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  • #46
    Enchant AA's?

    This one is born out of my issue with finding enchanters to enchant metal for me. But...

    How about AA's that let a non enchanter enchant metal, clay etc. Enchanting is used in more than just JC so it would be a boon for potters, smiths and so on.

    Could be something like this:

    Rank 1 - Cost 2 AA - Enchant Silver (or stack of silver) - Reuse timer 1 min.
    Rank 2 - Cost 4 AA - Enchant Electrum (or stack of electrum) - Reuse timer 1 min.
    Rank 3 - Cost 6 AA - Enchant Gold (or stack of gold) - Reuse timer 1 min.
    Rank 4 - Cost 8 AA - Enchant Platinum (or stack of platinum) - Reuse timer 1 min.
    Rank 5 - Cost 10 AA - Enchant Velium (or stack of velium) - Reuse timer 1 min.


    And so on...


    Just a thought. This would make many peoples lives much easier I think.

    Bill

    Edit:

    On 2nd though. Perhaps just adding the ones that make cultural armor and the new metals would be better for the AA and clay of course.

    Ideas?
    Last edited by bdstory; 01-31-2008, 02:06 PM.

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    • #47
      Originally posted by bdstory View Post
      How about AA's that let a non enchanter enchant metal, clay etc.
      <snip>
      This would make many peoples lives much easier I think.
      Oh it would make our lives a lot easier, but the Enchanters Union would rip Ogre-Boy limb from limb if he did that.

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      • #48
        I don't care how much coding it takes, to retrofit every mob in the game, but I want an AA that will give basic info on the mob, and give better info with additional ranks.

        ex: Identify Monster

        rank 1 ...returns LEVEL, ie: "This "a_minotaur_miner" is level 70."

        rank 2 ...returns BODY type, ie: Humanoid, Plant, Animal, Summoned, Golem, Vampire, etc. "This "a_gust_of_wind" is a Summoned Creature.


        rank 3 ...returns CLASS type, if applicable, ie: Wizard, Shaman, Warrior, "this NPC has no class" (hehe), etc

        rank 4 ...returns info about mob's vulnerabilities, ie: "you have detected that this "a_giant_rat" is especially vulnerable to Piercing Attacks and Fire Spells."

        rank 5 ...returns info about a mob's immunities, ie: "you have detected that this "a_frost_giant" is immune to Charm and especially resistant to Cold Spells"

        maybe also - rank 6? returns info about any special aaatcks or spells an NPC has in its bag of tricks?


        I think it's about time we get something like this, it would help us to determine what spells/weapons to use, and on a tradeskill note, whethere the NPC is likely to drop certain types of tradeskill components (ore, silk, pelts, research pages & powders....)

        exception: NAMED RAID TARGETS could be made immune to all or some of the ranks of this AA, so that raid events would not be trivialized

        EDITED TO ADD:

        Who should get this AA?

        Rogues, Rangers and Wizards.

        My reasoning: Rogues are the scouts of the Melee classes, Rangers are teh Scouts of the Hybrid classes, and I believe Wizards...given that all we do is DPS and have no alternate roles other than glorified taxis, should become teh "scouts" of the Caster classes....(and to that end Wizards should also get a fixed duration Eye (beholder graphic) of no less than 3, preferably 5 minutes) that would allow us to "scout ahead" (fixed duration, because Random durations are a pain in the posterior.)
        Last edited by Maevenniia; 01-31-2008, 05:00 PM.
        Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
        Silky Moderator Lady
        Beneath the silk, lies a will of steel.

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        • #49
          Game-changing as that sounds, I don't think that would be much of a back-breaking code change. Since obviously the game knows all the info related to the mobs, all they'd need would be the code to say "When I click this AA, spit out X fact about the mob".

          And I'd say spread out what can be seen to different classes. While I agree about the "scouts" comment (the wizard part, eh?, but the rest, yea), it would be cool if your raid could learn more about the mobs by having a diverse class set. Like Wizards can see what kind of damage the mob is vulnerable to. Rangers/Rogues can see class/body type, and Enchanters can see level/immunities.

