In the first place, that was a single comment, made almost in passing, in an unrelated thread.
Second, if there was any tradeskill which I would have expected to need changes because it was too easy to skill up, tailoring would have been at or near the bottom of the list.
Finally, the previous smithing trivial changes were not officially announced ahead of time, but they were put on the Test server almost a month ahead of time. The result was a mad orgy of skilling up and some occasionally unpleasant behavior with people camping the HQ ore vendors, but a lot less disruption and anger overall than these changes are causing so far.
Second, if there was any tradeskill which I would have expected to need changes because it was too easy to skill up, tailoring would have been at or near the bottom of the list.
Finally, the previous smithing trivial changes were not officially announced ahead of time, but they were put on the Test server almost a month ahead of time. The result was a mad orgy of skilling up and some occasionally unpleasant behavior with people camping the HQ ore vendors, but a lot less disruption and anger overall than these changes are causing so far.
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