Tradeskills by Rote
Definition: Rote
1. (noun) routine; a fixed, habitual, or mechanical course of procedure: the rote of daily living.
2. (Idiom) by rote, from memory, without thought of the meaning; in a mechanical way: to learn a language by rote.
AA Name: Reseach By Rote (or Tailoring By Rote, etc.)
Effect: You may skip 1 subcombine per rank.
This would require code support, but it requires practically no UI changes, unlike most of the bulk combine suggestions. It doesn't require any new recipes and very little extra data at all. (It might require some data support for a few recipes which have more than one result, or where the recipe name doesn't match the item name.) It doesn't change the difficulty, yield, trivial, components or requirements of the existing recipes, which makes it simpler to balance than many of the suggestions.
Example 1: I'm trying to make the spell Wunshi's Focusing:
Fine Vellum, Ink Additive of the Nameless, Ink of the Monkey(2), Ink of the Rhino(2), Ink of Tunare(2), Invigorating Thickener, Quill of the Prophet
If I had 5 ranks of Rote Research, I could do that combine with this in my inventory:
Fine Vellum, Ink Additive of the Nameless, Ink of Tunare(2), Invigorating Thickener, Vial of Purified Water(4), Limonite Powder(2), Galena Powder(2), A Quill, Necrotic Treatment, Divine Treatment
This would only work from the new interface, where it would automatically look up the subcombine recipes. The missing ingredients would show up in Yellow instead of green (meaning you have it) or red (meaning you don't have it.)
The subcombines would happen automatically when you hit the combine button, and the whole combine would stop if any subcombine failed. Initially, it could be limited to combines under 70 skill, like those inks and quills.
Example 2: It doesn't work if I'm missing the Fine Vellum for the recipe above, even if I have the components to make it, because the trivial is over 250. I'd have to explicitly combine it...
Example 3: Looking up that Fine Vellum, I go to combine it...
Sooty Fine Vellum, Fine Vellum Solution, Celestial Cleanser
The Celestial Cleanser is only 54, so it would automatically combine if I had the parts. (And auto-inventory the extra results, halting progress if they couldn't all be placed in inventory.) In fact, celestial cleanser requires vials of purified water. If I had the parts, it should automatically combine those too, assuming I have at least 2 ranks of the AA. (Skipping one sub-combine and one sub-sub-combine.)
So it would work if I had:
Sooty Fine Vellum, Fine Vellum Solution, 6 Empty Vials, 1 Gnomish Heat Source, 4 Water Flasks, 1 Celestial Solvent
Example 4: What if I don't have the Fine Vellum Solution on me? It's over 250, so I have to go look up that recipe and combine it:
Aqua Regia, Jade, Opal, Platinum Bar, Ruby, Vial of Muriatic Acid, Vial of Pure Water
Counting sub-sub-combines and sub-sub-sub-combines, there are 7 sub-combines (Oil of Vitriol x 3, Aqua Fortis, Muriatic Acid x 2, Aqua Regia) involved at 102 trivial. By itself, Rote Research wouldn't help because of that trivial, but there could be a second AA (Advanced Rote Research) which allows you to increase the trivial cap by 50 per rank. So, if I've had none of the components in inventory, but one rank of ARR, it would allow any of the subcombines to be completed automatically. In fact, if I had enough ranks of Rote Research, it might do them ALL in one click, stopping if any of them failed.
So, I could make the Fine Vellum Solution if I had about 8 ranks of Rote Research AND:
10 Empty Vials, 4 Gnomish Heat Source, 8 Water Flasks, 4 Saltpeter, 3 Crystallized Sulfur, 2 rock salt, Jade, Opal, Platinum Bar, Ruby
You could limit Advanced Rote Research based on your trophy's progress. Open up the first rank for those with an Apprentice Trophy, second to Journeyman, third to Expert. (You might have to hail an NPC which would trigger the script to unlock the ranks.) You could take it all the way to 270 so all parchment combines could be automated, or cap it at 3 ranks.
If there were cross-tradeskill sub-combines, like the celestial essence used in brewing, you would need to have the second tradeskill container open or on your person. The rote AA for the sub-combine's tradeskill would govern.
