Wyrdlan said:
(For size, I just quoted this.)
I have to agree. There are a lot of recipes in the game that have never been worth making and there are those that have far outgrown their potential use. Most of the ones that come to my mind are the same ones you have posted.
This really wouldn't bother me, but everytime we ask for new tradeskill recipes Verant/Sony tells us that they can't because of file size issues. If they got rid of some of the useless items in the game (and I'm not just talking about tradeskill recipes - ditch some of the vender items that have no use like lute parts) they'd have a lot more room to work with.
This is an ever changing game, so recipes not working anymore seems to be an ok thing to me. Perhaps due to too much poaching, dire wolves become too sparse for Halflings to reliably make bags so instead they have to result to crafting brute hides, something they are familiar with, into backpacks instead. But the Halflings have also discoverd that when brute hides are woven they only make good bags when they are large and very unstable ones at small sizes.
I'd be completely happy and willing to give up a bunch of recipes if it meant they could add new ones from time to time.
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And I just wanted to say while there are a lot of great ideas posted here, the best way to get them heard is to use /feedback or submit a comment to the Developer's Corner or to eqfeedback@soe.sony.com. We know the developers read this board, but they obviously can't read every post and this would be the best way for them to see your ideas.
Stupidity: Recipes that suck
I have to agree. There are a lot of recipes in the game that have never been worth making and there are those that have far outgrown their potential use. Most of the ones that come to my mind are the same ones you have posted.
This really wouldn't bother me, but everytime we ask for new tradeskill recipes Verant/Sony tells us that they can't because of file size issues. If they got rid of some of the useless items in the game (and I'm not just talking about tradeskill recipes - ditch some of the vender items that have no use like lute parts) they'd have a lot more room to work with.
This is an ever changing game, so recipes not working anymore seems to be an ok thing to me. Perhaps due to too much poaching, dire wolves become too sparse for Halflings to reliably make bags so instead they have to result to crafting brute hides, something they are familiar with, into backpacks instead. But the Halflings have also discoverd that when brute hides are woven they only make good bags when they are large and very unstable ones at small sizes.
I'd be completely happy and willing to give up a bunch of recipes if it meant they could add new ones from time to time.
---
And I just wanted to say while there are a lot of great ideas posted here, the best way to get them heard is to use /feedback or submit a comment to the Developer's Corner or to eqfeedback@soe.sony.com. We know the developers read this board, but they obviously can't read every post and this would be the best way for them to see your ideas.


Seasons.
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