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Tradeskill Changes in Today's Patch (6/29/05)

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  • Tradeskill Changes in Today's Patch (6/29/05)

    There were a bunch of changes in today's patch, many of them from our top 10 list.


    *** Tradeskills ***
    ----------------------------------
    - Added a minimum chance to gain a skill up on many of the Dragons of Norrath cultural tradeskill recipes and many of the Omens of War augmentation recipes. This will make it easier to gain an increase in skill when doing these recipes in most cases where the character has a high skill.
    - Some Velium weapons can now be converted into small Velium bars by smiths. You will need to use the Velium Smithy Hammer in order to break down these weapons. (what is a small velium bar? Can it be used to create small pieces of velium?)
    - Speckled Pine Fruit can now be foraged.
    - Palm Leaf can now be foraged.
    - Added a recipe to create Rainwater Dressing.
    - Added a recipe to create Spiced Heartfruit Greens.
    - Midnight Stones and Sandstone Pearls can now be crushed in a Mixing Bowl, not a Mortar and Pestle.
    - Increased the stack size of Dragons of Norrath cultural Patterns and Molds to 200 (400 for wrist patterns and molds).
    - Caerlyna will now exchange Ice Cream Churns for tokens.
    - Added information to bag tokens that will tell the player some of the information about the bag they represent.
    That opens up a few spots on the list now, though doesn't address the skill up issue (I thought there were some trivial changes coming today. I asked Ash/Ky about it to see if they made it in or not, and maybe weren't mentioned by accident.)

    Anyway, do we have anything that we want to add to the list as replacements? The update is due on Friday, but I will not be able to submit it until early next week (probably Monday, maybe Tuesday.) I was waiting to see what changed in the patch today first before we started working on changes.

    You can find the current list here. Please remember to scroll down to the last post for the most current list.

    Tradeskill Top 10 Issues
    1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update - DONE
    2) Bag tokens - DONE (though there is a new thread requesting additional tokens)
    3) Rotating stock on vendors
    4) Nitram Anizok's plight
    5) New Bag Designs NEW item added with the 2/4/05 update
    6) Mass Combines With One Click - NEW item added with the 6/3/05 update
    7) Tradeskill components are unreasonably rare - Item modifed with the 6/3/05 update
    8) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
    9) Reduce the amount of storage necessary - NEW item added with the 6/3/05 update - Addressed in today's update (DoN stacks go up to 200)
    10) Difficulty in skill up paths to 300 NEW item added with the 3/4/05 update





  • #2
    Modify the "Consider new storage" item, but don't delete it. I personally do not think that increasing the stack sizes on only the DoN armor patterns/molds was enough. If more bank space cannot be added, or bags/boxes with more than 10 slots cannot be created, then I think that they should selectively increase the stack sizes for other items, such as:

    -Celestial Essence - used in many different tradeskills, in vast quantities, increasing the stack size to 200 would not be amiss.
    -Gems (Blue Diamonds, Diamonds, etc)
    -other? spider(ling) silks and threads / swatches, perhaps?

    and make Spell scrolls stackable (to 20) if possible, this would make guild bankers VERY happy!
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

    Comment


    • #3
      Hey, the changes look good! I can't post on the linked post because work software blocks 'game' sites...shhh, don't tell them about this one.

      For top 10 list, I'd really like to see an option to get more bank space, something tradeskillers rarely have enough of.

      The increase in stack size for patterns is nice, but that's a fix for ONE family of tradeskill combines. It does nicely address the 'reduce amount of storage space needed' item on the previous list and I'm sure that's a big bonus to those affected by it.

      I'd heard of additional bank space being available to players that purchased one of the older expansions, but I wasn't around then and didn't 100% believe it anyway...

      Originally posted by Nolrog
      There were a bunch of changes in today's patch, many of them from our top 10 list.




      That opens up a few spots on the list now, though doesn't address the skill up issue (I thought there were some trivial changes coming today. I asked Ash/Ky about it to see if they made it in or not, and maybe weren't mentioned by accident.)

      Anyway, do we have anything that we want to add to the list as replacements? The update is due on Friday, but I will not be able to submit it until early next week (probably Monday, maybe Tuesday.) I was waiting to see what changed in the patch today first before we started working on changes.

      You can find the current list here. Please remember to scroll down to the last post for the most current list.

      Tradeskill Top 10 Issues
      1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update - DONE
      2) Bag tokens - DONE (though there is a new thread requesting additional tokens)
      3) Rotating stock on vendors
      4) Nitram Anizok's plight
      5) New Bag Designs NEW item added with the 2/4/05 update
      6) Mass Combines With One Click - NEW item added with the 6/3/05 update
      7) Tradeskill components are unreasonably rare - Item modifed with the 6/3/05 update
      8) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
      9) Reduce the amount of storage necessary - NEW item added with the 6/3/05 update - Addressed in today's update (DoN stacks go up to 200)
      10) Difficulty in skill up paths to 300 NEW item added with the 3/4/05 update
      Last edited by fesc_necrado; 06-29-2005, 12:16 PM.
      What day is it anyway?

      Fesc - Necro - Fennin Ro Server

      Comment


      • #4
        Viable Fletching routes past 282 needs to be high up for the next patch. That desperately needs addressing.

        EDIT: upon reading in more detail, I see I spoke a little early, this is on the list. But I still say it should be more of a priority (this coming from a wood elf). Unless I misunderstand, and this list is not in any order
        Last edited by Tyfold; 06-29-2005, 12:05 PM.

