Originally posted by Chakua
From a RP standpoint, I could see Alchemy also being a rogue skill. Herbs and poisonous material can be as curative as they are deadly when applied right. A rogue would have to have knowledge of both to be the best at making poisons. I mean, think about cancer, we cure it with toxic poisons.
Not picking on you, Chakua, particularly, just easiest to point out the argument with your quote.

The arguement for apply poison is interesting though... Assuming that rogue DPS doesn't come hugely from poisons(ie they help but aren't the complete basis and I simply don't know never having played a rogue over 50 yet) the a warrior with a cap of apply poison 1 would be a neat thing. Little bit of extra damage and a good market for rogues. I can't see any other class getting it though, Pallies and rangers wouldn't sully their swords, SKs would scoff at it as "base" and not a power of death, Zerkers are busy controlling their rage to mess much with their weapons, Bards? Maybe, they are always going on about DPS but it also fits the jack of all trades image....
To sum up, a quest for Warriors (maybe bards) to get apply poison(1) might be a neat idea. Making Shammies and rogues more aligned might be good but I don't want to see any one tradeskill completely dependant on another.
Ten.
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