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Top 10 Update for Feb 2006

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  • #31
    I moved the roboboar-only posts to a new thread to help keep the Top 10 discussion together. Feel free to continue the ideas over there.
    Retiree of EQ Traders...
    Venerable Heyokah Verdandi Snowblood
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    Smith Dandi wipes her sooty hands on her apron and smiles at you.

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    • #32
      Originally posted by Nolrog
      This has been raised many times. Currently, the AA system does not handle racial AAs. Until it does, I don't see any benefit to putting it on the list.

      Yes, I realize that. But, as I mentioned, nothing would preclude them from adding it to everyone's AA list .. or even just to the classes that gnomes can play as.

      Or, even better .. as a gnome-only quest to get the AA added to their list to then be able to put points into. Already a couple in effect that work somewhat similarly, like Veteran Rewards and the "Curse AA's" you pick up doing DoD progression raids ... not everyone has them, but they pop up on your list once you meet a certain requirement (time played or raids beaten, in those cases).


      I think this has definite benefit being on the list, especially since it addresses an imbalance and because there may be ways to implement it outside of current AA-system limitations.



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      • #33
        You don't actually have to spend AA for those though.

        I doubt they're going to just hand out free tinkering mastery.

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        • #34
          Well, of course not.

          Just saying that it might be an optional way of adding the AA only for gnomes while avoiding the racial AA problems.

          And, admittedly, Veteran Rewards do have their own tab, while it is just the Curse AA's that go into an existing one. Unsure of the parameters at work there, but it's just a suggestion, after all.


          It would, obviously, only work if it could be gained as a normal, trainable AA like the others.



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          • #35
            Think its going to require code change no matter how its done. And it seems that code changes are moderately difficult to get accomplished for tradeskills unless its part of a new expansion.

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            • #36
              Possibly .. but not a reason to simply dismiss it as an issue that needs addressing. Code changes do get done to fix tradeskill issues, even if not very often.


              It's still a feasible issue for the list, is all I'm really saying.



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              • #37
                I'd like to see 'Increased-chance-of-skillup' recipies implemented for every tradeskill.

                Recipies chosen for the formula can be based on triv e.g. >350, number of sub-combines >20, or rarity of ingrediants.
                Last edited by Ysall; 01-11-2006, 07:31 PM.
                Ysall - EMarr - lvl 70 Ench
                2400+54 Club (7 x Core Tradeskills + Research)
                Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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                • #38
                  I really like the idea of "Cultural Weapons" along the lines of the Journeyman/Expert/Master/GM armours released in DoN.

                  For Casters, a Dagger.
                  For Healers, a Hammer.
                  For Rogues, Warriors, Bards & Rangers, a Rapier.
                  For Knights, a Warsword. (Better ratio, since they can't dual wield)
                  For Monks & Beastlords, an Ulak.
                  For Berzerkers, Knights, Warriors & Rangers, an Axe.
                  For Healers & Knights (& maybe Casters... tough call on the AC issues), a Shield.

                  Put in a type-11 slot and yes, another player-made Aug, as well as a type-4 slot.

                  Put in a new tiered quest that would provide a book for each level of weapon. When combined, it would make the molds for both the weapons and the Augs.

                  Perhaps even more than one possible type-11 Aug, a'la the DoDh Augs. Though not quite so powerful and not nearly so hard to get supplies for or make.
                  Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                  Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                  Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                  Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                  • #39
                    Originally posted by Angelsyn
                    I really like the idea of "Cultural Weapons" along the lines of the Journeyman/Expert/Master/GM armours released in DoN.

                    For Casters, a Dagger.
                    Staff please. Daggers look silly.

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                    • #40
                      Originally posted by Angelsyn
                      I really like the idea of "Cultural Weapons" along the lines of the Journeyman/Expert/Master/GM armours released in DoN.
                      Put in a new tiered quest that would provide a book for each level of weapon. When combined, it would make the molds for both the weapons and the Augs.
                      AHHHHHH! buybye new 8 banks slots.
                      I call for the elimination of EQ levels 1-50.

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                      • #41
                        It could be done as the DoN, DoD, and i think OOW AAs are given. But to aquire this AA, would be a long process, and of course gnome only. By the time you complete this quest, you would have gained 4 or 5 AA in the process anyway. That is how I would introduce an AA like that.

