Random thought, maybe it may lead to something ...
Let's assume purely for the sake of argument that we do eliminate the caps, and let's further assume that the devs want to make non-visible slots have cultural options ...
How would you feel about making the BP and legs have, say, 60-70% success rate with 300 + mastery 3 +15%, the wrists more or less where they are today, and the new items added in to bridge the skillup gap?
I haven't really thought this through, to be honest. It's just a thought that occurred to me. But it may be a way to bring both ideas together into one camp.
Top tradeskillers get the benefits of their skill; the BP and legs would effectively be their domain. People close to the top would be able to make bridge recipes (like shoulders or backs or belts) with the same success rates as the top tradeskillers, due to a lower trivial and not the caps. And people still skilling up could do easy stuff like wrists and gloves, again at max success due to trivials.
Think that would be worth exploring?
Let's assume purely for the sake of argument that we do eliminate the caps, and let's further assume that the devs want to make non-visible slots have cultural options ...
How would you feel about making the BP and legs have, say, 60-70% success rate with 300 + mastery 3 +15%, the wrists more or less where they are today, and the new items added in to bridge the skillup gap?
I haven't really thought this through, to be honest. It's just a thought that occurred to me. But it may be a way to bring both ideas together into one camp.
Top tradeskillers get the benefits of their skill; the BP and legs would effectively be their domain. People close to the top would be able to make bridge recipes (like shoulders or backs or belts) with the same success rates as the top tradeskillers, due to a lower trivial and not the caps. And people still skilling up could do easy stuff like wrists and gloves, again at max success due to trivials.
Think that would be worth exploring?

Seasons.
).
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