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  • #16
    New tradeskill

    Well as to the charms I'd think that would fall under artistry as well.

    However I'd like to see a instrument tradeskill. Ya know for us bards.

    Rao
    Rao's gear

    Retired from EQ on or around Septemeber 06.

    Harp's gear


    PS. Molto Has retired. EQ2 has lured core group away.

    I quit the game I loved because it wasn't anymore. Guilds allowing farmers in because they could do a lot of damage in raids.
    SoE not really doing anything about farmers, macroquesters ect.
    Still Some of my favorite times spent online happened in Norath. The friends and mobs I remember fondly.

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    • #17
      Actually, even though SOME people might say they don't need it, I would think it'd be cool if barbarians had a racial skill (like gnomish Tinkering) in Tattooing (also ala the EQ P&PRPG). After all, our character models DO have woad on them. Maybe some of them could be put on other races but only the Northmen have the special spiritual connections to make the higher level ones function on their bodies.

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      • #18
        Reminds me of Planescape:Torment, there you could buy tattoos, which would give stats and in some cases even unlock new memories. Be a bit more difficult to implement such things in a game like this, especially with the limitations of the EQ engine but tat shopping in Torment was one of the more unique (and fun) aspects of that game.

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        • #19
          Originally posted by Raolinx
          Well as to the charms I'd think that would fall under artistry as well.

          However I'd like to see a instrument tradeskill. Ya know for us bards.

          Rao
          Acutally, I'd think that crafting instruments would end up being a cross skill kind of thing. Woodcrafting for the body, tailoring for the strings on stringed instruments, artistry or smithing for brass instruments, but it would require artistry to actually assemble the pieces.

          Charms would also end up being multi-skill combines. They'd probably need the combination of pottery, woodworking, smithing, research, jewelcraft, and artistry.

          It'll take a bit of creativity to impliment the recipes, but I'm sure that if they did the research on the subjects and implimented the tools we'd need for the detailed work that instruments and charms would require, it could be done. It'll be a lot of work and not just from programming side. They'd need to research the tools and their uses and base the recipes on that information.

          It would be fabulous if they would do it.
          Androsulach Phlithvelve
          Shadow Knight
          Cazic-Thule

          54th Season
          Master Smith (174)
          GrandMaster Fletcher (205)
          Master Fisherman (186)
          Master Baker (200)
          Master Brewer (200)
          Master Potter (148)
          Master Tailor (108)
          Journeyman Jeweler (76)

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          • #20
            trade skills we dont necesarlly need a new one but i do agree more equipment like was in PoP would be nice maybe increase the cap for trade skills after all they are increasing the levels or aa for a mastery like has ben stated before many times.
            Javalin

            Ravenknight

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            • #21
              Instead of a new tradeskill, what about a focus or specialization in lil existing tradeskills? For example, fletching could have a focus of bows lu another for arrows. Or Smithing could have tools (pots, pans, skewers, etc), weapons, lu armors. Etc, etc.

              The focus would give lil tradeskiller more successes in lil category that lil recipe falls under, being as it's his/her specialty. All lil other recipes in that skill would have fewer successes due to it being more difficult than his/her specialty. This would allow for a little bit more customization of lil characters in how udoss develope udosst skills.

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              • #22
                Sigh.. and here I was hoping something like glassblowing would become a tradeskill... could be used cross skill wise for brewing, baking, poisonmaking, alchemy.. fletching?? (molotav cocktail arrows?) Tailoring (beadmaking? with stat beads?)
                Glassblowing is a time honored craft. would fit right into the whole game roleplaying wise... give something new for tradeskillers to do...

                Alliance Artisan
                Proud owner of Artisan's Prize.

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                • #23
                  Actually, this whole talk about Artistry got me to thinking. What if "Artistry" weren't a separate tradeskill in and of itself, but sort of like a focus to existing tradeskills.

                  I mean there are a lot of people out there who sew stuff together or make things out of metal etc, but there are some that really put their heart and soul into it and are true Artists in their craft.

                  Maybe it could work the way Offense and the weapon-type (1HS, etc) skills work together to determine the final outcome. The new system could use your Tailoring/Blacksmiting/etc skill and your "Artistry" skill together to determine the final outcome.

                  Comments?

                  ~ Niellya Lovestead ~
                  (Retired)




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                  • #24
                    I'd like to see them put something decent between 188 and 248 for tailoring.

                    I'd also like to see them go back and undo all the harm they did to alchemy. Shaman not only have one of their best spells given to beastlords, their class specific trade has been made totally and completely useless.

