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  • #61
    Wyrdlan said:
    Stupidity: Recipes that suck
    (For size, I just quoted this.)

    I have to agree. There are a lot of recipes in the game that have never been worth making and there are those that have far outgrown their potential use. Most of the ones that come to my mind are the same ones you have posted.

    This really wouldn't bother me, but everytime we ask for new tradeskill recipes Verant/Sony tells us that they can't because of file size issues. If they got rid of some of the useless items in the game (and I'm not just talking about tradeskill recipes - ditch some of the vender items that have no use like lute parts) they'd have a lot more room to work with.

    This is an ever changing game, so recipes not working anymore seems to be an ok thing to me. Perhaps due to too much poaching, dire wolves become too sparse for Halflings to reliably make bags so instead they have to result to crafting brute hides, something they are familiar with, into backpacks instead. But the Halflings have also discoverd that when brute hides are woven they only make good bags when they are large and very unstable ones at small sizes.

    I'd be completely happy and willing to give up a bunch of recipes if it meant they could add new ones from time to time.

    ---

    And I just wanted to say while there are a lot of great ideas posted here, the best way to get them heard is to use /feedback or submit a comment to the Developer's Corner or to eqfeedback@soe.sony.com. We know the developers read this board, but they obviously can't read every post and this would be the best way for them to see your ideas.

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    • #62
      I kind of expected this with Ykesha coming out. Tradeskilling for a long time has been restricted to the high-end players. I've lost track of how many times a friend has sent me a /tell asking how to make themselves some new armor or weapons with the only advice I can give them is that it would be far cheaper and easier to use the bazaar. I mean, it's no problem if they want to hand me the 80pp for me to make them a fine plate BP, but when they can go to the bazaar and pay the same for a BP with stats, why bother?

      I'm expecting some usable mid- to low-level armors and weapons (smiths making weapons? /boggle). Maybe put some small stats on banded and fine plate for starters. Or maybe something other than CHA on ornate. Or maybe a weapon that is better than one that dropped of a lvl 15 skeleton. I know I'm focusing on smithing when other mid-level skills are just as useless (like brewing below 200).

      Of course I could just be bitter because I was planning to dump a few kpp on my iksar beastlord to skillup to cultural, only to find that there isn't any cultural tailoring, just smithing.

      Ssseth, primalist -
      Andaerice, cleric -

      Comment


      • #63
        Imbued armor and maybe weapons

        I posted something to this effect earlier and would like to expand the idea some. Allow all semi-precious stones and gems to be imbued and added into the forge with the other components to give a stat bonus. Some stones could offer like +4 STR to a piece while another could offer +2 DEX and +2 AGI. More expensive stones could add higher bonuses or more than one stat bonus. This could be accomplished by either an enchant stone or imbue stone type spell. The same system could be put in place for weapons. I have no idea how hard this would be to program but would make the lower level player made armors worthwhile.

        A limitation could be placed on which stat could be added to a piece. Boots could only be imbued with Dex and Agi, BPs with Str, etc.
        Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

        Comment


        • #64
          Originally posted by Prizzle
          Nothing makes real sense in EQ. How can a piece of cloth decide "Hey! You arent black! You cant wear me, only Erudites can!".

          I was talking about widen the choice of recipes for skilling up. One needs to rely on other class for imbues or enchantments. One needs to head to the hometown of given race to have access to cultural combiners. Market is restricted by those who can use the items. It seems to me those restrictions are ample enough.
          It's Magic, of course. Then again, the fact that a Female Gnome Warrior can take off the clearly form-fitting BP she's wearing and hand it to an Ogre who puts it on and it fits! That's much more disturbing.

          Oh, and looking over my suggested progression for armours (which should apply to tailored and smithed armours, IMHO), I think the Nightmare armours should be the ones to have their Trivials lowered to ~220-240. Armour that is less useful/powerful than BD Cultural should be easier to make than BD Cultural.

          One last thing... Please stop looking at tradeskills (especially armours) from a Level 60+/high-end Guild point of view. At the very best, Nightmare armours should be slightly lower AC but better stats/saves than BD Cultural (and remember, I'm advocating increasing the AC on BD-Cultural Chain & possibly Leather).

          Which reminds me... The AC on armours should be:
          100%: Plate.
          80%: Chain.
          60%: Leather.
          40%: Silk.

          This makes a BD Cultural BP/Tunic:
          Plate: AC 51. Chain: AC 40. Leather: AC 30. Silk: AC 20.
          Tae Ew crafted BP/Tunic:
          Plate: AC 55. Chain: AC 44. Leather: AC 33. Silk: AC 22.
          Hurricane BP/Tunic:
          Plate: AC 60. Chain: AC 48. Leather: AC 36. Silk: AC 24.
          Elemental BP/Tunic:
          Plate: AC 70. Chain: AC 56. Leather: AC 42. Silk: AC 28.

