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  • Originally posted by Aldier View Post
    Can one item have more than 1 skill modifier?
    Nope.
    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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    • what might work is to have a 'quest', where once you have teh 7 basic trophies maxed, you show them to the Judge in West Freeport, and she is so amazed by your accomplishements that she hands you a Collapsible Trophy Case (container)

      When you put all 7 maxed trophies inside and click "combine", it becomes a clickable item that occupies only 1 bag slot, with clicky effect: Summon TRophy Case. When you need a trophy, you just click the item and it summons the container with 7 maxed trophies (just like mages have a spell that can summon a bag full of the focus jeweelery or a bag full of pet items...). You take out the one you need and can destroy the rest, and destroy the trophy you are using when you are done, just do not destroy the clicky item!! Or allow the quest to result in an AA instead of a click item....no chance of destroying the item by mistake then)

      (Similarly, I'd love to be able to summon a bag of "Baking Utensils", "Smithing Tools" etc, but then all the items would have to become no-trade or given 0 vendor value to prevent exploits.....)
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

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      • Originally posted by Ngreth Thergn View Post
        Unfortunately with current salvage that is not feasible. I can try and think of some way to possibly make it work, but i currently do not even see a good code + data solution either.
        I could see a Recover Scrap AA which is like a second chance to salvage, in an altered form.

        Data: As far as I can tell, you associate two lists of products with each combine. One list is the successful result. The other is an "alternate product" list. Recover Scrap would allow a recipe to have a third list.

        Code: I'm assuming you can tell when salvage fails completely. Hopefully you can set a boolean somewhere that says "I saved an item". If not, give a shot to Recover Scrap. If it succeeds, return the items on the third list instead of the "alternate product" list.

        Actually, for research, it might be cool to put the Dirty paper on the Scrap list for each spell combine. (Probably only makes sense over 50) I mean, the NPC's had to get all this dirty / sooty / nasty paper somehow, right? Cleaning it to start over would be risky as usual and expensive as always.
        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

        Comment


        • Originally posted by EloMist View Post
          [/INDENT]Deft Salvaging - 3 ranks
          Any time you salvage at least 1 item from a failed combine you stand a new chance to salvage all the items for this combine. Additional ranks improve the chance of completely salvaging all components. (this should be very small even at rank 3, maybe 1% at rank 3) (this only checks once per combine, so multiple normal salvages on a combine will not fire this multiple times, also if this fails you still get the original salvage(s))
          Man, I love that.

          I also think the NO TRADE tag should be changed to HEIRLOOM in some cases, meaning it cannot be traded, but it can be placed in the shared bank. The first things I'd want to see marked HEIRLOOM would be progression keys, but I'm sure there are tradeskilled items where it makes sense. (I can't think of any right now, since cultural patterns could let you make cultural armors for a race without doing the quest first. Maybe symbol patterns?)
          I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

          Comment


          • While for the most part I'm all for keeping the lines between Racial, and Class Combines, the one I would want to fight for is to have the ability to let Priests (and maybe Hybrids) do Research. Be it through a quest or AA's. Preists are what they care because of thier spells. Esspecially if you look at 69-70 spells (granted it's only 2 levels), but since the only alternative is to get no drop runes in zones that no one really uses anymore. I hate having to hope that the spells I need are even for sale, much less at a resonable price.
            /rant off
            Zukiki - Iksar Shaman
            Alchemy 300 +15%, Mastery 1
            Baking 200 +5%
            Blacksmithing 300 +15%, Mastery 3
            Brewing 200 +5%
            Fletching 200 +5%
            Jewelry 300 +15%
            Pottery 230 +5%
            Tailoring 250 +8%
            Fishing 200 +3%, Fisherman's Companion, Hargar Brand Fishing Pail

            Maagus - Human Magician
            Research 300 +15%

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            • A Couple of other small tradeskill idea's (maybe not so much AA related):

              -Titles for Master's of the fogotten tradeskills: Beggers/Linguists/Alchoholics

              -Tradeskill buffs via Tribute points (helps out the younger people w/o AA's)
              ie. Salvage Boost, Skill-up Boost, Succeed Boost (Small precentages at most).

