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  • My idea for trophy upgrades (a little long)

    long time viewer, short time poster here. i've noticed a lot of people saying that it would be nice to be able to prove a skill of 250 in a given tradeskill, or show off that you are a member of the 1750 club. Personally, i have 250 in JC and am rapidly approaching 200 skill in all the other tradeskills (don't have any tanaan aa's done.). I thought of some fun ways to upgrade trophy's, and thought i would share my idea's.

    First of all, a new npc is added to the bazaar, or they can code this stuff into the GM bag guy. If you have your trophy AND 250 (unmodified, so you can't cheat it like some PoP combines hehe), he offers to give you something to upgrade it. You recieve from him a combineable container, and a Seal of the Grandmaster ________, where the blank is the tradeskill you have the 250 skill and trophy in. You throw your trophy and the Seal in the combineable bag (and maybe a few other things), hit combine (NO FAIL, you already got 250 and made a trophy, no need to suffer more) and recieve:

    Perfect Grandmaster _________
    LORE NO DROP TRADESKILL
    PRIMARY SECONDARY RANGE AMMO
    Skill Mod: ______ + 5%
    Sta +10 Agi +10 Str +15 Dex +15 Wis +15 Int +15 Cha +60
    Effect: ______ Mastery+ 5%
    Effect: Summon Grandmaster ______'s Satchel

    Ok, all the blanks have to do with the tradeskill before mentioned, so in my case it would be JC. So it would be a Perfect Grandmaster Eyeglass, the skill mod would be JC +5%. The effect would be JC Mastery +5% (same thing as the AA skill, but with this you can get a mastery for any tradeskill.). The summon will summon a combineable container (ie, a jeweler's kit), with various utensils and items that can be used in combines of that skill. Like spoons with baking, sewing needles with tailoring, and smithy hammers with smithing. btw, the stats maybe a bit much, but this is just an example.

    Next, once you have all 7 of the normal tradeskill perfect trophies, it will open up new text with the satchel turn in guy. following this text will give you an 8-10 slot combineable bag, and a Jack-of-all-Trades Seal. By placing your 7 perfect trophies and this seal (and maybe another item or 2), hit combine (NO FAIL again) and you will recieve:

    Jack-of-all-Trades Trophy
    LORE NO DROP
    PRIMARY SECONDARY RANGE AMMO
    Skill Mod: All Tradeskills +10%
    Str/Sta/Agi/Dex/Wis/Int +20 Cha +75
    Effect: Mastery of All +10%

    I know that at this level the 10% skill increase is useless, but i tossed it on anyways. The Mastery of All Effect is the same as JC mastery, but for all tradeskills. Maybe throw on a bit of HP/Mana (and soon endurance), and this would be something that lots of people would like. Heh, as long as i'm wishing, make the ammo slot give us stats as well.

    Well, there you go, that's my idea. Obviously could use a little tweaking or whatever, but i think this would be awesome. Be nice please lol.

    Alisantha
    57 Enchantress
    Bristlebane
    Baking 135
    Brewing 188
    Fletching 188
    Jewel Crafting 250
    Pottery 198
    Smithing 137
    Tailoring 158

  • #2
    I think the stats on the final product is a bit low. Remember, you are combining several items, of which, you can equip 3 at the same time. Minimum stats on the final item should be 30 to str, dex, wis, int, and 150 to charisma. Rest would be just gravy.

    I like the idea. Will it happen? I don't think so.
    Turlo Lomon
    Deceiver of Drinal
    "Ah, but you HAVE heard of me."

    Comment


    • #3
      Well, I think it's pretty sad that there is no real use for trophes atm.
      I mean, it's just like an expensive geerlock... 10Int/Wis are nice, but don't really make a big difference if you are already maxed... so trophee is just a toy, imo.

      I did my Jew trophee, I'm soon GM on 5 tradeskills and I won't prolly do the other trophees for the reasons I already said previously.

      Trophee should be 10% to make a difference with the usual geerlocks. Prolly people would be more interested in having it, or doing it.

      About the idee of the perfect GM _________ , effect on it should be something like :
      - Summon Jew Bag (Jewelery)
      - Summon Fletching Kit (Fletching)
      - Summon Sewing Kit (Tailoring)
      - Summon Mixing Bow (Baking)
      - Summon Corking Device ? (Brewing)
      - Summon Water? File? Smithy Hammer? (Smithing)
      - Summon Sculpting Tools (Pottery)

      For a possible reward for the 1750 club, prolly an item with 25 on the usual stats and a 100 char would be a nice item. Ubber ? perhaps, but isn't the fact to be on the 1750 Club something hard enought to reward players ?

