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Any New Recipes for 282 onwards in DOD yet?

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  • #31
    If you do this for the innovative, please take similar pity on the tinkers who use other cams for skill ups, so that the various elemental cam recipes, like Molten Metal Bow Cams, also could use 2 clockwork greases instead of 1 jar of clockwork grease. Gnomedeguerre and his kin would thank you kindly.

    This would include:

    E'cian Ice Bow Cam
    Innovative Bow Cam
    Molten Metal Bow Cam
    Planar Steel Bow Cam
    Wind Metal Bow Cam
    Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
    Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


    with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


    and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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    • #32
      The day my tinker hit 282 was a happy day for my wrists

      I dont mind the discripancy as such since im a WE, but I can understand why the lesser races are envious /flee

      Just kidding, not just for fletching but for all TS there should not be such a huge difference in the work it takes to skillup to 300.

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      • #33
        OK. Here is what I plan on doing with the grease for the bow cams.

        It is still going to be a separate step of creating a jar of grease.

        But... you will be able to create a jar that is a stackable (20) item, that is not a container.

        then in either tool kit, combine the 2 grease with the stackable jar to make the jar of grease. This will be a no fail combine, so that people without a tinkering skill will still be able to make the grease.

        This way, you can make batches..., and not one at a time.

        That said... I will NOT be making this change instantly. It may go in before the next expansion, but I will not guarantee it before that.

        Is that a decent compromise? It entails much less changing of recipes, and keeps the spirit of the hard work needed to make these bows. It just reduces one of the unnecessary steps, and lets you do batches more easily.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #34
          As an Erudite enchanter, I have used a combination of the PoP bows, the OoW arrows, and , primarily, the GM Fletcher's Knife to skill up to 294 so far.

          I am averaging around 1 skill-up per 50 combines on the knife. The other items seem to have yielded much kinder skill-up ratios.

          Woot finally hit 300!

          It's expensive, but it is doable if you are determined.

          Olidan Visionwielder
          70 Chanter - Bristlebane
          Master Tailor
          Master Smith
          Master Jeweler
          Master Fletcher
          Master Baker
          Master Potter
          Last edited by Olidan; 12-08-2005, 11:37 AM.

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          • #35
            Originally posted by Ngreth Thergn
            Is that a decent compromise? It entails much less changing of recipes, and keeps the spirit of the hard work needed to make these bows. It just reduces one of the unnecessary steps, and lets you do batches more easily.
            I appreciate it, Ngreth. Though I guess I would say as well that these bows are not really in any danger of becoming too easy.

            The grease itself is a common forage item; but the innovative bolts and especially the innovative gears are not at all common drops.

            If I am pushing pretty hard, I can kill about 40 light blue trash mobs in Plane of Innovation in an hour. So far I've done that for maybe 10 hours overall, and I have seen an average of about 5 innovative bolts and 2 innovative gears per hour. That means it will take me ~400 hours of farming to get 800 gears: and if I were really serious about this, I guess I could whip right through those 400 hours: 8 hours a day, 6 or 7 days a week, I'd be done in just under two months.

            Well. Then again, maybe I won't whip through them quite that fast.

            But that does serve to illustrate that whichever way you simplify it, this is still a recipe that takes a LOT of work. I still like my suggestion to change the cam recipe to use 2 foraged greases; I don't think that it would make it so easy that everyone will be a 295 fletcher in just a couple of days.

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            • #36
              I have no idea on the chances of success for this, but maybe if *ALL* us non-woodelf fletchers regularly and frequently sent *polite* /feeback it might encourage Maddoc and co to allow the code change?
              (or else get us put on Dev /ignore ROFLMAO!)

              The *concept* of having bane-damage arrows from Darkhollow is a great one, imo... and vampire-bane damage weapons have existed since Luclin was discovered- and for that matter, a vial of vampire blood has dropped in Mistmoore for ever (is used to construct the phylactery if memory serves aright).
              *ponders* from a Lore and PvP standpoint, I guess it would fit to have cultural fletching and smithing for bane-damage arrows and weapons based upon the blood of enemy races. Thus High elves craft Dark-elf bane damage gear and vice versa, Trolls and Guktans etc.
              Particularly since we now enter the Age of war.
              Last edited by Suedyin; 11-27-2005, 06:46 PM.
              Suedyin
              Archmage of Immortal Trust
              Mithaniel Marr/ Saryrn

              Baker (300), Brewer (300), Fletcher (300), Jeweller (300), Potter (300), Smith (300), Spellcrafter (280) and Tailor (300)
              Baking Mastery III, Brewing Mastery III, Fletching Mastery III, Jewelcraft Mastery III, Pottery Mastery III, Research Mastery III, Smithing Mastery III, Tailoring Mastery III, Salvage III

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              • #37
                Originally posted by Ngreth Thergn
                OK. Here is what I plan on doing with the grease for the bow cams.