Definition: Rote
1. (noun) routine; a fixed, habitual, or mechanical course of procedure: the rote of daily living.
2. (Idiom) by rote, from memory, without thought of the meaning; in a mechanical way: to learn a language by rote.
AA Name: Reseach By Rote (or Tailoring By Rote, etc.)
Effect: You may skip 1 subcombine per rank.
This would require code support, but it requires practically no UI changes, unlike most of the bulk combine suggestions. It doesn't require any new recipes and very little extra data at all. (It might require some data support for a few recipes which have more than one result, or where the recipe name doesn't match the item name.) It doesn't change the difficulty, yield, trivial, components or requirements of the existing recipes, which makes it simpler to balance than many of the suggestions.
Example 1: I'm trying to make the spell Wunshi's Focusing:
Fine Vellum, Ink Additive of the Nameless, Ink of the Monkey(2), Ink of the Rhino(2), Ink of Tunare(2), Invigorating Thickener, Quill of the Prophet
If I had 5 ranks of Rote Research, I could do that combine with this in my inventory:
Fine Vellum, Ink Additive of the Nameless, Ink of Tunare(2), Invigorating Thickener, Vial of Purified Water(4), Limonite Powder(2), Galena Powder(2), A Quill, Necrotic Treatment, Divine Treatment
This would only work from the new interface, where it would automatically look up the subcombine recipes. The missing ingredients would show up in Yellow instead of green (meaning you have it) or red (meaning you don't have it.)
The subcombines would happen automatically when you hit the combine button, and the whole combine would stop if any subcombine failed. Initially, it could be limited to combines under 70 skill, like those inks and quills.
Example 2: It doesn't work if I'm missing the Fine Vellum for the recipe above, even if I have the components to make it, because the trivial is over 250. I'd have to explicitly combine it...
Example 3: Looking up that Fine Vellum, I go to combine it...
Sooty Fine Vellum, Fine Vellum Solution, Celestial Cleanser
The Celestial Cleanser is only 54, so it would automatically combine if I had the parts. (And auto-inventory the extra results, halting progress if they couldn't all be placed in inventory.) In fact, celestial cleanser requires vials of purified water. If I had the parts, it should automatically combine those too, assuming I have at least 2 ranks of the AA. (Skipping one sub-combine and one sub-sub-combine.)
So it would work if I had:
Sooty Fine Vellum, Fine Vellum Solution, 6 Empty Vials, 1 Gnomish Heat Source, 4 Water Flasks, 1 Celestial Solvent
Example 4: What if I don't have the Fine Vellum Solution on me? It's over 250, so I have to go look up that recipe and combine it:
Aqua Regia, Jade, Opal, Platinum Bar, Ruby, Vial of Muriatic Acid, Vial of Pure Water
Counting sub-sub-combines and sub-sub-sub-combines, there are 7 sub-combines (Oil of Vitriol x 3, Aqua Fortis, Muriatic Acid x 2, Aqua Regia) involved at 102 trivial. By itself, Rote Research wouldn't help because of that trivial, but there could be a second AA (Advanced Rote Research) which allows you to increase the trivial cap by 50 per rank. So, if I've had none of the components in inventory, but one rank of ARR, it would allow any of the subcombines to be completed automatically. In fact, if I had enough ranks of Rote Research, it might do them ALL in one click, stopping if any of them failed.
So, I could make the Fine Vellum Solution if I had about 8 ranks of Rote Research AND:
10 Empty Vials, 4 Gnomish Heat Source, 8 Water Flasks, 4 Saltpeter, 3 Crystallized Sulfur, 2 rock salt, Jade, Opal, Platinum Bar, Ruby
You could limit Advanced Rote Research based on your trophy's progress. Open up the first rank for those with an Apprentice Trophy, second to Journeyman, third to Expert. (You might have to hail an NPC which would trigger the script to unlock the ranks.) You could take it all the way to 270 so all parchment combines could be automated, or cap it at 3 ranks.
If there were cross-tradeskill sub-combines, like the celestial essence used in brewing, you would need to have the second tradeskill container open or on your person. The rote AA for the sub-combine's tradeskill would govern.
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