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  • #31
    Something that has always kind of made me nuts is when things drop in zones that are way over the head of where they are useful. For example, in LDoN missions where you are all level 65 and the mission is hard, the boss drops an item recommended for level 50.

    What I would like to see more of is tradeskill items that drop and can be used to create items (particularly weapons) that are useful for the level intended (Velium Gemmed long swords are good for a level 50 guy, but are not usable by one) and where the parts drop in appropriate zones. Parchments for level 61 spells dropping in Demi-Plane are kind of an insult. This means that the drops in high end zones are intended for alts or for sale, and I do not think that was the intent of trade skills.

    This may not be an issue that falls under Ngreth's domain, but I would hope he would at least have some input.

    I am in favor of tradeskill items being some of the best in the game, and I would hope that would apply to all levels of play.

    I would like to see tradeskillable augs (not just slot and otherwise limited OoW augs, where the drops to make them into something are incredibly rare) so that focus effects could be upgraded to match levels, and bonuses like avoidance and shielding could be put on augs, as well as some new and interesting combat procs. Somehow I see this as a way for pottery to become a premier skill again (TSS has helped this a lot)

    I would like tomes for melee to be researchable, perhaps if only by melee classes.

    I would like magic items, particularly crafted ones, to be able to be broken down with a chance that this will result in recovering one or more of their base components.

    I would like to see a legitimate skill up path for fletching and for tailoring.

    I would like to see cultural items expanded to include shoulder, back, face, neck, waist and jewelry items, and maybe even weapons.

    I would like to see a quest/combine item like the artisan charm for the range slot, where the final result would be more suited to a specific class.

    I would like to see special containers that allow items in them to be clicked as if they are worn.

    I would like to see bards nerfed. (Not really a tradeskill item, but lets face it, they need it).
    2100 Tradeskiller
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    • #32
      Originally posted by Keotek View Post
      Maevenniia, I don't think that would be very good to be honest. Let's look at the fletching example you gave. You'd be cutting out the tinkerers for some of your tools. Your suggestion is cutting into more than just one realm.

      No, actually tinkerers would have as many customers as before, because the tools would be required to make the Tool kit, every time, you could not summon an infinite # of them.

      ie: when you click to "open" the tool kit, the tools become available for your tradeskill needs. The right-clikable item DISAPPEARS (ie: it is expendable, with one charge of "Summon____ tool kit)
      Then, when you are done doing your tradeskill combines, you put all the tools back in the empty kit, hit Combine, and receive back a 1charge expendable right clicky that summons the toolkit in question.

      The only tools eligible for this treatment would be the ones that are returned on success or failure. If a "tool" is consumed in the combine, it would not be "tool-kit-able" lol
      Last edited by Maevenniia; 01-29-2007, 04:00 PM.
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

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      • #33
        Ok, now I understand what you were driving at.

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        • #34
          I wish there came a new tailoring skill up path to 300. A viable one. There has been some time since velious.

          I wish that my recipees where stored in the same place that you store ingame mails so that when I log onto a eq with a different comp they would still be there.

          I wish salvage did not salvage vendor sold items.

          I wish that coaclecent mana was more common. Like spider silk common. Pain in the ass sometimes to get a chanter to make mana items.

          Wish that we could use coalecent mana to enchant clay and ore.

          make it able to enchant clay/ore and make bottles of mana trough research skill. basically combining 1x example of the spell with the regular components.

          I wish othmirs reproduced faster and in greater numbers.

          I wish begging skill had more purpose ( I want Begger as a title when you reach eough skill)
          Note: Due to a hand injury caused by a friend throwing a broken scissor into my hand my typing = crap. So dotn be so critical.


          Kinakin:

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          • #35
            I wish tradeskills didn't cost so many AA points to get salvage, NTCM, etc.

            I wish Salvage wasn't level restricted.

            I wish everything I had a 95% chance to make that is level restricted so I can't use it, wasn't.

            I mean, NTCM as an example, 3 AAs just so I can have a 95% chance of successfully completeing my new TSS smithing charm using pottery. (My wood-elf smith is a dummy and although getting pottery to 250 isn't too hard, the cost of 3 AA points make it easier to farm plat to make the attempt 3 or 4 times rather than skill up a toon that I didn't want to do pottery on anyhow) I never did understand why the big deal to limit the ability of one toon to tradeskill except maybe in the early, pre-2k, game.

            I am fairly happy with everything since the Big N started working on stuff even tailoring has been improved somewhat although not that I know of at the high end.
            I call for the elimination of EQ levels 1-50.

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            • #36
              Originally posted by paalrh View Post

              I wish salvage did not salvage vendor sold items.
              why? saving a vendor bought part does not affect you chance to save the dropped part. Every part is checked individually. A success or failure to salvage one part will not effect he success or failure of the next part. So why add the coding and database nightmare of specifically tracking salvaging vendor stuff when it does not effect the chance to salvage the stuff you really want to salvage? And people making roboboard upgrades are probably rather happy that salvage works on vendored parts. Those parts are EXPENSIVE!

              Originally posted by paalrh View Post
              I wish that coaclecent mana was more common. Like spider silk common. Pain in the ass sometimes to get a chanter to make mana items.

              Wish that we could use coalecent mana to enchant clay and ore.

              make it able to enchant clay/ore and make bottles of mana trough research skill. basically combining 1x example of the spell with the regular components.
              No.

