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Trivial Changes (The Good, The Bad and The Ugly)

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  • Trivial Changes (The Good, The Bad and The Ugly)

    Well, time to track the new trivial changes...

    First thing I noticed was Ceremonial Solstice Robes were 252 in the loom. I guess those 120 gem studded chains I have still around will go to an alt for their tailoring

    Othmir caps still triv at 262.
    Gem studded chains still triv at 335.

    Mistletoe sickles kept their triv at 335 btw.

    What else are people seeing?

    Brickhaus
    Last edited by Brickhaus; 03-03-2005, 12:58 PM.
    Brickhaus
    85th Lvl Wood Elf Druid on Druzzil Ro (Xev, Combine)
    &
    Goodn
    85th Lvl Human Paladin on Druzzil Ro

  • #2
    I'm forcasting a lot of cancelled accounts in the very near future. Are they purposely trying to piss us off?

    Why would you change the robes and not the sickles? They should have left the robes in place? Who cares if people use them for skillups, it's a plat sink.
    They also need to fix fletching. I'm sorry, but for us non culture arrow makers, we are not going to sit in Earth or another EP and farm 200 combines worth of stuff. That's of course for those who are even flagged for the zone!! Some people are very far past it, and some people have no interest in getting flagged for EP's.

    VERY disappointed atm....
    Last edited by Sonami; 03-03-2005, 12:59 PM.
    Sonami


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    • #3
      Not only that, but lowering the solstice robe trivial means that more people will succeed on these at lower level. Which is contrary how people usually want to skill up via this method (ie failed combines to save cost on the chain).


      Cazic-Thule Server
      300 Tinker, 300 Potter, 300 Fletcher, 300 Brewer, 279 Tailor, 225 Blacksmith

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      • #4
        All velious stuff nerfed to 252 also. I had stacks and stacks of this stuff ready for a session today, now worthless to me.

        I have not been this upset and angry with anything in a very long time. This may be it for my tradeskilling.

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        • #5
          I'd be surprised if a lot actually cancel over a "trivial" change. They made it easier to make a valuable item... making the game easier usually isn't a nerf?

          I think they're encouraging people not to make quest items for skilling up. The mistletoe sickles are expensive... don't they make a poor skill up path anyway?
          Last edited by Neebat; 03-03-2005, 01:03 PM.
          I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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          • #6
            The sickles cost about 500 to make each (depends on failures obviously), but they tribute for 1312 each. There are many precombines you have to do before doing the final combine, kind of like the robes......

            I just want to know why they did one and not the other? And when are they going to fix fletching. I'm sorry, but I have better things to do then spend months in ep's farming enough components for me to skill up on fletching the last 18 points.
            Sonami


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            • #7
              Sorry to burst your bubble hun but they did not make anything tailoring wise "easier" today. They just made it a heck of a lot harder and for no reason.

              A lot of people play this game simply for the roleplay and tradeskill side of it. I know that if these changes remain it will have effectively killed a very big part of how I enjoy the game.

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              • #8
                Such drastic changes of the trivials for items that a lot of people use for skilling up should have been preceeded by LOTS of warnings. A helluva a lot of inventory just became worthless.
                Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
                Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
                Celestial Navigators, Maelin Starpyre

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                • #9
                  this sucks indeed (
                  They made it easier to make a valuable item...
                  no,they didnt.. velious leather is not what i would consider valuable items. its just something you do for skillups.. or at least it used to be that way (

                  and i just lvl'd my cleric for imbuing emeralds..
                  why didnt we get a warning ?? this sucks big time !

                  zushu
                  Puzzykhat 76 Vah Bst




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                  • #10
                    High end brewing seems unaffected. At least the champagnes and kaladim constitutionals are still the same. Likewise baking, as misty picnics, tae ew foods, and the handful of other random high end baking recipes in my recipe book are all still the same.

