Re: An update for you.
This means that any autoLearn that has a trivial >50 points above your skill level that you attempt sucessfully will be added to your book as well? It sounds like it but want to double check.
I would also put my vote for letting canlearn stuff be added on the first combine regardless of sucess. If you fail you know the recipe is a valid recipe, and grouping with someone and asking them to tell you the name of the result will give you what you're trying to make regardless of failure. (Though it does seem silly that someone across the zone can know what I'm trying to make when I can't except by clicking on it if it suceeds.)
I am also curious about stuff with a greater than 300 trivial (if any exists) or greater than 250 for alchemy and fishing. Are there plans to make a way to autolearn those recipes as well?
I'm looking forward to logging on to test when I get home from work, will comment more after I've actually had a chance to see the new system.
Originally posted by Brenlo
2. Recipes can be learned. The ones that show in your recipe search list at first are autoLearn only, and only those with trivials up to 50 points above your current skill level. Successful completion of a canLearn recipe in the old interface ("Experiment") will add that recipe to the list of recipes you can search for, regardless of its trivial value.
2. Recipes can be learned. The ones that show in your recipe search list at first are autoLearn only, and only those with trivials up to 50 points above your current skill level. Successful completion of a canLearn recipe in the old interface ("Experiment") will add that recipe to the list of recipes you can search for, regardless of its trivial value.
I would also put my vote for letting canlearn stuff be added on the first combine regardless of sucess. If you fail you know the recipe is a valid recipe, and grouping with someone and asking them to tell you the name of the result will give you what you're trying to make regardless of failure. (Though it does seem silly that someone across the zone can know what I'm trying to make when I can't except by clicking on it if it suceeds.)
I am also curious about stuff with a greater than 300 trivial (if any exists) or greater than 250 for alchemy and fishing. Are there plans to make a way to autolearn those recipes as well?
I'm looking forward to logging on to test when I get home from work, will comment more after I've actually had a chance to see the new system.




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