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  • I agree with Nolrog on this one, When it comes to looking for space I would rather have the 8 more reqular slots because they are compounded by the number of characters you have. I also do move alot of materials around those characters too though. So why not 8 more regular slots AND 2 more shared bank


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    • Originally posted by Grayven View Post
      I agree with Nolrog on this one,
      Don't make it sound so painful.




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      • Originally posted by Zatz-Combine View Post
        how about 4 more shared banks slots!!
        Shared bank is problematic. Shared bank is not safe and anything in there can be wiped, if a rollback happens.

        I much rather had more bank slots. For a certified packrat like myself the game is also about collecting items. I need space for my souvenirs too.

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        • Originally posted by Nolrog View Post
          Don't make it sound so painful.
          It wasn't meant to be just backing up your side over the other.


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          • Originally posted by Tiroon View Post
            Shared bank is problematic. Shared bank is not safe and anything in there can be wiped, if a rollback happens.
            Wait, what?

            I've never heard of anyone losing their shared bank during a character rollback, as the shared bank is tagged to the account, not a character.
            Thomen Feadannareil (85 HUM ENC)
            Expert Artisan And Grandmaster Scrounger of Firiona Vie
            Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
            * Available upon request from an anonymous shaman.
            ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

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            • lost mine twice. but cant remember if it was due to a rollback.

              Alliance Artisan
              Proud owner of Artisan's Prize.

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              • Originally posted by thomenthechanter View Post
                Wait, what?

                I've never heard of anyone losing their shared bank during a character rollback, as the shared bank is tagged to the account, not a character.
                Yep it's tagged to the account, that's the whole point of shared bank and why it can be the source of mischief.

                Whenever a toon or account gets out of synch with the server's timeline there is the potential for trouble. Shared bank is just one of the potential sources.

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                • Possible AA to allow mass combines?

                  Being the complete nerd I am (plus doing a crud-load of research yesterday) I was thinking about the question about mass quantity combines. Would it be plausible to have a configurable counter (not sure on max or whether to tie to an AA) that indicates how many combines of that recipe to do? Basically the recipe wouldn't change, just a loop on the same recipe. With a checkbox as to auto-inventory or not automatically I think it would really help with some of the carpal-tunnel causing combine sessions.

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                  • Fin, that was discussed at length in this thread. The eventual answer was "No."
                    Thomen Feadannareil (85 HUM ENC)
                    Expert Artisan And Grandmaster Scrounger of Firiona Vie
                    Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
                    * Available upon request from an anonymous shaman.
                    ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

                    Comment


                    • On the shared bank problems...
                      I have already lost the entire contents of my shared bank (items and pp) twice, and one of m was not because of a rollback. I was just moving tradeskill items from char to char on the same account and it all just dissapeared. Got a partial refund from CS after going through an account verification process and other stuff. (they were not able to track everything down.. I lost a few items and several stacks of components that someone gave me). But the only explanation from CS I got was *the server ate it* and that there was nothing I could do on my side to prevent it from happening again.

                      But from what Im reading here... it seems my pp would be safer if I just carried it around on a char or used the normal bank instead of the shared bank?
                      Last edited by Dutchy; 09-29-2008, 07:49 AM.
                      Dutchy Blackrose < Midnite Council of the Black Rose >
                      Master Artisan x3 ~ Master Alchemist ~ Master Poison Maker ~ Master Researcher ~ Master Melee Researcher



                      • Originally posted by Dutchy View Post
                        But from what Im reading here... it seems my pp would be safer if I just carried it around on a char or used the normal bank instead of the shared bank?
                        Well now that coin has no weight it seems that yes carrying it on you would be safe but I would keep it in your normal bank instead. (nobody wants to be the person begging for PP to buy corpse summon because all their coin is on the corpse)


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                        • Thanks for the tips =) and yes I planned on keeping a couple of K in my shared bank just in case hehe
                          Dutchy Blackrose < Midnite Council of the Black Rose >
                          Master Artisan x3 ~ Master Alchemist ~ Master Poison Maker ~ Master Researcher ~ Master Melee Researcher



                          • hrm

                            Now why can't there be a code for LoN clicky items that would make them AA abilities, so you click the item and it becomes a AA ability - yes this would mean a decent amount of lines of code since they would have to make special AA's with titles of the item, but this would then make it so LON lives better and people don't have to get it out of their bags. This could also be done for tradeskill containters that instead of when you click the GM trophy to get a bag, it creates an AA ability thus you click the ability to get the container (or maybe you would have to make it so the tinkered collapsible stuff does this). Overall this could make tradeskilling a lot easier on the bank space by eliminating the clutter which also makes a lot of people happy without having to deal with the coding and storage of information for everyones 9th..10th etc container.

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                            • Muana, there are two issues with the "click the GM trophy, get the container":

                              1) In the case of tradeskills that have no portable container... for example, brewing and blacksmithing... this would do nothing; In the case of other tradeskills that have multiple portable containers... for example, baking (spit and mixing bowl, for example)... how would you decide which container to create?

                              2) As Ngreth has said a couple of times, what you mentioned would be "free plat". Summoning a mixing bowl for free on a click means you could conceivably generate coin infinitely by doing "nothing". That's a no-go.
                              Thomen Feadannareil (85 HUM ENC)
                              Expert Artisan And Grandmaster Scrounger of Firiona Vie
                              Alchemy* 242, Baking 336, Blacksmithing 345, Brewing 336, Fletching 291, Jewelcraft 345, Pottery 345, Research 291, Tailoring 345, Tinkering 243**
                              * Available upon request from an anonymous shaman.
                              ** Subcontracted through Maolgann of Ak'Anon (83 GNM MAG)

                              Comment


                              • I didnt see anyone suggesting this although a few ideas came close...

                                Would it be possible to share skill up chances within a group? be it as part of the existing group make up or as a new AA? The reason I bring this up is because there's been code to share skill attempts while grouped since as far back as I can remember (probably since EQ was created).

                                The idea being that if all members of a group would gain skill from one group members combine each member of the group would get a skill up chance. I would probably suggest a reduced chance (maybe a fixed 1% for everyone except the person doing the combine). You could then introduce additional AAs to incorporate grouped tradeskillers.

                                AA group Mastery (<tradeskill>): You provide group members with an increased chance of a successful skill up when you make a non-trivial item using <tradeskill>.

                                AA group Training (<tradeskill>): You provide group members with an increased chance of a successful skill up when you make a trivial item of 200 or higher.

                                examples:
                                3 members are grouped - 1 has 200 jewellery crafting one has 250 and the 3rd has 220. when the member with 250 makes an item with a trivial of 260 both members with 200 get a 1% chance of a skill up. the member with 250 gets his normal chance.
                                If the 250 member has AA group mastery the other two would instead get a 2% chance.
                                If the 250 member has AA group Training and attempts a 210 item the member with 200 would get a 2% chance of a skill up while the 220 member and the 250 member wouldn't get any chance since the item is already trivial to them.
                                If the 250 member has both AA group training and Mastery if he makes a 260 item the other 2 members gets a 3% chance.

                                I wouldn't be inclined to increase the % based on group size - the fact that potentially each member could get an extra 5 chances to skill up at 3% would be enough to entice tradeskillers to group.

                                Perhaps limiting the skill up to successful combines only and then adding an AA that gives a chance on a failure too?
                                Last edited by Ame; 10-07-2008, 03:57 PM.

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