e.g. Summoning Haste/Efficiency)
                Farghen Oom
                Enchanter, Tinker, Lover...
                Mithaniel Marr

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                • #9
                  Originally posted by farghen
                  As an enchanter who makes a heck of a lot of mana vials for fun and profit, there are two changes I'd like to see:

                  1. An option to make as many vials as remaining mana will allow with one cast provided that reagents are in inventory.

                  2. Make summoning-based focus items work on vials. (e.g. Summoning Haste/Efficiency)
                  I very much like these ideas.

                  Perhaps combine #1 with a spell timer, so that you will not be able to cast ANY spell until XXXX time had elapsed. That way, I can tell my enchanter to make 20 mana vials, and go get a drink while my character spends the appropriate amount of time doing it....


                  Bah , this is sounding to much like macroing, so I am going to stop now...

                  -Lilosh
                  Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                  President and Founder of the Loudmouthed Sarcastic Halflings Society
                  Also, Smalltim

                  So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                  Comment


                  • #10
                    Originally posted by Delfontes
                    Yes Chenier, right next to the vendor that converts 1 Flawless hopper pelt, 2 bricks of acrylia, 2 paela barks, 1 flask of water, and a pattern into an Acrylia Reinforced item.

                    Now, now. A no-fail spell versus a skill up combine is not really a valid comparison. Enchanters have no risk of losing the gems or the vial, they just fizz if things don't work out right. And I have NEVER seen an enchanter get a "you have just gotten better at enchanting vials of mana (12)" message. Admittedly, I have never played an Enchanter, but still...

                    The value of your comparison is precisely in illustrating the difference between these two activities. One is a tradeskill, the other is a spell. Now if we could also get NPCs in various guilds to enchant gems for us... (at a cost, of course).

                    Nolequen

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                    • #11
                      Personally, I thought they always should've made it so you could upgrade or degrade mana vials in the way you do with clay. It'd be a little hard to figure out a consistant recipe to combine or downgrade these though since the price of mana jumps from 5pp to 10pp to 13pp to 210pp to 525pp.

                      Or, perhaps they could do something like this:

                      1 Clear Mana + 1 Lined Poison Vial + 1 Jar of Acid + 1 Fairy Dust + 1 Corking Device = 5 Caustic Mana

                      1 Caustic Mana + 1 Pearl = Viscous Mana
                      1 Caustic Mana + 1 Peridot = Cloudy Mana
                      1 Caustic Mana + 1 Emerald = Clear Mana
                      1 Caustic Mana + 2 Sapphires = Distilled Mana
                      1 Caustic Mana + 4 Rubies = Purified Mana

                      This doesn't remove the necessity of the Enchanter (which Verant seems to think is important), but it lessens it. 4 vials of Clear Mana would basically give you the ability to make an entire stack of mana vials. It would also give you the freedom to make which mana vials you needed when.

                      Of course, it would still be better to have an Enchanter make the mana vials since there is no risk of failure or added expense, but this would at least give an alternative.

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                      • #12
                        Re: Suggestion/Vials of Mana and Skilling

                        Originally posted by MartanioKotiz
                        2. Inprove the Enchanter spells to Enchant Vials of Mana and Clay. Just as a Mage raises in level I assume how much he summons with the same spells does too (Correct me if I am wrong). Lower the Mana cost and cast time. 1000 Mana is freakishly long. This goes for PoP Diamonds as well.
                        1 - PoP diamonds aren't skill up items.
                        2 - Some mage spells increase as you level (bandages), some don't (arrows)

                        Originally posted by MartanioKotiz
                        1. Make it so that there is an alternate recepe for skillups that make a No Stats. Recepe would be cheaper then normal recepe and would still give skill ups.
                        Who would this benefit and how? Smiths already have this option on skill up items - with correspondingly lower trivials. JC has this option without lower trivials. Potters could use it post 199 (though enchanting clay is more time than mana consuming), tailors could use it for wu's (unless they lowered the trivials in which case it wouldn't help). Baking and brewing don't require mana vials for anything.

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                        • #13
                          Originally posted by Chenier
                          I'd just like to see an NPC who takes gems, poison vials and cash and converts the into mana vials...

                          Same goes for enchanting different metals...
                          And I'd like to see an NPC that sells all the foraged things I need. Many classes and races do not have any way to get foraged goods other than buying them from foragers. Seems like the same logic to me.

                          If you want to enchant metal or create vials of mana, there is an easy way to do it.

                          START AN ENCHANTER!
                          Marteeny
                          65 Enchanter
                          Vazaelle

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                          • #14
                            Originally posted by Marteeny
                            Originally posted by Chenier
                            I'd just like to see an NPC who takes gems, poison vials and cash and converts the into mana vials...

                            Same goes for enchanting different metals...
                            And I'd like to see an NPC that sells all the foraged things I need. Many classes and races do not have any way to get foraged goods other than buying them from foragers. Seems like the same logic to me.

                            If you want to enchant metal or create vials of mana, there is an easy way to do it.

                            START AN ENCHANTER!
                            You have to do a lot more than start one to help with smithing.

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                            • #15
                              You have to do a lot more than start one to help with smithing.
                              /agreed

                              You can't expect it to be easy. If everyone could just have a level 1 enchanter to make the stuff, then it would be pointless to have it be class specific.

                              If you make it too easy to get the components value of the final product will be zilch.

                              When will people deal with the fact that some classes/races can do things that others can't?
                              Marteeny
                              65 Enchanter
                              Vazaelle

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