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  • #16
    oh if this went live mmm haversack subcombines wont hurt as much... mmmmm /drool

    I think I need to be alone....

    Comment


    • #17
      As for the idea of "Only those confirmed on EQ Traders"... I doubt that will occur, since EQ Traders Database is completely seperate from the EQ Servers... I doubt they would want to interface with our database to see if it shows.

      Much more likely, is as some others have suggested that once you have successfully made a recipe it will be put into your "recipe book"... then you replicate it.

      But I do hope they come and read this thread for some feedback and the concerns that have been expressed.
      Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
      Krizick 37th Kitty Tank
      --Officer of The Renegades--
      --Innoruuk Server--

      Comment


      • #18
        /feedback

        They DO get read.
        Retiree of EQ Traders...
        Venerable Heyokah Verdandi Snowblood
        Barbarian Prophet & Hierophant of Cabilis
        Journeyman Artisan & Blessed of Brell
        EQ Players Profile ~ Magelo Profile


        Smith Dandi wipes her sooty hands on her apron and smiles at you.

        Comment


        • #19
          I think it's great, and I also sent a feedback suggesting something like this.

          Making it easier to do stuff doesn't help bots, which are good at automating things, it helps the people who do things by hand.

          And while I suspect something like celestial essence will become less viable, people who use a celestial essence as part of a multi-thousand platinum itme are still going to see the price as a small component.

          And people are griping that CVTs are too hard to do and wish it were store bought so they didn't have to pay gouging prices from folks who stocked up or who macro-bot them. Suddenly, CVTs will be a lot easier.

          It seems silly to me that we somehow embrace the pain of mindless combines a la "I had to walk uphill both ways, you whippersnappers should too" etc. This will make it easier to do tradeskills, which will increase interest in tradeskills. And if we lose some profits, we have the consolation that we got some "back in the day before they had those new fangled recipe books" and none of the whippersnappers will. And of course, then, one wonders if those whippersnappers will bother, if the profits are even lower.
          Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
          Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


          with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


          and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

          Comment


          • #20
            I suggested this eons ago! Kudos to them, too bad I left first.
            This is a positive boon to those of us with carpal tunnel tendancies.

            All it will do is let you do less dragging. So everyone still is not going to get 200 in all tradeskills. You still have to bother to go and get the ingredients and then stand around, this is what always discouraged people. Now it is the way it should be.

            Mindless repetition is not a good thing. Eliminating it is a good thing. Its the way it always should have been. Decent items will still be out of the grasp of casual people; they involve rare drops and are extremely tedious in other ways.


            Aandaie 56 Druid's Magelo
            Aaelandri 41 Cleric's Magelo
            Prittior 39 Shadowknight's Magelo

            Comment


            • #21
              wow! I'm amazed at this actually being in game soon.

              Now for my concerns

              1) new UI? I use a custom UI (Nexium) and while the developers are very good at going to test and getting updates to us ASAP, I can see a lot of problems with this before it becomes stable. I will /feedback my concerns to SOE before it goes live in the hopes that they will proactively contact UI developers to help test this.

              2) macroing - currently there seems to be a built in delay now on combines. I was making curing agent for ethereal silk swatches and occasionally forgot one CE. I got the 'you cannot combine these items... " message, grabbed a second CE and clicked combine. I had to wait and click again. This was consistent.

              I don't mind the delay if it truly prevents macroing. Macroing created some series havoc on the servers. But as long as the system can reasonably prevent macroing (I'm sure someone will try even if it isn't worth the time just for the challenge) then I will be happy.

              On Stromm, very few sell CEs. I actually would expect more people to sell CEs now. As for other items, at least on my server I don't expect to see my change in pricing or demand. But then again we only have one guild in Time atm.

              But for now, I'll stop making more MHBs looking forward to the day I may quick combine them. Although at 212 I wonder if that is close enough to trivial to allow a quick combine.

              I'll be watching test closely to see how this pans out.

              Comment


              • #22
                I have to agree with what Lilosh said and would like to add my 2 cents.

                With that freaking duping of plat garbage that went on and sent the price of materials through the roof which I since believe forced Verant to nerf success ratio's for making an item guess what this new change will do.

