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  • #31
    Regarding that 5% failure rate, my only suggestion is to change it so that once you get 100 points (number is negotiable) above trivial, it becomes no-fail. Think about it, this would mean a GM tailor could still fail any acrylia studded piece yet would always succeed on cured silk. A GM smith would never fail on metal bits again but still have the chance to fail fine plate. Heck, a GM brewer might actually have a chance at making heady kiolas. Or at the very least, after 100 points above trivial, reduce the chance to 1%. I mean, heck, how does a GM fail to pour acid over an emerald? Does he miss it and pour it into his shoe? Really.

    I'm pretty happy with tailoring as it is. Hard? Sure. Impossible? No, we see more and more 250's announcing themselves in the boards every day. It's hard, but I think overall it is ok.

    Smithing could use some work imo. The items one can make as a high level smith are worthless. Who buys fine plate with so many options out there now? So in order to make anything except tools that are worth selling, one must progress beyond 188? That makes no sense; one would think that a 188 smith could make something mildly useful (cultural excluded), especially when progression beyond 188 is painful to all. Even something as simple as making windstones vendor-sold would make skilling-up much less painful...assuming vendors wouldn't sell them for as much as people in the bazaar do.

    I'd like to see some reason for a non-enchanter to get into jewelcraft. I know every server has a bunch of 250 JC people already on it, and I'm not asking for anything nice that can be sold for uber pp (since there would be so many people who could make it already). I'd just like to be able to make some neat stuff that did not absolutely require an enchanted metal. Mounted gems and laquered gems are about the only stuff worth making for a non-enchanter. Sure, I could make a velium jasper ring...but why? No stats if it wasn't enchanted velium.

    I say all of the above without having worked on PoP recipes btw. I'm one of the unfortunate 3 people in this world who does not have PoP yet, so some of my concerns could have been addressed already I suppose.

    --Myrron
    Myrron Lifewarder, <Celestial Navigators>, Retired

    Grandmaster Tailor ( 250 ) Master Brewer ( 200 ) Master Fletcher ( 200 ) Master Jewelcrafter ( 200 ) Master Smith ( 200 ) Master Baker ( 191 ) Master Potter ( 190 )

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    • #32
      I'm definately in favor of eliminating the fail rate on super trivial stuff - 100 points is fine by me - just so that I'm not forgetting how to slice cakes anymore nor burning anymore tradeskill trophies to ash in the @#$% kiln.
      Cigarskunk!
      No more EQ for me till they fix the crash bug.

      Comment


      • #33
        Dwarf Plate and Chain

        For Dwarf Smithing fixing the imbued items that are the same as unimbued would be GREAT! Imbued always has the highest difficulty, why have items with the same stats?

        Also with BD armour you get much lower Stam Str, Resist etc buffs with it than the old cultural. I know you get Mana and HP advantages but Stamina and Wis stas count for other things as well such as endurance and skill ups.

        Withe the reduction in innate resists with higher level having armour or items that give resists has become more important. You only have so many slots to do all this in! BD armour should address this. Old cultural imbued chain should have far better buffs and resists also.

        Dwarf BD plate/chain imbues should be expanded also! Hobbit Paladins and Rangers etc are still out in the cold!

        I am a Dwarf Smith I know my own armour best so I have commented on it, I know other races have major problems also (ESSENCE OF SUNLIGHT ANYONE!!!).
        Radodverge Bluddoath "The Red Dwarf" 66 Paladin

        Master of all Trades, Grandmaster Smith with TROPHY(!) 249/250

        Officer, Companions of the Dawn, Quellious

        "Between two evils I always choose the one I havent tried" - Mae West

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        • #34
          I disagree with you guys a bit. Until recently, there wasn't much for chain wielding classes beyond banded. PoP and CT have changed that. And while the rewards for CT chain are more than CT plate, there are still some really good cultural plate options.

          I have a guildie with smithing at 240 and she's making a BUNDLE with her smithing. Compared to fletching smithing is way more lucrative, at least for humans.

          Divine Comedies on Karana º Listen to my theme song º Slay the dragon to email me º Profile.

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          • #35
            Originally posted by DeegerStormcrow
            I disagree with you guys a bit. Until recently, there wasn't much for chain wielding classes beyond banded. PoP and CT have changed that. And while the rewards for CT chain are more than CT plate, there are still some really good cultural plate options.

