[Edited - updated numbers based upon more accurate knowledge of the skill caps]
The cuirass has an approximate maximum success hardcap of between 60% and 65%. With 250 skill, 5% mod, and all mastery AAs you attain a 62% success rate before taking the hardcap into consideration. So let's assume that the trivials are set so the success cap is equal to success rate at 250+5%+Mastery 3* [based upon parses which i didn't know about at the initial posting of this we know is this method and the post has been revised to reflect this]
Success Hardcaps:
Curiass+Greaves (386): 62%
Sleeves (368): 68.75%
Helm+Boots+Gloves (334): 81.5%
Armband (316): 88.25%
Now Let's figure out the effective trivials with 300+0%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 386
Sleeves (68.75%): 377
Helm+Boots+Gloves (81.5%): 360
Armband (88.25%): 355
Now Let's figure out the effective trivials with 300+12%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 434
Sleeves (68.75%): 425
Helm+Boots+Gloves (81.5%): 408
Armband (88.25%): 399
Now Let's figure out the effective trivials with 300+15%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 446
Sleeves (68.75%): 437
Helm+Boots+Gloves (81.5%): 420
Armband (88.25%): 415
Now Let's figure out the effective trivials with 300+0%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 436
Sleeves (68.75%): 419
Helm+Boots+Gloves (81.5%): 385
Armband (88.25%): 367
Now Let's figure out the effective trivials with 300+12%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 484
Sleeves (68.75%): 467
Helm+Boots+Gloves (81.5%): 433
Armband (88.25%): 415
Now Let's figure out the effective trivials with 300+15%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 497
Sleeves (68.75%): 479
Helm+Boots+Gloves (81.5%): 445
Armband (88.25%): 427
-----------------------------------
I propose removing the success rate caps and adjusting the trivials to match the effective trivials from 300+12%+M0
This would give us the following effective table:
note that this table shows an interesting fact: in many cases +12% and +15% are more useful than mastery 3!
(edit)
250 char curteousy of KyrosKrane
The cuirass has an approximate maximum success hardcap of between 60% and 65%. With 250 skill, 5% mod, and all mastery AAs you attain a 62% success rate before taking the hardcap into consideration. So let's assume that the trivials are set so the success cap is equal to success rate at 250+5%+Mastery 3* [based upon parses which i didn't know about at the initial posting of this we know is this method and the post has been revised to reflect this]
Success Hardcaps:
Curiass+Greaves (386): 62%
Sleeves (368): 68.75%
Helm+Boots+Gloves (334): 81.5%
Armband (316): 88.25%
Now Let's figure out the effective trivials with 300+0%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 386
Sleeves (68.75%): 377
Helm+Boots+Gloves (81.5%): 360
Armband (88.25%): 355
Now Let's figure out the effective trivials with 300+12%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 434
Sleeves (68.75%): 425
Helm+Boots+Gloves (81.5%): 408
Armband (88.25%): 399
Now Let's figure out the effective trivials with 300+15%+Mastery 0 with the above hardcaps
Curiass+Greaves (62%): 446
Sleeves (68.75%): 437
Helm+Boots+Gloves (81.5%): 420
Armband (88.25%): 415
Now Let's figure out the effective trivials with 300+0%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 436
Sleeves (68.75%): 419
Helm+Boots+Gloves (81.5%): 385
Armband (88.25%): 367
Now Let's figure out the effective trivials with 300+12%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 484
Sleeves (68.75%): 467
Helm+Boots+Gloves (81.5%): 433
Armband (88.25%): 415
Now Let's figure out the effective trivials with 300+15%+Mastery 3 with the above hardcaps
Curiass+Greaves (62%): 497
Sleeves (68.75%): 479
Helm+Boots+Gloves (81.5%): 445
Armband (88.25%): 427
-----------------------------------
I propose removing the success rate caps and adjusting the trivials to match the effective trivials from 300+12%+M0
This would give us the following effective table:
| Trivial | | | 300 Skill | | | 300 + 12% | | | 300 + Mastery 3 | | | 300 + 15% | | | 300 + 15% + Mastery 3 | | |
| ------- | - | --------- | - | --------- | - | -------------- | - | --------- | - | ---------------------- | - |
| 434 | | | 26% | | | 62% | | | 63% | | | 71% | | | 85.5% | | |
| 425 | | | 32.75% | | | 68.75% | | | 66.375% | | | 77.75% | | | 88.875% | | |
| 408 | | | 45.5% | | | 81.5% | | | 72.75% | | | 90.5% | | | 95% | | |
| 399 | | | 52.25% | | | 88.25% | | | 76.125% | | | 95% | | | 95% | | |
note that this table shows an interesting fact: in many cases +12% and +15% are more useful than mastery 3!
(edit)
250 char curteousy of KyrosKrane
Code:
Trivial|250 + 0%| 250 + 8%|250 + Mastery 3|250 + Mastery 3 + 8%| ------------------------------------------------------------------ 434 | 5% | 5 % | 38 % | 48 % | 425 | 5% | 5 % | 41.375% | 51.375% | 408 | 5% | 15.5% | 47.75 % | 57.75 % | 399 | 5% | 22.5% | 51.125% | 61.125% |

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