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  • #31
    My tradeskill request:

    Make decent int tailored armor for casters that is NOT *just* robes.

    If you want Wis gear, there are a few good options both in smithing (chain/plate for shamans/clerics) or tailoring (pretty much all of them since they can all wear leather).

    For int you have a few semi-crappy options - most add a few points at best and involve things like ice burrowers and such, whereas the rockhoppers are reasonably easily farmed and are a decent wis bonus.

    The only good tailored silk is planes armor, which is still limited to visible only pieces, while the rockhopper armor is able to be worn in all slots.

    Why is it that wu's silk and cured silk are both mnk/bst only when those are actually leather classes and the silk classes can't wear?

    Acrylia reinforced isn't *great*, but neither does it "suck". At least for midlevel characters who don't have the money/level/access for the better options. There is no similar option to tailored gear.

    Close the gap in tailoring, it kinda sucks at current, and put in some stuff *worth* tailoring for midlevel int casters. It's kinda pathetic to me to see my plate alts decked out in full gothic or sandblasted, my chain alts in decent dex/wis chain, my mains wearing high cultural and my int casters wearing maybe a decent robe but the rest coming from suckville. My leather class characters aren't all fully twinked, but I'm still working up my tailoring.. not having trivialed wu's yet I don't want to waste the acrylia combines yet, but the thing is that I *CAN* whenever I want. My int casters are basically out of luck.

    Lacking good progression recipes, if you put in some decent low-grade int gear between 150-190 and some good ones between 190-240 and we might have something.

    And for god's sake, put in some recipes for non-visible stuff - I don't understand why quest and planar recipes only have the visible slots represented.

    SFG
    Magelo Profile

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    • #32
      Originally posted by Furyrpied
      Sorry to all the folks with the great new trade skill ideas... not happening, and as for TS focus or artistry? As stated in many other posts by devs, can't happen. Your skill can not be higher than 252 period. Artistry or focus would involve raising that cap.
      Actually, what I think people are asking for are items that would provide a bonus similar to the Jewelcraft Mastery AA.

      It wouldn't even have to be that big a bonus for the items... a 3/6/12/25% less failure chance would be more than awesome enough.

      Basically... each item would be either harder to make, require harder to aquire (but never rediculously hard) supplies, or both. The GM Tradeskill Items would automatically be "buffed" to have the 6% failure reduction and, with an appropriately difficult quest (for a level 55-ish person/group) could be increased to 12% failure reduction. This could then, with an appropriately difficult quest (for a level 65-ish person/group) could be increased to 25% failure reduction. I could also see the first quest adding +10 AC & +50 Mana/HP/End. The second quest would make it +15 AC & +75 Mana/HP/End.
      Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
      Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
      Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
      Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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      • #33
        As a thought for more tailoring, why not add embroidered garments, with different thread giving different stats? Either that or 'create' augmentation on an item of clothing by embroidering (thus could use any article of clothing)

        Eg, Silver Embroidered Tunic; Golden Embroidered Tunic; etc...
        Windlord Ragebringer
        Lvl 26 Rogue, Bristlebane - Povar Server
        180 Baking
        156 Pottery
        150 Brewing
        130 Fishing
        54 Make Poison

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