                Oh quite a few people will be able to make 250 + a trophy in most any skill in just 1/3 the time we had to do it in but will they?

                Think about something. The success ratio's could be nerfed for skillups alone if the gods wished it which I doubt they will touch since that would require extensive programming on their part.

                Or..they could nerf the success ratio's even more for the actual making of an item which if they did they would do 1 of 2 things.

                1. This would push the cost of materials right through the roof even more. ie a blue diamond would now cost 700pp each with a new success ratio of 25% compared to an average of 50% now on a piece of 1 ring armor .

                Example:
                Helanic Tundra BP (3 ring piece of armor) sells for 5500pp will now end up selling for 11000pp each.

                Because remember your sell price = total costs x (total amount of attempts to reach 100% to make an item) so would be 2750 costs x 4 attempts would be 11k. Hmm thats without making a profit on 4 attempts being the 100% assure factor for making the item.

                Now however this would also be another excuse for the gods to milk even more plat from the lands.

                BTW..that blue diamond cost used to be 250pp each..then when that duping of plat took place went to 400pp then to 500pp so don't be surprised if it goes to 700pp each.

                2. It would discourage a lot of people do become GM tradeskillers.

                PS.. I am buying stacks and stacks of bd's for 350pp each. Gonna stock up before price goes out of control.

                Just my 2 1/2 cents.

                Comment


                • #23
                  Dear Mr Brewer,

                  We regret to inform you that your services as a timesaver helping us other tradeskillers, making tempers, tannins, and dyes will no longer be needed. Now that I can make my heady kiolas, celestiall essences, Coldain velium tempers, etc.. etc.. almost instantly. We will no longer need your time saving services.

                  Thank you for your time,

                  The Tradeskill community

                  Last edited by vovinit; 12-23-2003, 06:44 AM.

                  Comment


                  • #24
                    Well I guess people trying to get the high skills will like it, and those who already spent hours putting things in a container and clicking combine hour after hour to get 1 skill up will probably hate it.

                    Well I have done the later on brewing (ughhh 9 items to combine) but I still like it.
                    Liliputt Pintofguiness - 65th Gnome Arch Lich of Tallon Zek
                    Member of Indignation
                    250 GM Brewer
                    199 Potter
                    170 Jeweller
                    158 Tailor
                    137 Smith
                    128 Baker

                    Comment


                    • #25
                      Originally posted by vovinit
                      Dear Mr Brewer,

                      We regret to inform you that your services and a timesaver helping us other tradeskillers, making tempers, tannins, and dyes will no longer be needed. Now that I can make my heady kiolas, celestiall essences, Coldain velium tempers, etc.. etc.. almost instantly. We will no longer need your time saving services.

                      Thank you for your time,

                      The Tradeskill community


                      /nod

                      This is going to put more than a few traders out of business.


                      -Lilosh
                      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                      President and Founder of the Loudmouthed Sarcastic Halflings Society
                      Also, Smalltim

                      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                      Comment


                      • #26
                        Was already mentioned to guild. Already had a few people said they will never do tradeskills.... go, I'm maxing out TS when that comes out.

                        People with deep pockets dont care about how difficult it used to be. If it means clicking on a hot button a few hundred times. That's nothing. Bind it to your movement keys.. like foraging and use-to-be sense heading.

                        If this goes live, I expect a massive influx of tradeskill people. Think it's hard to sell stuff now.... just wait. When everyone and their buddies twink is maxed, finding someone to make a perticular item will be nearly trivial.

                        Expect prices for the farmers and raw materials to sky rocket. And the finished product prices to plummet. Even more so then it currently is across the board.

                        Sea!

                        Elder Sealody

                        70 Druidess... Too many AAs
                        < Brotherhood of the Spider >

                        Comment


                        • #27
                          I think a lot of people are drawing the wrong conclusions about how this will affect the game. Looking at it with a weather eye, here is my take on some of the opinions and fears that have been presented.

