Regarding that 5% failure rate, my only suggestion is to change it so that once you get 100 points (number is negotiable) above trivial, it becomes no-fail. Think about it, this would mean a GM tailor could still fail any acrylia studded piece yet would always succeed on cured silk. A GM smith would never fail on metal bits again but still have the chance to fail fine plate. Heck, a GM brewer might actually have a chance at making heady kiolas.
Or at the very least, after 100 points above trivial, reduce the chance to 1%. I mean, heck, how does a GM fail to pour acid over an emerald? Does he miss it and pour it into his shoe? Really.
I'm pretty happy with tailoring as it is. Hard? Sure. Impossible? No, we see more and more 250's announcing themselves in the boards every day. It's hard, but I think overall it is ok.
Smithing could use some work imo. The items one can make as a high level smith are worthless. Who buys fine plate with so many options out there now? So in order to make anything except tools that are worth selling, one must progress beyond 188? That makes no sense; one would think that a 188 smith could make something mildly useful (cultural excluded), especially when progression beyond 188 is painful to all. Even something as simple as making windstones vendor-sold would make skilling-up much less painful...assuming vendors wouldn't sell them for as much as people in the bazaar do.
I'd like to see some reason for a non-enchanter to get into jewelcraft. I know every server has a bunch of 250 JC people already on it, and I'm not asking for anything nice that can be sold for uber pp (since there would be so many people who could make it already). I'd just like to be able to make some neat stuff that did not absolutely require an enchanted metal. Mounted gems and laquered gems are about the only stuff worth making for a non-enchanter. Sure, I could make a velium jasper ring...but why? No stats if it wasn't enchanted velium.
I say all of the above without having worked on PoP recipes btw. I'm one of the unfortunate 3 people in this world who does not have PoP yet, so some of my concerns could have been addressed already I suppose.
--Myrron
Or at the very least, after 100 points above trivial, reduce the chance to 1%. I mean, heck, how does a GM fail to pour acid over an emerald? Does he miss it and pour it into his shoe? Really.I'm pretty happy with tailoring as it is. Hard? Sure. Impossible? No, we see more and more 250's announcing themselves in the boards every day. It's hard, but I think overall it is ok.
Smithing could use some work imo. The items one can make as a high level smith are worthless. Who buys fine plate with so many options out there now? So in order to make anything except tools that are worth selling, one must progress beyond 188? That makes no sense; one would think that a 188 smith could make something mildly useful (cultural excluded), especially when progression beyond 188 is painful to all. Even something as simple as making windstones vendor-sold would make skilling-up much less painful...assuming vendors wouldn't sell them for as much as people in the bazaar do.
I'd like to see some reason for a non-enchanter to get into jewelcraft. I know every server has a bunch of 250 JC people already on it, and I'm not asking for anything nice that can be sold for uber pp (since there would be so many people who could make it already). I'd just like to be able to make some neat stuff that did not absolutely require an enchanted metal. Mounted gems and laquered gems are about the only stuff worth making for a non-enchanter. Sure, I could make a velium jasper ring...but why? No stats if it wasn't enchanted velium.
I say all of the above without having worked on PoP recipes btw. I'm one of the unfortunate 3 people in this world who does not have PoP yet, so some of my concerns could have been addressed already I suppose.
--Myrron





Seasons.
Comment