long time viewer, short time poster here. i've noticed a lot of people saying that it would be nice to be able to prove a skill of 250 in a given tradeskill, or show off that you are a member of the 1750 club. Personally, i have 250 in JC and am rapidly approaching 200 skill in all the other tradeskills (don't have any tanaan aa's done.). I thought of some fun ways to upgrade trophy's, and thought i would share my idea's.
First of all, a new npc is added to the bazaar, or they can code this stuff into the GM bag guy. If you have your trophy AND 250 (unmodified, so you can't cheat it like some PoP combines hehe), he offers to give you something to upgrade it. You recieve from him a combineable container, and a Seal of the Grandmaster ________, where the blank is the tradeskill you have the 250 skill and trophy in. You throw your trophy and the Seal in the combineable bag (and maybe a few other things), hit combine (NO FAIL, you already got 250 and made a trophy, no need to suffer more) and recieve:
Perfect Grandmaster _________
LORE NO DROP TRADESKILL
PRIMARY SECONDARY RANGE AMMO
Skill Mod: ______ + 5%
Sta +10 Agi +10 Str +15 Dex +15 Wis +15 Int +15 Cha +60
Effect: ______ Mastery+ 5%
Effect: Summon Grandmaster ______'s Satchel
Ok, all the blanks have to do with the tradeskill before mentioned, so in my case it would be JC. So it would be a Perfect Grandmaster Eyeglass, the skill mod would be JC +5%. The effect would be JC Mastery +5% (same thing as the AA skill, but with this you can get a mastery for any tradeskill.). The summon will summon a combineable container (ie, a jeweler's kit), with various utensils and items that can be used in combines of that skill. Like spoons with baking, sewing needles with tailoring, and smithy hammers with smithing. btw, the stats maybe a bit much, but this is just an example.
Next, once you have all 7 of the normal tradeskill perfect trophies, it will open up new text with the satchel turn in guy. following this text will give you an 8-10 slot combineable bag, and a Jack-of-all-Trades Seal. By placing your 7 perfect trophies and this seal (and maybe another item or 2), hit combine (NO FAIL again) and you will recieve:
Jack-of-all-Trades Trophy
LORE NO DROP
PRIMARY SECONDARY RANGE AMMO
Skill Mod: All Tradeskills +10%
Str/Sta/Agi/Dex/Wis/Int +20 Cha +75
Effect: Mastery of All +10%
I know that at this level the 10% skill increase is useless, but i tossed it on anyways. The Mastery of All Effect is the same as JC mastery, but for all tradeskills. Maybe throw on a bit of HP/Mana (and soon endurance), and this would be something that lots of people would like. Heh, as long as i'm wishing, make the ammo slot give us stats as well.
Well, there you go, that's my idea. Obviously could use a little tweaking or whatever, but i think this would be awesome. Be nice please lol.
First of all, a new npc is added to the bazaar, or they can code this stuff into the GM bag guy. If you have your trophy AND 250 (unmodified, so you can't cheat it like some PoP combines hehe), he offers to give you something to upgrade it. You recieve from him a combineable container, and a Seal of the Grandmaster ________, where the blank is the tradeskill you have the 250 skill and trophy in. You throw your trophy and the Seal in the combineable bag (and maybe a few other things), hit combine (NO FAIL, you already got 250 and made a trophy, no need to suffer more) and recieve:
Perfect Grandmaster _________
LORE NO DROP TRADESKILL
PRIMARY SECONDARY RANGE AMMO
Skill Mod: ______ + 5%
Sta +10 Agi +10 Str +15 Dex +15 Wis +15 Int +15 Cha +60
Effect: ______ Mastery+ 5%
Effect: Summon Grandmaster ______'s Satchel
Ok, all the blanks have to do with the tradeskill before mentioned, so in my case it would be JC. So it would be a Perfect Grandmaster Eyeglass, the skill mod would be JC +5%. The effect would be JC Mastery +5% (same thing as the AA skill, but with this you can get a mastery for any tradeskill.). The summon will summon a combineable container (ie, a jeweler's kit), with various utensils and items that can be used in combines of that skill. Like spoons with baking, sewing needles with tailoring, and smithy hammers with smithing. btw, the stats maybe a bit much, but this is just an example.
Next, once you have all 7 of the normal tradeskill perfect trophies, it will open up new text with the satchel turn in guy. following this text will give you an 8-10 slot combineable bag, and a Jack-of-all-Trades Seal. By placing your 7 perfect trophies and this seal (and maybe another item or 2), hit combine (NO FAIL again) and you will recieve:
Jack-of-all-Trades Trophy
LORE NO DROP
PRIMARY SECONDARY RANGE AMMO
Skill Mod: All Tradeskills +10%
Str/Sta/Agi/Dex/Wis/Int +20 Cha +75
Effect: Mastery of All +10%
I know that at this level the 10% skill increase is useless, but i tossed it on anyways. The Mastery of All Effect is the same as JC mastery, but for all tradeskills. Maybe throw on a bit of HP/Mana (and soon endurance), and this would be something that lots of people would like. Heh, as long as i'm wishing, make the ammo slot give us stats as well.
Well, there you go, that's my idea. Obviously could use a little tweaking or whatever, but i think this would be awesome. Be nice please lol.

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