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  • #61
    Originally posted by ColdHeart

    Or... make a new set of tools, all marked as No Drop and add recipes to include these tools. I'm sure that isn't a gigantic headache :-p
    Wrong, that would be a huge headache, the recipe database would more than double as new recipes were added for every new tool.
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

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    • #62
      Pretty sure he was being sarcastic there

      I don't think it would be horribly off-balance if the items were along the lines of:
      NPCs sell this item for 5p2g3s8c
      NPCs buy this item for 1c
      Daabu Zugzugg
      70 Troll Warrior
      Luclin Server

      280 +8% Brewing (Mastery 2)
      263 +8% Smithing (Mastery 3)
      234 +5% Baking
      228 +5% Jewelcraft
      220 +5% Pottery (Mastery 1)
      200 +5% Fletching
      224 +5% Tailoring (Mastery 3)
      Salvage 3

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      • #63
        Making them all no-value should work. Can still trade them if you need to do so, but can't exploit a bunch of plat selling them back to venders.
        Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
        Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
        Celestial Navigators, Maelin Starpyre

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        • #64
          Originally posted by Daabu
          Pretty sure he was being sarcastic there

          I don't think it would be horribly off-balance if the items were along the lines of:
          NPCs sell this item for 5p2g3s8c
          NPCs buy this item for 1c
          Even at 1 copper per item. With unlimited supplies from summoning the bag, it is still a plat exploit.
          Shawlweaver Sphynx on Cazic Thule
          Master Artisan Aldier on Cazic Thule

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          • #65
            I see no problem at all with making them unsellable to vendors. I'd only hesitate about No Trade because it prevents people from shifting them to mules. That wouldn't be an issue for those with the ability to summon this bag, but for those still working up to that it could be a big, big pain. People could still trade them to other players and theoretically profit from nothing, but since that's not macroable and so much work is required to get to that point, I can't see people really substantially profiting from that.
            Last edited by Verdandi; 05-09-2006, 10:43 AM.
            Retiree of EQ Traders...
            Venerable Heyokah Verdandi Snowblood
            Barbarian Prophet & Hierophant of Cabilis
            Journeyman Artisan & Blessed of Brell
            EQ Players Profile ~ Magelo Profile


            Smith Dandi wipes her sooty hands on her apron and smiles at you.

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            • #66
              Anyone who needs plat so bad that they would try to make a substantial sum off 1c items should be entitled to keep it. Yikes! I am crying just thinking about it.


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              • #67
                Originally posted by Chakua
                Anyone who needs plat so bad that they would try to make a substantial sum off 1c items should be entitled to keep it. Yikes! I am crying just thinking about it.
                Except when its someone who doesnt need the pp and can set up a macro bot to make it.
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

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                • #68
                  Well, 1 copper per second (10 tools, 10 sec cast, ignoring time to sell to vendor) is a whopping 3.6 pp per hour or 86.4 pp per day. Yes its free money, but foraging or fishing blows that away.

                  The downside to making the tools no value is that quite of few of them are skill up items.

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                  • #69
                    Are any of them that are skill up items things that couldn't readily be replaced with a different recipe? They're generally pretty low skill, aren't they?
                    Retiree of EQ Traders...
                    Venerable Heyokah Verdandi Snowblood
                    Barbarian Prophet & Hierophant of Cabilis
                    Journeyman Artisan & Blessed of Brell
                    EQ Players Profile ~ Magelo Profile


                    Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                    • #70
                      Wrong, that would be a huge headache, the recipe database would more than double as new recipes were added for every new tool.
                      Yes I was being sarcastic and knowing full well it would never happen :-p

                      I can't see too much trouble putting the prices to 1cp each except for the casual people who buy a hammer or such like, do a combine and then sell the hammer back to a merchant. Also how many tools are TS made and used in skill up paths?


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                      • #71
                        Not sure if you guys are aware, but creating a new character nets you about 1p after you sell your robe, the backpack and coin in the bank.

                        Setting the items at 1cp would be about as exploitive as making a new character, selling, deleting, and making a new one again.
                        Daabu Zugzugg
                        70 Troll Warrior
                        Luclin Server

                        280 +8% Brewing (Mastery 2)
                        263 +8% Smithing (Mastery 3)
                        234 +5% Baking
                        228 +5% Jewelcraft
                        220 +5% Pottery (Mastery 1)
                        200 +5% Fletching
                        224 +5% Tailoring (Mastery 3)
                        Salvage 3

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                        • #72
                          I agree. Either that or make a new set of tradeskill tools that are no drop and no rent (extra work). Might be easier to set the sellback value insanely low as to discourage exploits. especially since it does take a while to summon a bag as it is now, 1 plat per 15 seconds or 240 plats per hours. Hill giant in rathe mountain is much better plat farming than setting summoned tools to 1cp each.

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                          • #73
                            I remember dairy spoons being used as a skillup path at one point, though I'm reasonably sure they're easily replaced. Given the pain of metal bits, I'm not sure I'd WANT to make them to skill up, cost notwithstanding.

                            Let me review the list, then I'll post more. My memory isn't what it used to be. =)
                            Sir KyrosKrane Sylvanblade
                            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
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                            • #74
                              Not that votes matter, but I agree that the 1cp solution is probably the best - you can still ditch the items made for skilling up (files, scalers mostly I guess?), but if you set a recast time of say 1 minute, and the bag of tools is 10 items, 10 cp per minute = 600 cp per hour = 14.4 pp a day. Even the most dedicated macro'er would rather set up a foragebot, I think.
                              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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                              • #75
                                I think Embroidering Needles are also used as a skillup route -- or am I misremembering?

                                At any rate ... how problematic would it be to drop the vendor sell and buy prices for items like a smithy hammer (vendor currently sells and buys for about 10pp). If you drop the price the vendor pays for it to 1cp, you hurt the low-end tradeskiller who doesn't keep one full-time in the bank. It becomes a tradeoff between dedicating a bank slot to one, vs. paying 10pp each time you want one (as opposed to the 1pp or so you'd pay now). If, however, the sell price was also lowered to, say 1sp, there's still some plat leaving the economy when the tradeskiller "rents" a hammer, but it becomes a lot less painful, and allows you to make it summoned.

                                Another thing to note. If these tools are tied to the level 7 trophies, the person getting them will have already burned up a huge amount of time and plat skilling up. Most toons I know at this level of skill wouldn't have a problem losing out on 10pp per tool, if need be.

                                On the other hand, if bazaar-sold tools like the non-stick frying pan became summoned, the market for the lower level tradeskillers would go to hell in a hand-basket; they can't compete with the "free" tools a higher level player could summon at will and sell for cheap.
                                Sir KyrosKrane Sylvanblade
                                Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                                Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                                Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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