                          1. The interface will make everyone an instant tradeskill GM.
                          A. Probably not. Most tradeskills are still amazingly time consuming in terms of component acquisition (such as tailoring) or very expensive (such as fletching) or both (such as smithing). It is likely that there will be more GM brewers (Mino Hero Brew really is easy once it comes up in the window - although that is a huge bridge, so even that may not happen), but most of the profit-based skills should remain intact. This might make very rich, bored, high-end players view TSing as more approachable, but many of them already have done so, so the impact will not be as serious as it could be. And of course, multi-GMing requires an output of AA that many people are unwilling or unable to produce.

                          2. This will bolster the macroers efforts to destroy the economy.
                          A. Totally irrelevant. Plat-creation macros don't care how many button presses something requires; that is the essence of automation - there are none regardless of the interface. The ability of macroing to create platinum is entirely dependant on their being recipes that generate more revenue than their creation cost. If those exist, there will still be macros for plat. If they are removed, there will not be.

                          3. Okay, but the macroers will be instant Grandmasters, then.
                          A. It is possible for someone to use this new system to macro skill work, rather than plat generation. But, then, that's possible now, with more sophisticated (and available scripts). The reason this isn't a problem is the same reason answer as the answer to number 1, with the added reason that macroers, by and large, want a free ride. Even at 1750, getting a free ride out of TSing requires a lot of difficult components and a lot of work. That's not compatible with the mindset of most macroers.

                          4. The interface will destroy the market for existing products.
                          A. Mostly, no. Its reasonable to assume that you still have to click through subcombines. HMPs and MTPs are still a pain. Less of a pain, to be sure, but still annoying. Will there be more people selling them? At first, absolutely, and probably some will linger on, but I think the subcombine-intensive recipes are still pretty safe from market flooding. Are CEs and Heady Kiolas going to drop in price? Well, that much is definately true, but its a small niche market, and those (almost) always have a lifespan anyway. Unfortunate for the folks making a living off of it, but not without precedent.

                          For most people, this is a good thing. There are a select few who will be disadvantaged by the changes, but that is the way of all changes in EQ. I know that making dire predictions has a certain nihilistic appeal, but I just cannot see it as warranted this time.
                          Fateseer Shabura Naarteban
                          Iksar Soothsayer
                          Evening Reign, Druzzil Ro

                          Comment


                          • #28
                            I hate to say this Shabura but every time the tradeskill community ask for a "fix" or "enhancement" to tradeskilling it ends up breaking things worse than it was before the enhancement.

                            May 8? Aid Grimel?

                            People just don't think things through.

                            Comment


                            • #29
                              Well, well, well...

                              I think it's a bit to early to say what will be the impact of the new interface...

                              I think this interface is not a bad idee, if it's done correctly. I mean by 'correctly' a tool that won't hurt the crew that clicked for hours and hours using the old system and a tool that can be used by both crews (people already GM and wannabe GM).

                              Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it.

                              I think, the key of this interface will prolly be the range that will allow you to do the combine by interface.

                              Let's take the famous Brewing combine .. the scary 'Minotor Brew'.
                              Trivial is 248, if you get the click at 243 (Trivial-5pts) you still have to work on the click and drag part for a lot, and the gap 200-243 is still a pain, not as previously, but still a long road.
                              Now if the interface gives you the 'clicky combine' at Trivial-20 or Trivial-30... Trivial-50 ! It's gonna kill a lot of actual GM's business and will pissed them off.

                              For Baking, MTP are not trivial at 250, so perhaps only GM or GM-5pts will have the clicky, I don't know, but I hope it will be something similar.

                              I'm more afraid for Pottery tradeskill, steps are very close one to other, and you can for sure macro to 250.

                              It will perhaps be a hard idee for all these players doing money selling CE, CVT and other supa boring sub combines... but well, after all they were just doing money because Tradeskillers get bored of doing 2212243 clicks for 20 combines... so true tradeskillers will get the benefice on this.

                              Just my 2 cps
                              Ardath @ VS

                              250 - Jew / Brewing / Fletching / Pottery / Baking
                              241- Tailoring
                              225 - Smithing

                              200 - Research / Fishing

                              Comment


                              • #30
                                How about this, An item only goes to your single click combine list once its trivial.

                                makes all the subcombines much easier and doesnt take away from all the work involved in GM ing a skill

                                1750 Club 12/16/2003

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