Not all mobs are equal. It is an itemization choice the developers make to put things only on certain mobs. Ngreth placed the drops based on the concept he developed for spiders = spinneret fluid, bear/cat/wolf = marrow, golem/gargoyle/construct = loam, humanoid = chance at all 3.
If you go purely by mob types in Crystallos, you would have 0 chance at silk/leather having a tradeskill drop as none of the mobs that fit the classifications exist in that zone. To compensate, he is using the drakes and the wyverns to drop those items.
This is no different however, than having a class specific item drop from a harder raid mob than another. Go back through all the expansions, you will see this same problem. Demiplane... how many pure melees saw 2.5 pages and leather classes saw bp/legs compared to the rest of the classes? Why? Because they came from a harder event.
If you go purely by mob types in Crystallos, you would have 0 chance at silk/leather having a tradeskill drop as none of the mobs that fit the classifications exist in that zone. To compensate, he is using the drakes and the wyverns to drop those items.
This is no different however, than having a class specific item drop from a harder raid mob than another. Go back through all the expansions, you will see this same problem. Demiplane... how many pure melees saw 2.5 pages and leather classes saw bp/legs compared to the rest of the classes? Why? Because they came from a harder event.
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