Will that be just a pure class count by armor type or a class/race count by armor? The result varies depending which way you do it.
16 classes - assumes standard distribution by class
(31%) plate = 5 classes. bard, cleric, paladin, shadow knight, warrior
(25%) chain = 4 classes. berserker, ranger, rogue, shaman
(19%) leather = 3 classes. beastlord, druid, monk
(25%) silk = 4 classes. enchanter, magician, necromancer, wizard
112 class/race combinations - assumes standard distribution of all playable class/race combinations
(41%) plate = 46 possible combinations. 5 bard, 9 cleric, 9 paladin, 9 shadow knight, 14 warrior
(24%) chain = 27 possible combinations. 5 berserker, 5 ranger, 11 rogue, 6 shaman
(12%) leather = 13 possible combinations. 5 beastlord, 5 druid, 3 monk
(23%) silk = 26 possible combinations. 6 enchanter, 6 magician, 7 necromancer, 7 wizard
This is just to emphasize how prolific plate wearers really are. I think this fact has often been glazed over in the design process and I appreciate youre willingness to consider it.
Either way you look at it, plate wearers clearly out number every other armor type. When you factor that plate and chain share the same drop, smithing should have from 56% to as much as 65% of the loam/marrow/spinneret fluid table if the intent is standard distribution by type.
Hope this helps you save some time later.
16 classes - assumes standard distribution by class
(31%) plate = 5 classes. bard, cleric, paladin, shadow knight, warrior
(25%) chain = 4 classes. berserker, ranger, rogue, shaman
(19%) leather = 3 classes. beastlord, druid, monk
(25%) silk = 4 classes. enchanter, magician, necromancer, wizard
112 class/race combinations - assumes standard distribution of all playable class/race combinations
(41%) plate = 46 possible combinations. 5 bard, 9 cleric, 9 paladin, 9 shadow knight, 14 warrior
(24%) chain = 27 possible combinations. 5 berserker, 5 ranger, 11 rogue, 6 shaman
(12%) leather = 13 possible combinations. 5 beastlord, 5 druid, 3 monk
(23%) silk = 26 possible combinations. 6 enchanter, 6 magician, 7 necromancer, 7 wizard
This is just to emphasize how prolific plate wearers really are. I think this fact has often been glazed over in the design process and I appreciate youre willingness to consider it.
Either way you look at it, plate wearers clearly out number every other armor type. When you factor that plate and chain share the same drop, smithing should have from 56% to as much as 65% of the loam/marrow/spinneret fluid table if the intent is standard distribution by type.
Hope this helps you save some time later.
Comment