              -Hands down the Coldain Prayer Shawl was the best thing to ever happen to EQ. A new line of quests similar in nature updated to today's stanards (while code intensive) would be more than appreciated.
              Zukiki - Iksar Shaman
              Alchemy 300 +15%, Mastery 1
              Baking 200 +5%
              Blacksmithing 300 +15%, Mastery 3
              Brewing 200 +5%
              Fletching 200 +5%
              Jewelry 300 +15%
              Pottery 230 +5%
              Tailoring 250 +8%
              Fishing 200 +3%, Fisherman's Companion, Hargar Brand Fishing Pail

              Maagus - Human Magician
              Research 300 +15%

              Comment


              • Originally posted by Zukiki View Post
                -Hands down the Coldain Prayer Shawl was the best thing to ever happen to EQ. A new line of quests similar in nature updated to today's stanards (while code intensive) would be more than appreciated.

                Have you looked at the Xanthe's Earring from SoL? Have you looked at the Aid Grimel from PoP? Have you looked at the Eron's Jewelry from SoF?
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

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                • Originally posted by Aldier View Post
                  Have you looked at the Xanthe's Earring from SoL? Have you looked at the Aid Grimel from PoP? Have you looked at the Eron's Jewelry from SoF?
                  I think maybe what he was getting at were more interactive encounters involving more than just the tradeskiller's single group. Coldain Shawls/rings were neat because at the time they were some really nice items themselves, as well as providing additional loots to those helping out for the major fights. And, said fights were at the time a major undertaking - not just a 'go collect 3 XXX's and combine with 4 YYY's" sort of thing. My favorite has always been the last ring war in GD, those used to get whole servers attracted to zone to help out and join in the fun.

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                  • Well the SHAWL only had the one "I need a group" fight. There rest was "solo", though like Eron some of the encounters were tough enough to need some help, at the time.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

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                    • Originally posted by Aldier View Post
                      Have you looked at the Xanthe's Earring from SoL? Have you looked at the Aid Grimel from PoP? Have you looked at the Eron's Jewelry from SoF?
                      Yes to all (except the Eron one), and the end results are all currently sitting in the bank as I've got much better stuff on. I like being able to get cool gear w/o being a raider, and to instead use tradeskills. My comment was more inline with hoping something of simlar nature would be included in the next expansion.

                      To me what made the shawl quests so fun was the progression of it, the fact that there was seven decent sized quests which rewarded you along the way, and to keep with the times, an eighth one is added (how cool is that?!) (Second favorite thing in eq being the iksar shaman cudgle quest). I like that I can solo/group for something really cool w/o it just being some random/rare drop that I was lucky enough to get. I much prefer to earn it.

                      Gonna go look into this Eron one now (thanks for the tip!), though on a quick search all I found was a melee/hybrid end result. Is there a caster version too?
                      Last edited by Zukiki; 03-04-2008, 09:21 AM.
                      Zukiki - Iksar Shaman
                      Alchemy 300 +15%, Mastery 1
                      Baking 200 +5%
                      Blacksmithing 300 +15%, Mastery 3
                      Brewing 200 +5%
                      Fletching 200 +5%
                      Jewelry 300 +15%
                      Pottery 230 +5%
                      Tailoring 250 +8%
                      Fishing 200 +3%, Fisherman's Companion, Hargar Brand Fishing Pail

                      Maagus - Human Magician
                      Research 300 +15%

                      Comment


                      • Yes, there is. Lucy is currently unavailable due to DDoS attacks, but both versions are named the same. When Lucy is back up, look for "Eron's Jewelry" and you should see both.

                        Edit: Forgot to mention, the end results are switchable back-and-forth in a JC kit.

