Well, time to track the new trivial changes...
First thing I noticed was Ceremonial Solstice Robes were 252 in the loom. I guess those 120 gem studded chains I have still around will go to an alt for their tailoring
Othmir caps still triv at 262.
Gem studded chains still triv at 335.
Mistletoe sickles kept their triv at 335 btw.
What else are people seeing?
Brickhaus
First thing I noticed was Ceremonial Solstice Robes were 252 in the loom. I guess those 120 gem studded chains I have still around will go to an alt for their tailoring

Othmir caps still triv at 262.
Gem studded chains still triv at 335.
Mistletoe sickles kept their triv at 335 btw.
What else are people seeing?
Brickhaus




In the developer's tradeskill fantasy, a player decides to make something. They gather the ingredients for a combination and attempt to make that item. They may fail, they may succeed, they may even get better at that trakeskill (get a skill-up). If they fail, they'll gather items for another combination and try again until they succeed in making the thing -- AND THEN THEY STOP. Because, in the opinion of the developers, the making of that item was the goal of the tradeskilling.
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