          P.S. The AC on Ornate Mold armours for Leather & Silk classes should be upped somewhat to fit into this progression. It seems silly that the Ornate Robe should have the same AC as the BD Cultural.
          Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
          Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
          Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
          Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

          Comment


          • #65
            Things I wish they'd do for Tradeskills:

            1. Allow players to upgrade ALL qualities of Old World-type pelts/skins.

            Ruined :arrow: Low Quality
            Low Quality :arrow: Medim Quality
            Medium Quality :arrow: High Quality

            Perhaps do this by creating a new item to be player-made using the Smithing tradeskill, such as a "pelt brush". The recipe could be to combine the pelt/skin + pelt brush + (some vendor bought oil or powder or something else, if you see the need) in a sewing kit. The result would be an improved pelt/skin (and the return of the pelt brush). This ability has already been given to Smiths by allowing them to break down Ore (with a chisel) or build Ore up (by combining multiple pieces). Rogues can now even make Drops of Mercury by combining items in a Mortar & Pestle. I think it would be a great idea to allow Tailors to be able to have the same ability for upgrading their pelts/skins.

            2. Any chance that a Collapsed Still for Brewers could be added to the PoP Tinkering tradeskill recipes?

            3. Please increase the yields when breaking down Ore with a Smithing Chisel. Currently breaking down a Block/Large Brick of Ore results in only ONE Large Brick/Small Brick respectively, while breaking down a Small Brick of Ore results in TWO Small Pieces. Please change the yield to return at LEAST TWO quantities of Ore for these conversions. This will help negate the constant demand for increased or additional Ore drops on mobs. This change should apply to Ore, Medium Quality Ore, High Quality Ore, Velium Ore and Acrylia Ore.

            4. Please consider reducing the mana-cost for tradeskill related spells: Enchant (Ore) and Imbue (Gem) take an disproportionate amount of mana. At level 60, it takes the average player two full bars of mana to Imbue just ONE stack of gems. Thats a heck of a lot of downtime just to work on tradeskills. The mana-cost should be halved if not reduced by two thirds. This has already been done for the Mana-vial series of spells. PLEASE take some time to think about this one.

            5. Any chance we can get the following forageable items to be stackable?

            Branch of Planar Oak
            Branch of Sylvan Oak
            Ripened Mango
            Mendglo Clay
            Drachling Silk
            Timorous Coconut
            Feather
            Ancient Coin
            Firiona Rose
            Gold Nugget
            Cracked Shell
            Wet Clay
            Rile's Sand Coin
            Gunthak Sea Shell
            Petrified Redwood
            Sop Bark
            Small Chunk of Velium
            Bark Binding
            Fresh Tree Sap
            Fungus Compost
            Twilight Orchid
            Netherbian Nitrate
            Owlbear Dung
            Luclin Clover

            6. Can Honeycomb, Sand of Ro, Ceramic Lining and Saltwater Seaweed be made to stack?

            7. Finally address the issue for Potters have the chance to fail TWICE on a final combine - both on the Pottery Wheel AND on the Kiln. NO OTHER tradeskill has two chances to fail like this.

            Kaidian Blade
            Storm Warden of Death Misdealt
            Soldier, Tradesman, Knightly Gentleman
            ~Magelo Profile~~My Alts~~My Skills~
            "Tradeskillers do it more often!"

            Comment


            • #66
              Ruined :arrow: Low Quality
              Low Quality :arrow: Medim Quality
              Medium Quality :arrow: High Quality

              Perhaps do this by creating a new item to be player-made using the Smithing tradeskill, such as a "pelt brush".
              Or perhaps:

              1 ruined + 1 ruined + skinning knife = 1 low quality
              1 low quality + 1 low quality + skinning knife = 1 medium quality
              1 medium quality + 1 medium quality + skinning knife = 1 high quality

              Or

              1 ruined + 1 ruined + 1 silk thread = 1 leather padding

              Oh, let's get carried away :P

              HQ rockhopper hide + HQ rockhopper hide = Superb hide
              HQ hopper hide + HQ hopper hide + HQ hopper hide = Flawless hide

              Scapa Orkney, 64th level Wood Elf Druid of Tunare
              Master Potter, Journeyman Artisan
              Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
              Master Baker, Journeyman Brewer
              Jura Sixovus, 40th level Gnome Enchanter
              Master Jeweler, Expert Tinker (284)
              Bertoxxulous - Tholuxe Paells
              BrindleWood

              Comment


              • #67
                Originally posted by Ilona
                I also don't think that the velious tailored armour difficulties should necessarily come down. Most monks I know still prefer black panther over acrylia for almost every slot - plus it looks cool :P
                No monk in their right mind wears black panther unless they WANT worse all around stats to have a different look.

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