        Comment


        • #5
          Tradeskill Top 10 Issues
          1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update - DONE


          They made weapon break down into BARS??? I believe tradeskillers wanted bricks or pieces for smithing not bars to be used in Jewelry combines.
          Liwsa 75 Druid Prexus - Retired


          Comment


          • #6
            They can't possibly actually break them into bars. That would be the biggest cash exploit you could think of. It's just bad wording on the patch-messager's part.

            Comment


            • #7
              I'm still kinda boggling on the 200 stack cultural molds/patterns.

              How does this save space?

              8 basic armor molds = 8 bank slots
              8 basic armor patterns = 8 bank slots
              8 journeyman augment patterns = 8 bank slots
              8 expert augment patterns = 8 bank slots
              8 master augment patterns = 8 bank slots
              8 grandmaster augment patterns = 8 bank slots

              It really doesn't matter if they're stacks of 200 or stacks of 20, it's still 48 bank slots (not including all the room required for the actualy ingredients to MAKE the armors/augs).

              Now, if book combines summon stacks of 200, that's great for ppl skilling up via cultural since significantly decreases number of times needing to do Ancient Armor book quest for fresh patterns/molds.

              But since *my* bank space is at a premium, when i make a bag of patterns or molds, if it's not sleeves, legs, or BP it finds it's way to the Destroy button anyways.

              And seriously, who's gonna do 16,000 GM augments or armors? (8 x 200 x 10 book uses). LOL.

              Comment


              • #8
                I agree with Erikanudan, though it will reduce the needed bank space slightly.

                First, you will now be able to keep all of the wristband/bracer patterns/molds in one slot instead of two saving six slots off the total needed for a complete set.

                Second, I am assuming that the books will still produce the same number of patterns per use, it will just increase the stacking limits on those patterns once created. So if you are sure you won't need to destroy the patterns once they are created, you can use up all of the 'charges' on the books at once and save yourself the 5 spaces you would currently need to devote to them.

                If they do work this way, my choice would be to use up the Master and Grandmaster augment books and set aside the 14 slots needed to save all of those augment patterns. Then continue to make up just enough armor patterns or molds for my immediate needs and destroy them when done since the armor book is so easy to replace when it is used up. Similarly, the Aprentice and Journeymen augment books are relatively easy to replace if needed and I do not expect to make them frequently enough to use up the books in any case.

                This would reduce the total long term storage needed to 17 slots (14 for patterns and 3 books) not counting components. Still painful considering my other tradeskill, questing and legacy gear storage needs, but probably manageable.
                Last edited by Taadieri; 06-29-2005, 12:51 PM.
                Master Artisan Taadieri
                Sanctus Arcanum - Drinal (formerly Tarew Marr)

                Comment


                • #9
                  Also from todays patch message is the next line.

                  - The Veteran Reward buffs will no longer freeze their timers in the guild hall.


                  So no extended tradeskilling run with veteran buff aa 2 anymore.
                  300 in baking, brewing, pottery, jewelcraft, smithing, tailoring and fletching. 300 poison making. 300 alchemy. 300 research. 300 tinkering. 3300 total!! Luclin server.

                  Comment


                  • #10
                    Oh no! We don't have 10 items left?!?

                    I love the idea that Sony might treat tradeskillers so well that some day we won't have 10 items to list.

                    By all means keep the storage space issue on the list. Promote it to #1. Here's a thread where I talked about a potential fix for the DoN patterns that goes much farther than out-sized stacks.
                    http://mboards.eqtraders.com/eq/show...t=22246&page=3
                    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                    Comment


                    • #11
                      Does anyone think the skill up formula changed to the modified one? Or did that already happen? I am referring to the one that changes skill up chances after 190 not to be the same to 300, but progress as one goes up in skill.

                      Did any trivials of high end smithing or tailoring get lowered, like othmir fur caps, mistletoe cutting sickles, or shadowscream armor?

                      I don't mind the GM thing changing to 200 and 400, now it's not much but that means I can exaust my current book's ten uses, finish the second book quest I have in progress to get my second book, and start a third book quest before too many people in my guild get bored with DoN missions like they have with LDoN.

                      Now, I need to see if I can find room to make the masters ones. Don't think I can yet. I hope more is done about space. I haven't been able to play an alt in months and months due to them all being so full.
                      Last edited by Eggborn; 06-29-2005, 01:37 PM.
                      Eggborn Hatchedrotten
                      Female Iksar Shadowknight
                      Wielder of Greenmist
                      Gecko of Desire

                      LizardJamz
                      Dare to be Different
                      Your ridiculous little
                      opinion has been noted.

                      Comment


                      • #12
                        The new formula has been live since the last patch or two, I forget when exactly.

                        The benefit of the increased stackability of the patterns is that when you use the book for the second and later times, you don't have to destroy (or devote additional bank space to) any leftover patterns from the earlier uses. They'll just stack right on top.
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                        • #13
                          100 shissar scales to burn when srrvers come up we shall see

                          Comment


                          • #14
                            Originally posted by Erikanudan
                            I'm still kinda boggling on the 200 stack cultural molds/patterns.

                            How does this save space?

                            8 basic armor molds = 8 bank slots
                            8 basic armor patterns = 8 bank slots
                            8 journeyman augment patterns = 8 bank slots
                            8 expert augment patterns = 8 bank slots
                            8 master augment patterns = 8 bank slots
                            8 grandmaster augment patterns = 8 bank slots
                            Actually, it saves six slots and you don't have to destroy patterns/molds either. How does this save slots?

                            Wrists stack to 400, the rest to 200. Meaning, instead of 8 slots, you get 7.

                            I know it's nitpicking, but it is SOME space, and that, imo is better than none.

                            Comment


                            • #15
                              Quantities on vendor lists?

                              I've been looking forward to seeing how many the vendor has in stock. Is this live?
                              I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                              Comment

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