          Could be tweaked around, but would be cool to see some benefits for class diversity.

          Or just give them all to enchanters, so they don't notice everyone else get that enchant stuff AA (Note: joke. I really don't think we need to further trash enchanter's usefulness by giving everyone enchanting powers)
          Woot!! Master Artisan as of 1-19-08

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          • #50
            Master Baiter-conserve on bait on a fishing fail and rod breaks.

            Expendible AAs: Fueld by tradeskills combining the consumable glyph mechanics. For example:

            Wall of Junk: Use scrap metal and shield yourself from X amount of rounds or damage (rune).

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            • #51
              Originally posted by melkorr View Post
              Or just give them all to enchanters, so they don't notice everyone else get that enchant stuff AA (Note: joke. I really don't think we need to further trash enchanter's usefulness by giving everyone enchanting powers)

              While I might agree with you there, im not in Uber_Guild_01. We dont have any enchanters of appreciable level. Also, have any of you ever sent an enchanter a tell - "Hello, would you mind spending a couple of minutes enchanting some metals for me, I would be glad to reimburse you for your time"...

              Response 99.9 percent of the time - Crickets Chirping....


              If not adding an AA how about adding an NPC that you hand the stack of ore and say 50 PP or something to enchant.

              Sorry, I got a little too ranty there. I dont think this AA would be as earth shattering as we all think. As a matter of fact the enchanters might appreciate not being bugged by people needing ore enchanted... /shrug

              Bill

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              • #52
                Actually, since there is a way to make Vials of XXXX Mana using a drop from PoR (Coalesced Mana), it would be great if that could be extended to enchanting metals...with the same requirement for an extra component, thus making it cheaper for Chanters to do, yet still giving non-chanters an alternative.

                ex:

                Enchant Dwerium (alt method)

                -bar of dwerium x 2
                -coalesced mana
                Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                Silky Moderator Lady
                Beneath the silk, lies a will of steel.

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                • #53
                  How about a line of AA's that let you perform cultural combines for a specific culture. These might require you to equip a specific item to count as a member of that culture

                  Each of these AA's lets you make one specific armour type for one specific race.

                  You buy the ability to make "Human Cultural Plate", but in order to do that you must also equip a medallion called "Friend of <Human Plate Smiths>" (replace <Human Plate Smiths> with the name of a plate armourer)

                  You could introdce 3-4 of these every expansion, allowing tradeskillers to expand their skills slowly over many expansions, and each one would be 1AA more expensive than the last

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                  • #54
                    Originally posted by Veril View Post
                    How about a line of AA's that let you perform cultural combines for a specific culture. These might require you to equip a specific item to count as a member of that culture

                    Each of these AA's lets you make one specific armour type for one specific race.

                    You buy the ability to make "Human Cultural Plate", but in order to do that you must also equip a medallion called "Friend of <Human Plate Smiths>" (replace <Human Plate Smiths> with the name of a plate armourer)

                    You could introdce 3-4 of these every expansion, allowing tradeskillers to expand their skills slowly over many expansions, and each one would be 1AA more expensive than the last
                    a better way to do this would probably be with expendable AA... you activate the AA and that opens you up to all cultural and all armor types... the next success you make gives you the ability to make that piece forever.

                    example... you want to make barbarian chest, you gather the materials, make the template, get close to the forge and burn the AA... it allows you to access the forge and do the combine and only that combine. now you can always make that combine without the use of the AA but you cannot do any other pieces or any other cultures until you "activate" it by using the expendable AA again. could set a flag on your char giving you the ability for this.

                    just a thought.
                    Master Artisan Deviator - 80 Shaman - Whit`s End - Erollisi Marr Server
                    Alchemy 300(345) - Baking 300(345) - Blacksmithing 300(345) - Brewing 300(345)
                    Fletching 300(345) - Jewelry Making 300(345) - Pottery 300(345) - Tailoring 300(345)