                        Originally posted by Wymp
                        Possibly .. but not a reason to simply dismiss it as an issue that needs addressing. Code changes do get done to fix tradeskill issues, even if not very often.


                        It's still a feasible issue for the list, is all I'm really saying.

                        Comment


                        • #42
                          Originally posted by cantril
                          It could be done as the DoN, DoD, and i think OOW AAs are given. But to aquire this AA, would be a long process, and of course gnome only. By the time you complete this quest, you would have gained 4 or 5 AA in the process anyway. That is how I would introduce an AA like that.
                          Well, that could be true for any future AA's they might decide to put in using the same method, but for a Tinkering Mastery, it shouldn't be a long, drawn-out affair.

                          The others didn't require any effort at all to get, remember.

                          Unless you mean rather than using points to train it, have different levels awarded after completing certain tasks. I can see that .. but it still has to be reasonable. AA's are way too easy to get to make it a really difficult process. I could get 18 to max it out in 2 or 3 days easily, so that would have to be considered.



                          *Edit -- I kinda like the idea of Cultural weapons .. as long as they're balanced right, as to difficulty to obtain/create and usefulness compared to other items already in-game. Make em useful or don't do it at all. I wouldn't use one over my 2.0, but they could be a nice alternative for people who don't raid or not at high levels.
                          Last edited by Wymp; 01-12-2006, 01:27 PM.



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                          • #43
                            Originally posted by Wymp
                            *Edit -- I kinda like the idea of Cultural weapons .. as long as they're balanced right, as to difficulty to obtain/create and usefulness compared to other items already in-game. Make em useful or don't do it at all. I wouldn't use one over my 2.0, but they could be a nice alternative for people who don't raid or not at high levels.

                            Well, I'd envision the GM-level weapons not being as good as Epic 1.5's, clearly.

                            The Knight weapon would be somewhat better than the Blade of Disruption.
                            The Monk & BL weapon would be somewhat better than the Barbed Knuckleblade of Brutishness.
                            etc.

                            The Master level weapons would be somewhat similar to the Velium Inlaid weapons.
                            etc.

                            Further, you could have options of proc, damage, focus or stat Augs.

                            And yeah, I could see the supplies taking up two or three bags... *chuckle*
                            Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                            Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                            Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                            Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                            • #44
                              My idea is to replace "buying" the tinkering AA with a fairly long quest that would take approx. the same amount of time/work to complete as if you were spending X AAs (i would think at least 8AA) since we assume they can't just put a racial AA in to purchase


                              Originally posted by Wymp
                              Well, that could be true for any future AA's they might decide to put in using the same method, but for a Tinkering Mastery, it shouldn't be a long, drawn-out affair.

                              The others didn't require any effort at all to get, remember.

                              Unless you mean rather than using points to train it, have different levels awarded after completing certain tasks. I can see that .. but it still has to be reasonable. AA's are way too easy to get to make it a really difficult process. I could get 18 to max it out in 2 or 3 days easily, so that would have to be considered.

                              Comment


                              • #45
                                Originally posted by cantril
                                My idea is to replace "buying" the tinkering AA with a fairly long quest that would take approx. the same amount of time/work to complete as if you were spending X AAs (i would think at least 8AA) since we assume they can't just put a racial AA in to purchase
                                Well, all the tradeskill mastery AA's are 3 6 9 affairs ... so at least 18 hours to complete (assuming that one AA per hour, which isn't unrealistic and may be being stingy, is the conversion rate), with TM1 being awarded after the first, 3 hour step, TM2 being awarded after completing a second step that takes approx 6 hours, and TM3 being awarded after completing the third, and final, step, which takes (duh!) approx 9 hours to complete.

                                A quest along those lines which is only available to level 59 or higher gnomes would not be impossible to code in, I'd think (seeing as how racial and level based checks are both currently in game in some form or another). Although ... nothing in the quest should be MQ-able, and if this route is taken, eventually (might take a day, might take 2 expansions) people will complain about the relative ease/difficulty of the quest series compared to simply grinding out AA's. Make the quest too easy, and people will complain that gnomes have that too easy and that the other tradeskill mastery AA's ought to be quest based. Make it too hard, and the gnomes will complain about having to do a long drawn out quest for that mastery, but every other mastery is a simple matter of grinding AA's. Thats going to be a fine line to walk. Err, no, its not - its going to be a very blurry line, and no matter where they put the difficulty at, its not going to please everyone.

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