      Just my 2cp
      Ardath @ VS

      250 - Jew / Brewing / Fletching / Pottery / Baking
      241- Tailoring
      225 - Smithing

      200 - Research / Fishing

      Comment


      • #4
        SOE have stated that they are currenly unable to give an item more than one %modifier.

        Not sure why, not sure how.... some kind of coding restriction i guess.
        Pootle Pennypincher
        Short in the eyes of some...
        Tall in the hearts of many!

        Comment


        • #5
          Imagine they implented a item like that, but the combine could fail

          Now you combine all your GM Trophys and fail the combine, that would hurt..

          But a nice idea, i would like one for sure..

          Comment


          • #6
            Originally posted by Pootle
            SOE have stated that they are currenly unable to give an item more than one %modifier.
            One way around this would be to have the combined trophy summon a NO RENT item with a skill modifier and a clickable transmute effect that switches it to another item with a modifier to a different skill. Then that one can click to another, etc.
            Master Artisan Kahmon
            100 Iksar ShadowKnight on Veeshan(Luclin)
            First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
            First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
            Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
            Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
            Kroger - 98 Rogue - Poison Making (300), Research (needs work)
            Shazbon - 96 Shaman - Alchemy (300)

            Comment


            • #7
              they claim no more than one modifier? pfft - what about bard epic - "All Instruments". It's the same % to all instruments - same basic principle to just change instruments to a tradeskill item. I do like the clickie transmute idea - possible fix - not overpowering and won't be "as hard" for someone to code in - just require a few extra items to get tossed into the general database. BTW, as for having "brag rights" to the 1750 club - while nice why not have a nice "ultimate tradeskill " trophy to show it off ( i don't wanna hear about aid grimel or what not ).

              Comment


              • #8
                I agree, for a while now i have wanted to see some form of trophie that is restricted to 250 skill. Not wanting to take credit from those who got their trophie on a skill for 201 or something like that, takes bigger balls than mine to attempt it at that skill.

                But something actually usable to prove you are in the 1750 would be great........

                How about a Master Jack'of'All Trophie, with great stats that you turn in to an NPC... and each time you turn it in he hands back a similar item with a different 5% mod on. You could cycle through the different skills.

                OR, (i just had another thought)

                Master of All Trophie
                Not really any stats, But a unique held graphic would be nice!
                Maybe with a clickable charisma buff or something.
                Instant click self targeting only from inventory (this would make the item usefull to the person both as a charisma buff when buying and as a dummy buff to use against dispelling mobs)

                Now comes the good part.......>
                Trophie + small piece of clay = NoDrop NoRent item (with a nice set of stats and 5% to pottery) (this combine in Pottery Wheel) (Trophie is returned on success) (no fail combine)

                Trophie + small brick of ore= NoDrop NoRent item (with a nice set of stats and 5% to smithing) (this combine in forge) (Trophie is returned on success) (no fail combine)

                etc.

                Each combine component is a readily avaliable, Vendor bought item.

                Pottery = small piece of clay
                Jewlcraft = silver bar
                Smithing = small piece of ore (whatever)
                Baking = rations
                Tailoring = one of the patterns maybe
                Fletching = arrow point
                Brewing = bottle

                to get the Master of All Trophie, you need to hand each normal trophie to an NPC, he checks you have 250 and if you do hands you a NoDrop item. Once you have all 7 of these items you combine them in forge to receive Master of All Trophie.
                Pootle Pennypincher
                Short in the eyes of some...
                Tall in the hearts of many!

                Comment


                • #9
                  Someone just referred me to this site because I too wanted to see a trophy for those that had achieved 250 in all skills.

                  My thoughts were to have a graphic to the trophy ( A trophy that showed you had achieved max tradeskills in all ) Maybe smoke or fire coming out of it hehe. You know you burned many hours getting to 1750. Also a higher modifier would be nice.

                  I don't know how the modifier issue could be changed but those that have achieved this goal should be recognized for all their hard work.