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                    • #55
                      Originally posted by Deviator View Post
                      a better way to do this would probably be with expendable AA... you activate the AA and that opens you up to all cultural and all armor types... the next success you make gives you the ability to make that piece forever.

                      example... you want to make barbarian chest, you gather the materials, make the template, get close to the forge and burn the AA... it allows you to access the forge and do the combine and only that combine. now you can always make that combine without the use of the AA but you cannot do any other pieces or any other cultures until you "activate" it by using the expendable AA again. could set a flag on your char giving you the ability for this.

                      just a thought.
                      Um.. no.

                      That would give anyone with AAs to burn access to make any cultural they wanted.

                      As to sending tells to enchanters, I did a /ooc in PoK last week, asking someone to enchant 120 platinum bars (15 alts, 8 slots). Got a tell in under 5 minutes, someone enchanted them all for a 5k fee. Just because you're not in a guild with lots of enchanters doesn't mean there aren't ones out there that will help you.
                      Woot!! Master Artisan as of 1-19-08

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                      • #56
                        Been reading through these, and have thought up a few AA's that I wouldn't mind having, specifically aimed at fixing frustrations that I've had:

                        1: an AA that would decrease the reuse timer on trivial combonations. (so instead of having to wait 2 seconds inbetween trivial combines, it's lowered to 1 second or 1.5 seconds)

                        2: not specifically an AA, but some way to hotkey the "Combine" button.

                        3: an AA that would allow you to repeat your last combine multiple times, assuming you have the items available for 5 more combines. Note again, this would be for trivial combines.

                        Just some ideas...Most of these are inspired by my Alchemist, Danzell on Test server, who makes an insane amount of potions at times, and wishes there was a way to invest in speeding the process up.

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                        • #57
                          Originally posted by Danzell View Post
                          1: an AA that would decrease the reuse timer on trivial combonations. (so instead of having to wait 2 seconds inbetween trivial combines, it's lowered to 1 second or 1.5 seconds)
                          I believe that the pause is so the server has time to do all the checks and spit out the result items and text. So without that pause, there'd be a much higher chance for glitches and bugs and such.

                          I don't have any inside knowledge into EQ, so it's completely possible that I'm wrong, in which case yes, I think we could use a decrease in reuse timer. I'd even suggest it be added on all trivial combines, not just added as an AA.
                          Woot!! Master Artisan as of 1-19-08

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                          • #58
                            Sorry if I missed this, but has anyone suggested a "specialized" salvage? Where you can take an item and break it town to its base components. Rather than make something new, it would be nice to take stuff apart and use the "spare parts" on your next creation.

                            I like this because after you wear an item, or, after makign 50000 of them, you can't do anything much with it. You often can't vendor it, and selling it in the bazaar or to a mule is worth less than the components and effort put into making the item. Even a chance to get back some of the items used in making them, or in cases of dropped/attuned armor, an ore or some such, I feel would be nice.
                            Last edited by Leighah; 02-01-2008, 06:16 PM. Reason: clarity

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                            • #59
                              That would be a huge code breaker, because Ngreth has said that items have no knowledge of the combine behind them.

                              It would get especially confusing when it came to items with more than 1 recipe to make them.
                              Woot!! Master Artisan as of 1-19-08

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                              • #60
                                Originally posted by melkorr View Post
                                That would be a huge code breaker, because Ngreth has said that items have no knowledge of the combine behind them.

                                It would get especially confusing when it came to items with more than 1 recipe to make them.

                                The original note I read (which was from Nodyin, not Ngreth, so uderstand that caveat) is not to worry about code issues. What would you like to see if you can. Now, obviously, Ngreth will be intimately involved in any new TS AAs, and I'm sure we all appreciate the time he took to post his thoughts (and I'm sorry that I inadvertantly created more work for you.)




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