                    This may, and I can't emphasize the uncertain nature of "may" enough, but this may be part of a tidying up to come before creating alternate ways of getting to 300 for tailoring. The stuff that's been lowered really isn't valuable enough to warrant the trivials it had anymore. This may not be the end of the story. I don't know anything more about this than anyone else, but I'm going to give it some time and see if something juicy materializes for tailors.
                    Retiree of EQ Traders...
                    Venerable Heyokah Verdandi Snowblood
                    Barbarian Prophet & Hierophant of Cabilis
                    Journeyman Artisan & Blessed of Brell
                    EQ Players Profile ~ Magelo Profile


                    Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                    • #11
                      Originally posted by Neebat
                      I'd be surprised if a lot actually cancel over a "trivial" change. They made it easier to make a valuable item... making the game easier usually isn't a nerf?

                      I think they're encouraging people not to make quest items for skilling up. The mistletoe sickles are expensive... don't they make a poor skill up path anyway?
                      I don't know how the developers actually view tradeskill. I think their viewpoint is different from most tradeskillers.

                      I think the developers believe tradeskilling is about MAKING things! In the developer's tradeskill fantasy, a player decides to make something. They gather the ingredients for a combination and attempt to make that item. They may fail, they may succeed, they may even get better at that trakeskill (get a skill-up). If they fail, they'll gather items for another combination and try again until they succeed in making the thing -- AND THEN THEY STOP. Because, in the opinion of the developers, the making of that item was the goal of the tradeskilling.

                      To players, it's like an early Star Trek: The Next Generation episode where Riker tells Worf not to get so upset at losing a game because it's only a game. And Worf replies, "If it's only a game, why do you keep score?" Tradeskillers KEEP SCORE. They keep score with tradeskill ability levels. How do you win? By reaching the maximum ability level for your tradeskill. And you do that by doing tons and tons of tradeskill combinations because the tradeskill system started out as a {messed up} system.

                      Many of us tradeskill to be the best tradeskiller we can be. Unfortunately, the current skill-up system forces you to make hundreds of combinations to gain skill. The addition of tradeskill titles and the new interface were wonderful. This nerfing of critical skill-up recipe trivial values feels like a slap in the face.
                      Last edited by Ngreth Thergn; 03-04-2005, 10:29 AM. Reason: removed masked profanity, and guide to finding what it is. Though, yes it is not alwsays profane, it often is... including your method showing the profane way.

                      Scapa Orkney, 64th level Wood Elf Druid of Tunare
                      Master Potter, Journeyman Artisan
                      Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                      Master Baker, Journeyman Brewer
                      Jura Sixovus, 40th level Gnome Enchanter
                      Master Jeweler, Expert Tinker (284)
                      Bertoxxulous - Tholuxe Paells
                      BrindleWood

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                      • #12
                        I'm sorry, but for us non culture arrow makers, we are not going to sit in Earth or another EP and farm 200 combines worth of stuff.
                        Not to worry; us cultural fletchers aren't getting to 300 any sooner than you are since they didn't bother to fix our kits.
                        Huntmaster Caelith Dawnrunner 85 +2071
                        Expert Smith- 300/15% Trophy/SM3/Salvage3

                        Hunter Sarth Ravenswood (retired)

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                        • #13
                          It may be that, or it may be their way to further limit the rate of the new cultural coming into the game.

                          confirmed:
                          arctic wyvern mask = 252
                          tigerraptor mask = 252
                          arctic wyvern leggings (4 studs) = 252 (huge disappointment that they didn't make these sets scale)

                          shadowscream bracer and gloves the same

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                          • #14
                            Shadowscream gloves and bracer the same as what? What they used to be (228 and 262) or the same as 252?

                            Maybe they are telling us it is supposed to be harder to skill up in tailoring than smithing. Tailoring was already the hardest to get to 282, why make it harder?

                            I hope Verdandi is right, but I don't have a lot of hope.

                            Also, my idea of tradeskills has usually been to make an item and TRADE it! Preferably for a lot of plat! Making a piece for me or my alts has always been incidental. Therefore, I need the highest skill possible to have the best chance to succeed on the combines of my precious components so I can be the richest greeeeeeedy little dwarf out there!

                            Boleslav Forgehammer
                            Paladin of Brell in his 67th Campaign
                            E'ci – Sacred Destiny

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                            • #15
                              Dumbfounded and speechless, was ready to do about 200 velious leather combines when I came on tonight
                              ::HUGGLES!!::

                              Nyteshadow,
                              Dark Elf Wraith - ECI (Tunare)
                              Leader of Nyte's Minions
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