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  • #31
    Any ideas or thoughts on what the two different selections for each slot are? One says "Item Tint" the other "Body Tint" showing the bard example using the body tint and getting a blue BP.
    sigLinkFixer(http://www.magelo.com/eq_view_profile.html?num=247020,http://www.telusplanet.net/public/geckos/sig.jpg)

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    • #32
      I think SOE is doing something REAL BAD here... Let me explain

      The idea is sound but how it looks like you will tint a slot and then anything placed there will gain that tint. This is going to cause real problems for people who change their looks for different events or like the look of one type of armor for resit gear and another for normal gear.

      What MUST be added is a way to NOT tint a slot all the time. And a PREVIEW needs to be added of how that item will looked tinted.

      If a simple "use tint" check box is placed for each body location, the player can tint the slot and then swap new armor into a location and turn off the tint of that location for that armor

      Better still... Have up to 3 color settings that cost reagents to set each color and a no tint setting. Then the player can chose the tint for an item in the slot.

      An .INI file could then be added... example 4 different bracers using the tints set for that slot. Zero would be no tint.

      Bracelet of Might=2
      Bracelet of Sence=3
      Bracelet of Quickness=1
      Hero Bracer=0

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      • #33
        Well, my Bertoxxulean necromancer is pretty excited about this. Finally, a way to give a nice, uniform filth-color to all her clothing. One would think that all that swimming in the sewers of Qeynos would have some effect.

        Her sisters are sort of indifferent. They have sets of old human cultural, and are quite satisfied with their pus-colored (enchanted gold full plate) and scab-colored (imbued field plate) armor.

        My other characters will probably never use it.

        But I'm not sure the tint-per-item will work. That is potentially a huge .ini file (though probably in practice most people's would be very small). Also, I'm not sure that the info could be stored locally; otherwise people wouldn't need components--they could just edit the file. It seems to me that if they want to enforce the use of a component, they're going to need to store the data on their side (which is probably another reason why it's based on location rather thann by piece, in order to cut down data storage).

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        • #34
          bleh

          I was really excited about this.. but not anymore. Right now my druid is in full visible Elysian, save for the crown. On a half elf, this is silver chain, which would be perfect for tinting, I dunno a nice blue or a purple, or something you don't see a druid in often. However, what happens when I get an armor upgrade and end up with a blue or purple tint over say green leather armor? Yuck, is what happens.

          I'd rather leave her in silver chain than change every piece of armor she ever gets to the same tint.

          Base by Sabraelle's Garden

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          • #35
            Originally posted by Qwiny
            Any ideas or thoughts on what the two different selections for each slot are? One says "Item Tint" the other "Body Tint" showing the bard example using the body tint and getting a blue BP.
            I've been wondering about that too. From the picture it looks like you would be able to either tint your breastplate ("Item Tint", making only that breastplate tinted) or tint your breastplate slot ("Body Tint", making any chest item appear tinted), but from what was actually printed it seems that when you tint your tinting the slot so anything put into that slot appears tinted. Either I'm confused or the picture is showing one thing while they are saying another
            December 2000 - July 2003

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            • #36
              ... which is just one of the hazards of a prototype window. That occasionally the window doesn't actually show what they mean for it to show.

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              • #37
                I'm a bit leery about the whole idea as well due to the fact that it tints the -slot- (according to the text) and not the item.
                So.. say I decide to go with blue and make my whole outfit blue (Not to say that's a very fashionable thing for a beastlord to do), then I finally obtain a sleve slot item that I've been drooling over. Turns out it's red and when I put it on my sleves are not a butt ugly shade of violet. After some tweeking I find I can alter it to a plesent shade of brown.. so my ENTIRE outfit has to have it's color changed to match.
                This mean I'm gonna hafta spend some loathsome ammount of pp just to get coloring right every time I get a new peice of gear?

                Yuck.

                Then again, some folks (Like my duo partner) have ignored looks and wear items for their stats and end up looking like a dress-up party gone wrong, this could at least make them less of an eye sore till they can get better, matching gear.

                Kitchi Behlakatz
                65th Season Feral Lord of Rodcet Nife
                Proud Owner of the 8th Coldain Shawl

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                • #38
                  I'm disappointed in this feature as well. Not only because it has nothing to do with tradeskills, but because it completely takes out the impressiveness of putting together a nice ensemble of clothing that both matches (Or creates a distinctive look) and is functional. I wish they would reconsider this addition but I doubt it at this point.
                  Harliquinn Whiteshadow
                  Bard of Bristlebane, 54th Chord
                  - "Keep your blade sharp, and your wit ever sharper!"