              Enchanters have had enough, and I can agree to a certain extent. I disagree on JCM being enchanter only, I do NOT at all disagree with enchanters having the main market on enchanted goods. The coalesced mana was NOT to be a replacement for enchanters, nor seriously hurt an enchanters market. It is just to offer an opportunity of another way of doing it in a limited amount. Enchanters will still be able to mass produce it more cheaply and much more quickly.
              The way it is, I do not believe that it put any kind of serious dent in the enchanters market on enchanted goods. Making the coalesced mana vials are too expensive, and the parts are not so common as to make it "easy" to get either. It takes some reasonably dedicated hunting to get a reasonable amount of vials, especially the highest end vials that need three coalesced mana.
              I will not be expanding it, nor making it more available.
              Ngreth Thergn

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              • #37
                all I can respond with is gah!

                And while the following is more ranting then anything else writing it will make me feel better so here I go:

                On a general basis chanters hate and I repeat hate to enchnat large quanteties of clay and metals. And even when you shout and advertise that all you need is 1 gold bar to do 1 combine it can take 30-60 mins if not longer and cost me like 1k pp.


                anywhos
                Since making it doable by others is not really something you would be willing to consider how about making chanters able to enchant said items in larger groups then 5 at a time? How about a stack at a time? sorta like the necro flesh to Bone AA?

                Edit:
                Ok so i conceed on the non salvage of vendor bought items. Thing is I have never salvaged moret hen 1 item from 1 combine so I started thinking you could only salvage 1 part. and it sucks if that 1 part is a water flask.
                Last edited by paalrh; 01-30-2007, 01:40 PM. Reason: added edit bit
                Note: Due to a hand injury caused by a friend throwing a broken scissor into my hand my typing = crap. So dotn be so critical.


                Kinakin:

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                • #38
                  On a general basis chanters hate and I repeat hate to enchnat large quanteties of clay and metals. And even when you shout and advertise that all you need is 1 gold bar to do 1 combine it can take 30-60 mins if not longer and cost me like 1k pp.
                  I guess I'm strange. I enjoy chanting mana, in whatever quantity, for an appreciative player. Whether or not I'm making a profit.

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                  • #39
                    the mana vials aint the issue there is always 1 bot with a few hundred in trader mode.

                    the issue is the darn clays and metals.
                    Note: Due to a hand injury caused by a friend throwing a broken scissor into my hand my typing = crap. So dotn be so critical.


                    Kinakin:

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                    • #40
                      Originally posted by paalrh View Post
                      the mana vials aint the issue there is always 1 bot with a few hundred in trader mode.

                      the issue is the darn clays and metals.
                      I was having the same problem -- but mass enchant clay is only a level 8 spell, mass enchant silver only level 7, and gold is 24, plat 32.

                      It took me fewer than 2 hours to buy a bunch of newb equipment (tried to get as much mana per slot as possible), start up a chanter, and reach level 10. Already I was set for my pottery and worked silver chain needs. Another couple days of PLing and I was enchanting gold and platnium. That was the easiest way I could find to lick my enchanted goods problem.
                      Posatrocible Disasterocity
                      Alchemy 300
                      Smithing 300
                      Brewing 300
                      Tailoring 300
                      JC 300
                      Baking 300
                      Pottery 300
                      Fletching 300

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                      • #41
                        Well while that would be a really easy solution. There is 1 flaw in your method.... I play on Firiona Vie. You knoiw that server with 1 toon pr account.

                        now dont get me started on the storage issues this causes or the lack of EEs and how I praised myself happy when bears and spiders became XP mobs at higher levels so that skins and silks again became more common. because FV situation is not what its about.

                        While you say you dont wanna make non enchanters able to enchant stuff you are basically saying that we need a chanter bot to get our enchnated clays and metals.

                        And I find that not very appealing. But thats why maybe a larger quantity enchant spell might be in order. It would make enchanting less of a hassle after all.
                        Note: Due to a hand injury caused by a friend throwing a broken scissor into my hand my typing = crap. So dotn be so critical.


                        Kinakin:

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                        • #42
                          Originally posted by paalrh View Post

                          While you say you dont wanna make non enchanters able to enchant stuff you are basically saying that we need a chanter bot to get our enchnated clays and metals.
                          .
                          Ngreth never said that, don't confuse suggestions from community members as posts by a Dev.

                          Ngreth gave his reasons for not wanting to step any further than necessary on chanters' toes. It is unfortunate that you are having difficulties finding a cooperative chanter on your server, but have you tried posting on FV forums, the FV marketplace here ate EQTC, etc? MAybe one of your fellow tradeskillers who plays on FV might be willing to come to a mutually equitable atrrangement....it is a game where people are supposed to interact, after all.
                          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                          Silky Moderator Lady
                          Beneath the silk, lies a will of steel.

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                          • #43
                            look im only trying to lobby the cause here

                            secondly I never said Ngreth said that.
                            i was just responding to Posatrocible. Who suggested making an alt as the easy way to go. and alt = second account for me. which I refer to as bots.

                            So no need to get so defesive there Maevenniia

                            All im trying to say is that maybe considering a larger quantity enchant clay spell is not a bad idea.

                            If you agree great ... if you dont then thats ok to. and please dont be condesending...
                            it hurts my feelings
                            Note: Due to a hand injury caused by a friend throwing a broken scissor into my hand my typing = crap. So dotn be so critical.


                            Kinakin:

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                            • #44
                              erm, who is condescending? I made what I thought was a viable suggestion to help you work around the problem.


                              please stop reading more into people's posts than is actually there. text on a screen simply does not convey tone of voice, sometimes.
                              Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                              Silky Moderator Lady
                              Beneath the silk, lies a will of steel.

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                              • #45
                                Celestial Essence stackable to 100.

                                An Improved Invis (or other fixed-duration invis) version of the Gnomish Vanishing Device.

                                An Invis to Undead (and also, an Improved Invis to Undead) version of the GVD.

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