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My idea for trophy upgrades (a little long)

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  • #16
    Pootle said:
    ----
    SOE have stated that they are currenly unable to give an item more than one %modifier.

    Not sure why, not sure how.... some kind of coding restriction i guess.
    ----

    It is also blatently incorrect with the new aug system in place. The way it would work is like this. You place an NPC in PoK. You set him up so that anyone can get a base item via a triggered text. That item would be a jack-of-all-trades item with 7 empty slows. Your slot type would be a new type for tradeskill mod augs, say type 9. Each of the 7 slots would be of that type. Now, on a turnin, you turn in your trophy plus your highest %modifier item for that skill that you have. The npc checks your skill to see that you are at 250, if you are not he hands the items back and says you need to work on your skill a little more. If you do, he hands you an aug for that skill equivalent to whatever the highest mod that you gave him was. So if you gave a 15% smithing mod item with your tradeskill trophy, that's what the aug for smithing would have. You then take that and the base item and combine in the aug pool. Collect all 7 and you have a snazzy item to show people to represent what skills you have 250 in, and need only equip one item when tradeskilling.

    -Quillium Lifehammer
    65 Warrior Fennin Ro

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    • #17
      Re: Jack

      Originally posted by lupobolt
      Primary Secondairy Range Ammo
      AC; 3/6/9/12/15/18/21
      HP: 30/35/40/45/50/60/65/
      Mana: 10/20/30/40/50/60/70
      Stats: All stats increase by 3 per turn in
      All Saves: All saves increase by 2 per turn in
      No thanks. I don't want a trophy that even has remotely desirable stats; otherwise, the uber-phat-l3wtz-I-spent-3-million-platinum-skilling-just-for-AG crowd will descend on these trophies and ruin the fun of having one as a real trade skiller, not to mention continue the dumping on the trade skill market that the AG quest has caused. These trophies should be ONLY for show and for some useful tradeskill-related function.

      Any % mod on a 250-required trophy greater than 1% is pointless if the cap is 252, so why bother asking for it? Personally I couldn't care less about the difference between 250 and 252, it's less than a 1% success rate difference.

      Anything visual -- particle effects, unique design, etc., would be great, again with the caveat that the item be SOLELY for show.

      Summoned containers of the type needed for the skill (including forges and brew barrels) would be great, but what about skills that have more than 1 type of container (pottery: wheel and kiln and glaze mortar, baking: mixing bowl and oven)? It's too complicated an idea.

      Here's another idea that may work if all recipes are unique: have ONE item that summons ONE master 10-slot container that is capable of doing any trade skill combine requiring a container. Perhaps if there is some recipe that makes different things depending on the type of container, a menu comes up. Yes, I'm dreaming here.

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      • #18
        actually i think those stats are high enough to be good without being enough better than raid to get them for raiders. i wouldn't mind it as a range item. you could just make a tradeskill charm that gave stats when in a trophy though. based on what is at 240 unmodded. 240 is as far as you need to go because. or you hand in a trophy to a quest guy and get a lore jack of all trades trophy and an lore (smithing, tailor,..) augment. make the throphy primary/secondary/range and it should be good. find some of the best non-ele raid equip and make it a bit like that. ele aid grimmel ppl won't overrun it as they have better raid drops and the rest of us can get one raid level item by doing an even bigger time sink.

        Maker of Picnics.
        Cooker of things best left unidentified.
        "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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        • #19
          They already made a "trophy" for insane tradeskillers, its called the Signet of the Arcane and requires 220+ on all skills.

          Maybe they should introduce a new quest on the next expansion that requires 250 on all, but the trophies are alright as they are imo, they are cheap to make anyway.
          Linlaweniel Greenshade
          Baking 250 Tailoring 212 Smithing 227 Jewel 250 Pottery 250 Fletching 240 Brewing 248

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          • #20
            Or make a "trophy" that tradeskillers don't need to be elemental flagged to get. I'm sorry, I don't consider the Signet a trophy, and never will, because not everyone can or will get it even if they put in the effort to hit 1750.

            Even if you can buy the ingredients, you still need the flags, which is an unfair bias in determining who can/can't earn a "trophy" for tradeskilling. I don't mean to sound blunt, but something like this doesn't judge based on skill and committment, it judges on who can join the big guild and get the flags and so on. A progressive quest like this that only utilizes classic EQ would be a truly fair trophy.

            They could easily come up with a great item made from "mundane" components but had a high skill requirement for each combine. There were 250 tradeskillers before PoP remember. I wouldn't mind a set of rings/earrings or whatnot that weren't quite up to PoP level being made with mundane subcombines. If they wanted to make it a timesink I'm sure they could put some components as rare drops so people wouldn't be blazing through "old content" to get the items.

            This coming from someone belonging to a Time enabled guild, so I'm not anti-big guilds, nor do I want my tone to convey such an idea. I'm just tired of seeing Grimel referred to as a major tradeskill trophy when it relies just as much on flags as tradeskills. A true tradeskill trophy quest wouldn't need access to restricted zones, it would depend on skill. A 250 smith is a 250 smith whether they are level 1 and naked or level 65 with 300 aa's. They both earned it.

            I'm sorry if this came off sounding like a rant, it's just a touchy point with me and a distinction I feel deserves to be made.
            Huntress Katalaeia Silverdawn
            Plainswalker of Tunare
            Lady Katalaerya Gentleheart
            Prelate of Tunare
            Reviviscence
            Quellious Server

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