While it did take the smithing/tailoring communities some time to wrangle out how the skill caps affected them, Jewelers(who had data collected under the 250 skill cap), were aware there was no improvement for 250-300(with mastery) in under 2 months. And in May we first got confirmation that mastery didn't help you break success caps.
That's why I have moved my arguments away from the 250 mastery 3 example, and instead focus on the example of someone with 290 skill and no mastery. I personally only have mastery in one tradeskill (research) and only to level 2. The other masteries are currently a waste of AA as far as I am concerned (Though JCM now has value once again).
The arguments that tradeskills should be independent of character level have failed (unfortunately). Between masteries, salvage, and required levels to get the symbol tasks there are currently many benefits for level 70 tradeskillers.
If you had the maximum available skill, and the maximum available AA when they came out, you were ready to make these armors the day they went live. But as I said, no one told us that, so the people who were ready instead jumped on a skill up treadmill to nowhere.
You know, not everyone is level 70.
Not everyone plays 4-6 hours a day, 3-5 days a week.
Not everyone can "pump out 3 or 4 AA's a play session", even with double-XP.
It's stuff like this that makes me still believe that the Tradeskill Mastery AA's were a mistake
Not everyone plays 4-6 hours a day, 3-5 days a week.
Not everyone can "pump out 3 or 4 AA's a play session", even with double-XP.
It's stuff like this that makes me still believe that the Tradeskill Mastery AA's were a mistake
The arguments that tradeskills should be independent of character level have failed (unfortunately). Between masteries, salvage, and required levels to get the symbol tasks there are currently many benefits for level 70 tradeskillers.
But that's the point Bobaten - these WERE supposed to be the next set of even better combines when DoN came out - but they didn't actually require your skill to be high - it just required you to already be at 250 and grind some AA's. It just shouldn't be.

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