                It is still going to be a separate step of creating a jar of grease.

                But... you will be able to create a jar that is a stackable (20) item, that is not a container.

                then in either tool kit, combine the 2 grease with the stackable jar to make the jar of grease. This will be a no fail combine, so that people without a tinkering skill will still be able to make the grease.

                This way, you can make batches..., and not one at a time.

                That said... I will NOT be making this change instantly. It may go in before the next expansion, but I will not guarantee it before that.

                Is that a decent compromise? It entails much less changing of recipes, and keeps the spirit of the hard work needed to make these bows. It just reduces one of the unnecessary steps, and lets you do batches more easily.

                My tinkerer just leapt out of her boots in excitement at the mere thought of that different method. It will probably come too late for me now, but its a much needed change.

                What I wear over my pink panties
                Necrotalk.com

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                • #38
                  Sounds wonderful for tinkers. But I don't consider Nightmare Compound Bows a feasible skill up route except for the desperate people who have 300 in all but fletching. I think I would rather farm items etc. to get plat then just do GM fletching trophy. Either way I'm going to wait for the new recipes to get implemented. The only skill-ups I will see for a while is the occasional skill-up from elemental bows used for tribute.
                  Last edited by Kizicthil; 12-02-2005, 12:59 PM.

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                  • #39
                    Racial bane arrows.

                    That is a humorous and fun idea, especially from the roleplay aspect, but what about the poor Iksar... everyone loves the Iksar! Err and those godless kittah's. Sure they have their own npc base of enimies... but how would it work for them since they do not have a set opposing race(s)?

                    MalC the Mad

                    "The art of slowing a mob is somewhat that of the bardtender slinging drinks."

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                    • #40
                      Originally posted by Droogie MalC
                      That is a humorous and fun idea, especially from the roleplay aspect, but what about the poor Iksar... everyone loves the Iksar! Err and those godless kittah's. Sure they have their own npc base of enimies... but how would it work for them since they do not have a set opposing race(s)?

                      MalC the Mad

                      "The art of slowing a mob is somewhat that of the bardtender slinging drinks."
                      Each other, of course. Clearly, after all that oppression by the Shissar, the Iksar are enraged to find out that the Vah Shir did nothing to help those taken to Luclin. The Vah Shir must then defend themselves.

                      Master Artisan Xulan Du'Traix
                      Dark Elven Scourge Knight
                      Sanctus Arcanum
                      Drinal
                      My Tradeskill Services

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                      • #41
                        i always thought taht the erudites were natural enemies to the vah shir. erudites blew them to the moon remember

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                        • #42
                          Three cheers Ngreth for getting this in so quickly!
                          Fesser Indignation
                          Hazmat Indignation
                          Yirran Indignation
                          Tinkerbot
                          Tallon Zek then Morden Rasp now Stromm

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                          • #43
                            The "getting it in" is the grease right, I didn't miss a new route for 282 plus correct? Just checking to make sure I am not COMPLETELY outta the loop hehe.

                            The grease is a great change btw, cheers for Ngreth!

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                            • #44
                              First off, thanks for the awesome grease upgrade! I'm already past 282 in tinkering, but I still appreciate it. =)


                              And, as far as fletching goes...

                              Originally posted by tuis
                              Well, now I know to dump that blood that's been needlessly clogging my bank. =p
                              To which Ngreth replied:

                              Originally posted by Ngreth Thergn
                              Those arrows may eventually go in...

                              But I would not hold your breath, and would not store HUGE amounts of blood. One maybe 2 stacks...
                              To which I reply:

                              Good, I have over 50 stacks (1000+ combines) waiting on a mule. If that doesn't get me to 300 from 282, I don't know what will. =D
                              Master Alchemist, Baker, Brewer, Jeweler, Potter, Barbarian Smith and Tailor, and Tinker; Expert Fletcher, Researcher and Gnome Tailor; Journeyman Fisher -- Irrevocably-retired from EQ.

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                              • #45
                                Ngreth, any chance you can spill the trivials or gives up approximations of the bane arrows? I know it was posted what they were on Beta, so I'm hoping that you'll keep Drachnid bloods at 302, but things have been known to change. I'm currently stocking up on bloods so when they do go live I'll be ready, but I don't wanna find out my 500+ Drachnid bloods are going to be useless after the recipes go live.

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