            I have a guildie with smithing at 240 and she's making a BUNDLE with her smithing. Compared to fletching smithing is way more lucrative, at least for humans.
            Eh... your point?

            When old-style Cultural was introduced, there was Seafarer's Ringmail (clearly better than Banded... so much so that my Paladin wore a few pieces!). Also Ogre Splintmail and Barbarian Ringmail.

            When BD Cultural was introduced... yes, chain-class armours stunk. If you read the Smithing boards back then, most people complained about this. The BD Chain (not Elven BD Caster "chain") armours should have had ~4/5 the AC of the Plate armours. But at least the cost to make was balanced.

            Now CT &amp; PoP Smithing have turned that all on it's head. Not only are the Chain-class armours better (for the classes that wear 'em), but they're significantly cheaper to make/easier to farm for.

            Just because something was bad before, doesn't mean that the reverse situation isn't also bad.
            Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
            Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
            Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
            Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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            • #36
              I mean, heck, how does a GM fail to pour acid over an emerald? Does he miss it and pour it into his shoe? Really.
              If only that's what happened...you'd at least get to keep the emerald.

              What I would like would be some decent realism in failed combines. A fail should not equate to the total destruction of all materials.

              Comment


              • #37
                I'd like to see some of the gods who are not used actually HAVE some imbued armors for classes that don't like Karana for int casters.

                I would also like to see some more culturals spread out IE Tailored cultural for High Elves, Dark Elves etc...

                Some more silk recipies that were actually worth the risk vs reward in the 200-240 range would be nice.

                Retune some of the stats for stuff like ice silk. Currently its craptastic!
                Up the drop rare of mind wurm hides & put them on all mind wurm style mobs in high levelish zones (ME, Grey)

                Add some HP / MANA to the Tradeskill trophies so that we want to carry them all the time 75 / 75 would be sweet.

                Veldin

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                • #38
                  Perhaps they could make it so implements and other tools that are below 100 (eg studs, boning, mixing bowls, etc.) become no fail when you hit 250 in the tradeskill. As it is, there really is no benefit in getting higher than 242 in any tradeskill.

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                  • #39
                    Dwarf BD plate/chain imbues should be expanded also! Hobbit Paladins and Rangers etc are still out in the cold!
                    Shouldnt a cultures armor go directly to the home race assuming the race has cultural tradeskills? Halflings have tailored armor, they should cover their own.

                    Yes, the pop plate is kind of sucky. Most of the recipes require too much **** work in my opinion, as theres only a few pieces of the chain that I would wear, and I'm level 57. The drop rates should be tuned a little bit. Considering how long pop has been out, and I have only seen about 4 total pieces of nightmare chain for sale ever, I think something could be done.
                    55th level ogre shaman of the Drinal server, proud member of Soulbonded, high master smith (229), and originator of the 60th level necro solution to tailoring.

                    Comment


                    • #40
                      Re: Dwarf Plate and Chain

                      Originally posted by wombat
                      Dwarf BD plate/chain imbues should be expanded also! Hobbit Paladins and Rangers etc are still out in the cold!
                      Hmm?

                      Last I'd seen, Halflings used tailored armor for their chain and plate classes, just like the Erudites and Wood Elves. I don't think that the dwarf armors need to be expanded to cover halflings.

                      Comment


                      • #41
                        Re: Dwarf Plate and Chain

                        Originally posted by Eumerin
                        Originally posted by wombat
                        Dwarf BD plate/chain imbues should be expanded also! Hobbit Paladins and Rangers etc are still out in the cold!
                        Hmm?

                        Last I'd seen, Halflings used tailored armor for their chain and plate classes, just like the Erudites and Wood Elves. I don't think that the dwarf armors need to be expanded to cover halflings.
                        I would like to see halflings be able to tailor armor for worshippers of Bristlebane. Halfling clerics only have that joker as a choice.

                        And one of the members of my cleric's group is a half-elf bard who worships Bristlebane. She can't wear any of the dwarven-crafted Mischievous armor.