                  Alcohol Tolerance: 187
                  Baking: 143
                  Brewing: 200
                  Fishing: 59
                  Fletching: 183
                  Jewelcraft: 182
                  Pottery: 168
                  Smithing: 182
                  Tailoring: 160

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                  • #39
                    Color me unimpressed.
                    Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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                    • #40
                      I'm withholding judgement until I see more of the details of the system. The details of the cost and availability of the "reagent" will go a long way toward determining if this new tinting method will turn out to be useful and worth bothering with.

                      If the reagent can be purchased in any starting city for a few silver pieces, then folks will be able to afford to play around with it quite a bit to fine tune the colors on the pieces they wear.

                      If the reagent is rare, no-drop loot off certain high level named mobs with long spawn times, then the whole system will be largely irrelevent to the vast majority of folks in the game.

                      It's likely to fall somewhere between those two extremes, thouogh exactly where it will fall is still to be seen. Knowing how Verant often operates, they may not even bother to tell us what the reagents are or where or how to acquire them. Will they drop off mobs? Be quested for? Purchased from vendors? Crafted by players? Foraged? Fished? Ground spawns? Some combination of two or more of the above?

                      It'll be a few more weeks before we know. I'm going to wait to see what the details are before I try to decide if I like this new "feature" or not.
                      Uncle Shmoozo
                      "Some of you may remember me ... "

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                      • #41
                        The reagent is said to be "magic." To me, this means using a mana vial (along with other components, possibly). This could range in cost from a few pp to 550pp.

                        My guess is that this will not live up to expectations, particularly for female nonplate characters. I mostly wear Stormreaper Boned Armor. SOE was too cheap to make a new skin, so they simply tinted the standard druid leather. My armor has the same look as my Vale armor, but with a green tint. The tint also covers whatever skin is showing in the model. I presume this will be the same with the new tinting. I love the color of the armor, but having a green chest and neck is somewhat wierd.

                        My enchanter wears the Robe of Haunted Dreams. It's a beautiful robe -- black (but not stark black) with Purple and Purple/Blue trim. I would hate to see someone who is able to tint the Oracle Robe to look like it, but I really don't see this as a risk. For robes, the contrast in colors is important. That will be hard, if not impossible, to duplicate. At least, I hope it will be.
                        Pinyon Treedotter
                        Level 59 Preserver
                        "Always a Guardian", Luclin Server
                        Magelo Profile
                        User of the Grandmaster Tailor's Needle

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                        • #42
                          I think that to involve tradeskills in this would be a huge pain. Imagine all the players on every server having to get random_tradeskill up to be able to dye their no drop armor. The other option would be for it to be so low a trivial that it may as well not involve a tradeskill.
                          Trying to make useful stuff out of dead things since dec 99

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                          • #43
                            Imagine all the players on every server having to get random_tradeskill up to be able to dye their no drop armor. The other option would be for it to be so low a trivial that it may as well not involve a tradeskill.
                            Or make the actual dying a no-fail combine in whatever skill, but require skilled tradespersons to make the dye and maybe other stuff (implements, fixatives, special decorative touches) to go in the container with it.

                            But it's a moot point right now, methinks. We have to hope we're involved in those reagents somehow.
                            Retiree of EQ Traders...
                            Venerable Heyokah Verdandi Snowblood
                            Barbarian Prophet & Hierophant of Cabilis
                            Journeyman Artisan & Blessed of Brell
                            EQ Players Profile ~ Magelo Profile


                            Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                            • #44
                              Hmmm... just occured to me that if this tinting actually covers the WHOLE slot then Vah Shir are more or less screwed.
                              Has anyone noticed that just about EVERY leather armor has fur showing through on Vah Shir? I think many chain armor does this as well, plate convers everything.

                              So if I, for instance, want to tink my armor green will the patches of golden fur turn green too?

                              Yeck

                              Kitchi Behlakatz
                              65th Season Feral Lord of Rodcet Nife
                              Proud Owner of the 8th Coldain Shawl

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                              • #45
                                The would be the difference between "item tint" and "body tint", I think. Item tint will work like /dopropertinting on, and body will work like it's off. Or perhaps will be entirely new, and only tint those areas of skin not covered by armor, so you can dye your fur green and then put red leather on top of it...

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