Bah, can't keep my threads straight, that is how annoying that combine is getting to be.
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What are all of the tools?
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velium smithy hammer (Iksar cultural and Royal Velium items Smithing)
forging hammer (old Iksar Cultural)Eggborn Hatchedrotten
Female Iksar Shadowknight
Wielder of Greenmist
Gecko of Desire
LizardJamz
Dare to be Different
Your ridiculous little
opinion has been noted.
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Originally posted by Eggbornvelium smithy hammer (Iksar cultural and Royal Velium items Smithing)
forging hammer (old Iksar Cultural)
It looks like the forging hammer is used for both some quest combines (Garzicor and the "necro skull cap quest") and some old-world Iksar cultural.Last edited by KyrosKrane; 04-29-2006, 12:59 PM.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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vah shir anvil
humming luclinite mallet
Are labeled as "quest", but are also used to make shadowscream armor (a very popular skill-path). Of course, they are the result of a tedious quest, so I guess it depends on what Ngreth wants to do with it.Daabu Zugzugg
70 Troll Warrior
Luclin Server
280 +8% Brewing (Mastery 2)
263 +8% Smithing (Mastery 3)
234 +5% Baking
228 +5% Jewelcraft
220 +5% Pottery (Mastery 1)
200 +5% Fletching
224 +5% Tailoring (Mastery 3)
Salvage 3
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Vah Shir anvil and mallet are probably standard tool since they are reused a lot by those who aspire to reach 300 smithing but want to skip as much of the expensive MCS as possible. Plus some shadowscream stuff do sell in bazaar even only for tribute fodder.
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well.
I got this list and realized what I wanted to do would create a huge plat producing exploit.
I have to get Maddoc's approval, but if I go forward with what I want to do I will have to go an make all of these tool either no trade or no value. So my intended thing may not happen. If it does not I will explain what I had planned, and why there would have been an exploit (though I am sure you can guess)
Thank you for the help with the list.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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no trade or no value
You always see smiling faces when you can give someone a frying pan or a cake round.
As to making them no value, hmmmm at times I have been able to buy something from smithing merchants when I could not make it myself yet (dairy spoon for example) not possible to make the value 1CP?
*scratches head* Probably because I am blonde but I got no clue what you up to :-D
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I'm not sure what you had planned, but what I was hoping it would be is something that would do for tradeskill tools what the keyring did for keys.
For example, with the smithy hammer: Once you do a combine with a smithy hammer, any other time a combine with the new UI sees it needs a smithy hammer, it would consider it present. You'd still need to have the hammer for new combines that you haven't learned yet, but you wouldn't have to go find it in one of your bank bags and lug it around with you, nor would you have to deal with it showing up on cursor after the combine is done.-- Mewkus: 2100 dings on the server formerly known as Solusek Ro
try: Inventory/Flags/Spells tracker program - (sample output)
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Assuming you had the toolbelt in mind (the tradeskill version of the keyring, that is), you would have to ensure that the tool is consumed when it is added to the toolbelt, and that it is NOT returned on any combine where it is used from the toolbelt. Otherwise, it would indeed be a major plat exploit.
In other words, once you attach a tool to your toolbelt, it's there to stay. You can't ever get it back, unless you make or buy a new one.
If, on the other hand, you anticipate that the toolbelt is a sort of "storage space" where you can retrieve tools, use them, then put them back, then that's another story.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Originally posted by KyrosKraneAssuming you had the toolbelt in mind (the tradeskill version of the keyring, that is), you would have to ensure that the tool is consumed when it is added to the toolbelt, and that it is NOT returned on any combine where it is used from the toolbelt. Otherwise, it would indeed be a major plat exploit.
In other words, once you attach a tool to your toolbelt, it's there to stay. You can't ever get it back, unless you make or buy a new one.
If, on the other hand, you anticipate that the toolbelt is a sort of "storage space" where you can retrieve tools, use them, then put them back, then that's another story.
The drawback to this is that you could have one smithy hammer used to get everyone flagged for it. If that ends up being a problem, make the tools atuneable and once added to the toolbelt, they become NoDrop. And it's your option to either hang on to it (for any experiment mode combines) or destroy it (and plan on just buying another for experiment mode combines).
The toolbelt idea also allows you to handle the cultural tools. It also covers the pot in the snow bunny stew situation by simply making that combine not learnable (i suspect it already is).-- Mewkus: 2100 dings on the server formerly known as Solusek Ro
try: Inventory/Flags/Spells tracker program - (sample output)
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Pretty sure it was the lvl 7 trophy summoning a bag of tools. Aside from the obvious summoned plat ;-) I think baking would require 2 bags of tools :-p
Toolbelt FTW! But yes, learning new recipes would still require the component. So a way to retrieve the tools and remove them from the belt would be an alternative option.
Or... make a new set of tools, all marked as No Drop and add recipes to include these tools. I'm sure that isn't a gigantic headache :-p
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It was a bag of tools.
I wanted a solution that required no code changes.
The toolbox/ring idea is a largish code change. Anything with a code change is far off.
The bag idea could theoretically be done in a few days (assuming time is given...)
But generating platinum is not a good idea
I will be thinking on it more.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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