                        Scapa Orkney, 64th level Wood Elf Druid of Tunare
                        Master Potter, Journeyman Artisan
                        Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                        Master Baker, Journeyman Brewer
                        Jura Sixovus, 40th level Gnome Enchanter
                        Master Jeweler, Expert Tinker (284)
                        Bertoxxulous - Tholuxe Paells
                        BrindleWood

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                        • #42
                          Tradeskilling is for the elite.....at least reaching a +150 (+100 for Tailoring) level is. Most of the high skill level combines require either organizing raids on high level mobs for extremely rare drops or a large amount of plat to purchase said drops in the bazaar. Both of these options require having high level characters, directly or indirectly, involved. That being said, I have no clue as to how to resolve it.

                          Enough pontificating, on to my suggestions.

                          1) Fix ornate chain by allowing imbued versions using the lesser gems and stones. That could add 4 new armor types and make it worthwhile for smiths to create while moving up the skill ladder.

                          2) Make the Non-BD cultural armor worth making. By the time a smith reaches the level necessary to farm the components from the specific mobs dropping them, he or she will have gathered much better dropped armor (or enough plat to buy some) from those same mobs or in those same zones. (/smirk "Is that Northman Imbued your wearing while killing Ice Giants? That +2 Wis must really be helpful.")

                          3) 2 words: SILK MERCHANTS!

                          4) Increase HQ drops for bears and rockhoppers. That would make BP's a viable part of the skillup chain.

                          5) /agree Brewing needs some new recipes

                          6) /agree Alchemy is broken (Oh why, oh why did I make my Shaman my main?) If my skill level is going to be capped by my experience level then why can't I buy levels in it past 20, hmmmmm? Is it a tradeskill or not?

                          7) I like the No-fail combines at a certain level above the Trivial. 100 above would be a good place.

                          8) 2 more words: COLLAPSABLE FORGES!

                          9) Give Alchemy a GM Trophy! (All you GM Alchemists should be rising up and demanding.......oh wait, there are none.) FIX ALCHEMY!

                          10) Weaponsmithing - This may be going out on a limb but I've read very few posts about forged weapons. Perhaps the smithing of weapons should be its own skill and really cool forged weapons added.

                          Just my 2cp worth
                          Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

                          Comment


                          • #43
                            Originally posted by Veldin Darkfire
                            I would also like to see some more culturals spread out IE Tailored cultural for High Elves, Dark Elves etc...

                            Lo Siento.


                            Not every race is going to have special recipes for every tradeskill.

                            Iksar, High Elves, Barbarians, Dwarves, Humans, and Inkies have special smithed recipes.
                            Halflings, Wood Elves, and Erudites have special tailored recipes.
                            Half-Elves are un-cultured bastard children.&lt;grin> (Not vulgarity, it's the appropriate term)
                            And Vah Shir have their progressive quests, which kind of goes against what I am arguing here, but I thought I would mention it anyway. They dont get high-end cultural for every tradeskill.


                            -Lilosh
                            Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                            President and Founder of the Loudmouthed Sarcastic Halflings Society
                            Also, Smalltim

                            So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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                            • #44
                              Originally posted by Quinner Sparrowhawk
                              3) 2 words: SILK MERCHANTS!

                              No no no no no no.

                              NO!

                              1) Wus would become limited only by how much you can click Kiolas.
                              2) Solstice robes would quickly become a joke.
                              3) Leather Padding prices would drop (Good for smiths, bad for suppliers)

                              And while some may argue that #3 is a good thing, possibly, there is no way 1 or 2 would be a good thing for tailoring.

                              -Lilosh
                              Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                              President and Founder of the Loudmouthed Sarcastic Halflings Society
                              Also, Smalltim

                              So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                              Comment


                              • #45
                                Just because something was bad before, doesn't mean that the reverse situation isn't also bad.
                                I agree with you but I don't think it's that bad, although I'm a lower-end smith so forgive me if I'm ignorant of some things.

                                The PoP chain stuff doesn't blow me away and it's certainly not as good as the equivalent plate. I have no idea of how the needed items drop. If there is a gross imbalance in the drops, then I agree they should be more balanced. Seafarer's chain is marginally better than banded, but better.

                                The CT chain is much better, in terms of relative quality and available tempers, than the CT plate. I guess I feel that stuff like Heraldic plate mostly balances that out.

                                As it currently is, chain classes have CT chain, plate classes have BD diamond plate.

                                Would I be against more recipes? Of course not. If there are plate classes that don't have access to BD plate then a recipe should be added. I just don't want the market flooded with even more stuff.

                                Divine Comedies on Karana º Listen to my theme song º Slay the dragon to email me º Profile.

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