                        Edit 2: Lucy is back up. http://lucy.allakhazam.com/item.html?id=36557 is the caster version.
                        Last edited by Twistagain; 03-04-2008, 03:39 PM.

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                        • The downside is if you are a raider, for the most part if beyond the curve enough it's not worth the time because of obseletion(few in number, but we do exist). This becomes more pronounced into the later portions of the cycle, which are your middle end raiders/the average shmoe. The other downside is that it requires multiple tradeskills, so the options as a quest path are even fewer yet.

                          Overall Current Benefits:

                          1. The artisan quests are great, and will last beyond the lifespan of the expansion.

                          2. 300 in all tradeskills with questing actually means something

                          3. Groupers and the majority of raiders have more options to gear themselves with

                          4. The multi slot effect was successful to drive up the usefulness of the item

                          Ways to Improve Upon Drawbacks:

                          1. Using alternative skills to combine with tinkerers and researchers have approach an item, such as alchemy, research or tinkering. Thus making these skills a part of the quest, without restricting the major parties (non gnomes and ect).

                          2. Multi reward options or "path forks" where you choose a path to make a different end product. An alternative end stage or two for the production.

                          3. Diversity of quests, again it's something of a design time issue I know. But having more than 1 quest diversifies the usage of the tradeskill content.

                          4. Augments, I know this is tricky because of the insidious "tradeskill frenzy syndrome" that occurred with PoP. However, it is something that can have a very long lifespan if done right powerwise and more importantly fun wise it'd be worth the developement I believe to all tsers though.

                          The Jonas, Oculus, and Strike Force Badge have been good quests and useful to the playerbase for the long term. There's not really a huge frenzy to do these, but gradually people do do them. Something on this level of difficulty with a high entrance cost such as 300 in all or specific tradeskill(s) is a deterrent to the "frenzy." Since with Eron's there was not one.

                          5. Single tradeskill mastery is not worth much in terms of questing, so things that are "difficult" that use 1 or 2 tradeskills for a quest.

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                          • yea i would love it if i could combine my 8 level 7 trophies into one nice one with a unique graphic of course. If i was a gnome i would have eight so i made a alt for tinkering. But it would be nice swapping trophies gets old pretty fast.

                            Andarriel

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                            • Been thinking a little more about this. Came up with an odd idea..

                              Suppose you could make items with tradeskills that gave you special AAs.. for example with baking you could do a very difficult set of combines with rare (but droppable) ingredients to make a 'Hearty Breakfast' which would be Nodrop - then if you right click on it it actually gives you an AA that for example gives you some innate heroic sta. (Obviously you could only do this once). Also you could have 'Bespoke packaging' - and expensive vendor item that can be combined with the 'hearty breakfast' to make a tradeable 'bespoke hearty breakfast' which non-tradeskillers could buy and get the AA with.

                              This would mean that tradeskillers have a product that is in demand, plus get a benefit in price terms for making the product for themselves, and each tradeskill could have one item that was unique to that skill. It would also not disadvantage low level tradeskillers.

                              Probably a crazy idea, but I quite liked it
                              Lycurgus - AB (2100)
                              Zook - AB - Hovering contraption tinker

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                              • Mass Combine

                                One of the most annoying parts of trade skills is all of the subcombines. When you have to make 500 Celestrial Essences or a few hundred of some Temper its nothing more than a waste of time. Most subcombines have a very low trival (under 150).
                                I'm thinking like the Enchanters Mass Imbue.

                                Mass Combine AA
                                Lvl. 1 Gives you the ability to do 20 in 1
                                Lvl. 2 Gives you the ability to do 50 in 1
                                Lvl. 3 Gives you the ability to do 100 in 1

                                This would make since for anyone over 250 skill as the chance to fail is minimal or not at all and this would give us more play time verses wasting time doing hundreds of subcombines.

                                Also as you get better at your craft you should be more efficient at it as well as proficient.

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