                  Why not a turn in of your current Trophy for a higher modified trophy and it shows effects? I'm sure they can do that. Even if you can't get ONE trophy to have bragging rights to being 250 in all skills the effect on your turned in trophy would let everyone know you have achieved this.
                  Glynna
                  Earthkeeper
                  Cazic-Thule

                  Comment


                  • #10
                    a bag turn in. put all 7 trophies in a bag and combine. then hand to an npc. get back a kick but stats trophy. the uber trophy is the ultimate grandmaster trophy and has summons a no drop 100% wr 10 slot hold giant bag that weighs nothing. bag is no drop of corse and lore.
                    the trophy can be combined with a flask of water in a tradeskill container to get the different skill mod for that container instead and summon a bag with a different id.
                    ultimate grandmaster trophy with flask of water in spit gives baking mod in jewelry kit gives jc mod and so forth. get 14 new items to add to db and a few more recipes. make defualt one you get back from the guy have smithing. that shouldn't be that hard.

                    edit to remove first idea and expand second. foc seemed the easiest thing to use. who doesn't carry a stack of water on them anyway. hehe. with the lore tag on the bags you get one normal one and 7 from this. when the trophy is remade with the new skill mod it would recharge so the bags would have to be lore or something similar.
                    Last edited by eniamn; 12-18-2003, 11:27 AM.

                    Maker of Picnics.
                    Cooker of things best left unidentified.
                    "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                    Comment


                    • #11
                      personally I would be happy if they just modified the bags so that they are named... i.e. Grandmaster Potter's satchel, etc. It would be nice to have some sort of a reward for mastering more than one skill.
                      ~Exarch Morniel Everhate, Archon of the Teir'dal
                      Tunare Server



                      "We all have a dark side, to say the least... and dealing in death is the nature of the beast."

                      Comment


                      • #12
                        i know. would prefer one for each different one and one for the ultimate but we've been waiting how long for seperate ones?

                        Maker of Picnics.
                        Cooker of things best left unidentified.
                        "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                        Comment


                        • #13
                          For anyone who is interested, I sent a feedback email with my suggestions on this particular topic to eqfeedback@soe.sony.com today, complete with a link to this thread.

                          I thought eqtraders had a Developer's Corner forum specifically for our SOE reps to drop into on occasion, but I guess I was mistaken. I was thinking such a forum would be a better place for this sort of suggestion than lost in the general morass.

                          Ambrya
                          Huntress Ambrya Naturechild
                          65th Wood Elf Ranger of Tunare

                          Comment


                          • #14
                            I really like the idea of an overall trophy with particle effects, nice stats and ability to summoned an item that you could cycle through for the actual +% skill mod. The fisherman's compendium is an example of an item that summons an item that in turn can summon another item so that aspect is not technically impossible. I would want the overall trophy to be a restricted combine (250 required) and no fail. Getting to that high a skill (and possibly getting the items for the combine) should be the real challenge, not hitting on the right moment when the RNG happens to be smiling.

                            Comment


                            • #15
                              Jack

                              I agree whole heartedly about a Jack of all trades that is for each skill u have 250 in. Now i am in no means any type of computer jockey whats so ever but i cannot beleive they cannot make this item seems rather easy to me .

                              Jack of all Trades

                              Primary Secondairy Range Ammo
                              AC; 3/6/9/12/15/18/21
                              HP: 30/35/40/45/50/60/65/
                              Mana: 10/20/30/40/50/60/70
                              Stats: All stats increase by 3 per turn in
                              All Saves: All saves increase by 2 per turn in

                              aug type smith 10%
                              aug type tailor 10%
                              aug type Jc 10%
                              aug type pottery 10%
                              aug type brew 10%
                              aug type baking 10%
                              aug type fletching 10%

                              10 percent would be to adding to fail rate or some other similiar number as we are already 250 so it dont help us to have 10percent to are skill really at all.

                              I believe this should be able to work in Ammo slot also as other than that its a show peice only good for when actually TSing i would personally like to wear mine and get something out of it.

                              Now how i see this working is u do a hand in to a Trade Skill NPC u hand in ur old trophy he gives u an Aug and it gives u 10percent to ur trade skill and upgrades the stats of ur Jack of all trades item each hand in for each Trade skill gives you 10 percent to that skill only and does not stack naturally. and adds to your Jack of all trades item raising ac hp mana stats and saves each time.

                              If they are able to do this with with are pop charm , wich they do already each flag u get upgrades to it after talking to the right people . And if they can do items with multiple augs then they should be able to do part B also. So unfornately since we are a minor number up players thier just to dam lazy i think over all.Becuase from what i can see they CAN do this already !!!!!!!

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