Yup, quantities on vendors are live.
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Tradeskill Changes in Today's Patch (6/29/05)
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Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Originally posted by TyfoldEDIT: upon reading in more detail, I see I spoke a little early, this is on the list. But I still say it should be more of a priority (this coming from a wood elf). Unless I misunderstand, and this list is not in any order
Originally posted by LiwsaTradeskill Top 10 Issues
1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update - DONE
They made weapon break down into BARS??? I believe tradeskillers wanted bricks or pieces for smithing not bars to be used in Jewelry combines.Last edited by Nolrog; 06-29-2005, 08:55 PM.
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- Speckled Pine Fruit can now be foraged.
- Palm Leaf can now be foraged.
- Added a recipe to create Rainwater Dressing.
- Added a recipe to create Spiced Heartfruit Greens.
Holy shineola... Luclin came out... when?
And it took them that long that a: shouldnt have been broken in the first place and b: should have been fixed the very next patch...
I dont miss tradeskills in EQ at ALL.
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I think they should make the Augment patterns a generic pattern that is used for all slots and then you have to buy a seperate patter (vendor sold) to get it slot specific. Can use Chain patterns for smithing recipes and silk/leather patterns for tailoring versions. This would definitely save a ton of space as you'd only need one stack of the augment patterns.
Kis
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Originally posted by GenkismetI think they should make the Augment patterns a generic pattern that is used for all slots and then you have to buy a seperate patter (vendor sold) to get it slot specific. Can use Chain patterns for smithing recipes and silk/leather patterns for tailoring versions. This would definitely save a ton of space as you'd only need one stack of the augment patterns.
Kis
So instead of only having 200 patterns total for chest... you could possibly end up with 1600. Big difference between those two if you ask me :P
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I thought Karana's Heartfruit Salad was a PoP recipe?Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Originally posted by Maevenniia
and make Spell scrolls stackable (to 20) if possible, this would make guild bankers VERY happy!
Anything with charges on it (and a spell scroll has one charge on it... even if it is not shown) cannot stack.
The reason is... when you split the stack of charged items... how many charges does the individual item have? A stack of items does not have "individual" information... it is a stack of X items... not item X + Item Y + Item Z... etc...
this could create "never ending 10 shot potions" by just getting 2 of them, and constantly combining the stacks to get max charges... or a situation where accidentally combining them gets you one charge of each because the code has to assume that only one was wanted on the split items.
Though it may be possibly to have special case code put in for scrolls (since it will always be one charge when split and if the charge is used the item disappears) any special case code like this takes time to add, and is more the realm of Tanker than Maddoc or Absor
The current code does not allow for it to be a simple "change the bit to make it stackable" that non-charged items have.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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i never claimed making spells stackable would be easy, heheheMaster Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
Silky Moderator Lady
Beneath the silk, lies a will of steel.
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Originally posted by DalmothJust hit ESC, same effect.
If you happen to have 5 bags open you have to hit escape 6 times to close the merchant window... then reopen all your bags again.
This is ignoring the fact that the buy button is where the done button should be and humans are habitual creature. I know I have personally completely wasted several thousand pp by accidently hitting the buy button when I had no intention of buying something.
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On a related note, is anyone else bothered by the fact that vendor items seem to sort completely randomly now? It used to be that they were on the vendor in order of appearance, so the top items were the ones the vendor always had in stock, but it seems like 50% or more of the time now, the "always in" items (i.e. the ones I usually WANT if I'm buying from a vendor) show up at the BOTTOM. Worse, while I can sort the items by name, there's no way to "sort by age" so there's no way to get those items to -come- to the top.
Very inconsistant, very frustrating.
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