                    But, since I'm not a shammy, I'll go for better fillers in tailoring and smithing
                    Venerable Laucus Kaucusblaucus of the The House of Requiem

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                    • #25
                      Ummm.. hate to have to point this quote out but

                      That's only because that text didn't go through my desk before it hit the web. Assume the word "recipes" is in there.
                      *AbsorEQ

                      Sorry to all the folks with the great new trade skill ideas... not happening, and as for TS focus or artistry? As stated in many other posts by devs, can't happen. Your skill can not be higher than 252 period. Artistry or focus would involve raising that cap.

                      I hate being the one to rain on parades........

                      Now on topic with Absor's post:

                      I agree, some stuff to make that looooong stretch in tailoring a little less looney bin inducing would be nice, and potions upgrades (not new potions, but make the old ones more, errrr... player friendly) would be nice... poor shammys... oh.. and poison, oh and the un nerfing of pottery, oh and.....



                      soo much to fix, soo few expansions to not fix them in....

                      250 in brewing with a trophy! All other trade skills? /sigh don't ask.
                      Magelo to see my junk.

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                      • #26
                        Originally posted by Furyrpied
                        not happening, and as for TS focus or artistry? As stated in many other posts by devs, can't happen. Your skill can not be higher than 252 period. Artistry or focus would involve raising that cap.
                        This isn't entirely accurate. The devs said this isn't possible with the current engine. They clearly stated that is is possible if they rewrite the engine (for that matter, anything would be possible), but they don't feel the benefits of doing so would be worth the programming time invested.

                        In short, it's possible, but it's unlikely to happen. If we keep pushing, though, maybe we can change their minds ... (pushing politely, of course! )

                        Edit: Oh, and don't forget that it IS possible to modify success rates -- look at JCM. There might be a way to work this artistry thing in.
                        Last edited by KyrosKrane; 05-18-2004, 10:07 AM.
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                        • #27
                          Originally posted by Furyrpied
                          Sorry to all the folks with the great new trade skill ideas... not happening, and as for TS focus or artistry? As stated in many other posts by devs, can't happen. Your skill can not be higher than 252 period. Artistry or focus would involve raising that cap.
                          Ummmm . . . no, it wouldn't.

                          Maybe it could work the way Offense and the weapon-type (1HS, etc) skills work together to determine the final outcome.

                          ~ Niellya Lovestead ~
                          (Retired)




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                          • #28
                            One thing that I'd love to see is the introduction of tradeskill 'gurus'. Bascially NPC's who can teach you a new recipe if you fulfil certain criteria (eg have skill levels of x, y and z in tradeskills a, b and c).

                            Would work a bit like the AbSea quests where you can only make recipe 123 if you've been awarded it by a guru. This could lead into new grounds, in that you could be awarded xp for getting new recipes thus could use this as an alternate form of levelling...

                            Also these same NPC's could offer more advanced things to purchase if you're a high enough level (eg green clay if pottery > 100, purple clay if pottery > 150, well you get my drift ), and perhaps you can sell certain crafted items back to them for a better price then to a regular merchant (eg selling a Silver Ring to a JC guru would give you +x% sell back - something like one tenth of your skill as a percentage)

                            Anyway that one idea I've had

                            Another thing I'd like to see is the ability to tradeskill up at lower levels, baking, brewing and fishing are really the only ones that can be learned to master level on a limited budget, and if somebody is taking the time with their level 1~5 newbee to learn a tradeskill, why not give them a nice reward (those 3 don't majorly benefit like armour and weapons do)
                            Windlord Ragebringer
                            Lvl 26 Rogue, Bristlebane - Povar Server
                            180 Baking
                            156 Pottery
                            150 Brewing
                            130 Fishing
                            54 Make Poison

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                            • #29
                              There are some skills that really do need some more bridge recipes. But for the most part I just want something in this next expansion that isn't just skill up fodder.

                              I love the roleplay aspect of all the seafood like recipes in GoD but we're way past time for something considerable in baking and brewing just to name a couple skills. Should we really be doing only picnics/Halas Pies and Grobb/Tea THIS many expansions later? I'd even love something with the same stats but a different product simply for variety's sake.

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                              • #30
                                Somebody brought up mining as a TS in a previous post. That makes a lot of sense. Depending on skill and equipment (I can envision blacksmithing skill to make mining tools) you could mine HQ ore - velium - even acrylia. I like it.

                                Aalar

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