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  • #31
    Changing the BC to "no eat" would be a mistake in many ways.

    1) It's food. If you change it to "no eat" then it's really not food anymore. This will open the door to people wanting other items being able to be put into the inventory and giving stat boosts.

    2) It's a great ts item, which had to take a decent amount of dev time to create, took a lot of player and dev encouragement to solve, and takes a lot of time to make. If you change it to "no eat" then it's going to become one of those things that people look at as cool, but only worth doing once, if that.

    For all the time and effort that went into creating this from the dev point of view, this really SHOULD be an item that people are working to make regularly. We were all guarded about our BPP's when we first made them, but now people have stacks and stacks of them in the bank.

    BC's should eventually be able to reach the same status - not easy, but not so prohibitively hard that people make it once or twice, throw it in the bank, and never do it again. The only way that's going to happen is if drop rates are increased and combine results are increased.

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    • #32
      Originally posted by Lorilei Speedyfeetz
      BC's should eventually be able to reach the same status - not easy, but not so prohibitively hard that people make it once or twice, throw it in the bank, and never do it again. The only way that's going to happen is if drop rates are increased and combine results are increased.

      they are and have, i made 6 within the first 2 weeks of the recipie being discovered. a wizzy guildie of mine made 10, a druid 5. and thats barely even trying. if we had been smart and pooled our resoucres and respective skills / knowledge there is no doubt in my mind that we could easly be cranking out 20 BBC's a week at the least.

      overall there are 2 items that are truly "hard" to get, Exquisite deep shrooms, and the taelo mountain wheat (ooo qvic grp/raid to take out zoo, cyno, Mshas for twinks). horse meat (eld. forest lake grp), treant hearts (eld. forest lake grp), tunripra livers (natimbi solo or 3 person a sewers mission) are all mediumly hard to get. The dragon meat needed is fay's department being on a 1 day +- several hours spawn timer. nest drake meat, sausage casings, corse salt, as it was stated elsewhere on one of these forums ( ) go to lava spinner's lair and pwn the drakes.

      only hint i can give ya on the EDS's is go to dreadspire and pwn the greyfang bats, keleborn area, or the cemitary type place underneeth that one vendor dude thats always up behind the locked door.

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      • #33
        Mountain wheat isn't hard to get if you're flagged for KT or above, most classes can solo or duo for it.
        Carlo Curiosus, Erudite Wizard, EM (MT)

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        • #34
          Originally posted by MedailMeadmezzer-eci
          they are and have, i made 6 within the first 2 weeks of the recipie being discovered. a wizzy guildie of mine made 10, a druid 5. and thats barely even trying. if we had been smart and pooled our resoucres and respective skills / knowledge there is no doubt in my mind that we could easly be cranking out 20 BBC's a week at the least.

          overall there are 2 items that are truly "hard" to get, Exquisite deep shrooms, and the taelo mountain wheat (ooo qvic grp/raid to take out zoo, cyno, Mshas for twinks). horse meat (eld. forest lake grp), treant hearts (eld. forest lake grp), tunripra livers (natimbi solo or 3 person a sewers mission) are all mediumly hard to get. The dragon meat needed is fay's department being on a 1 day +- several hours spawn timer. nest drake meat, sausage casings, corse salt, as it was stated elsewhere on one of these forums ( ) go to lava spinner's lair and pwn the drakes.

          only hint i can give ya on the EDS's is go to dreadspire and pwn the greyfang bats, keleborn area, or the cemitary type place underneeth that one vendor dude thats always up behind the locked door.
          I made 3 within the first 2 weeks as well, but that was a combination of a lot of farming and packrat friends (and myself) having items squirreled. Horse meat was not bad, soloable, easy duo with a necro. I took a group out to farm the aura clicks as well, but still figure I had 8 hours farming to get the 7 meat. Turepta livers I spent maybe 4 or 5 hours to get 3.

          Sure most classes can solo mountain wheat droppers somewhere, but the problem is those drops are roughly balanced. Sure, I'll use the mountain tea and shimmering ore, but that makes it all the more difficult to farm mountain wheat efficiently (7 flour per iirc, so 3.5 mountain wheat per). Farming eleven mountain wheats would be a pretty signifigant time investment...it is one of the components I had most of and beg/borrowed the rest. The next time I make a run this will add hours to the farming.

          Nest drake meat, I farmed drakes in 4 seperate zones for 2-4 hours each before I found a guildie who had 3 for me. I did manage to get my intestines in that time.

          EDM's...the 5 or 6 I had stashed came from Dreadspire. A necro friend says they drop in 69.1 hard (which he kites 3 or 4 times a week). He had some stashed for me. Probably the easiest "hard" farm item, along with treant hearts (gm fletcher here, I had a heart stash).

          I think one could easily invest 30-40 hours per farming all your components if you weren't dipping into old stashes. Of course I will continue to save things as I find them, but I blew through years of packratting in some instances (mountain wheat does not come to me often anymore).

          You can farm a 10 run (5 combines mind you) of BPP's duo in one 6 hour session taking a lunch break in the middle. Even when it was new it wasn't the rarity of the drops so much as the rarity of a group xp'ing in water. Even then 6 people could likely farm all the claws they would need in a few hours and mass clear HoH basements for hero meats, resulting in a few hours per platter investment at MOST. It still hurt to eat them. For the BBC it's not the same, the rarity of hard to farm drops, as well as needing vastly more of them, make the time investment at a minimum 10x more, and it's just not going to get much faster. Too many drops too rare to shave too much time off, in many cases we were already killing everything before repop (horses, sea dragon meat droppers, treants, basilisks...).

          Make it yield 2 like the BPP anyway please.
          Xodar - Tribunal server
          Bhur Gcairde
          Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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          • #35
            I think one could easily invest 30-40 hours per farming all your components if you weren't dipping into old stashes.
            I, too, made a number of these sandwiches within the first 2 weeks of the recipe being solved (7, to be exact). However, it was helped along a great deal by people dipping into old stashes for items, particularly the mountain wheat.

            I pretty much agree with Xodor here. 30-40 hours to make 1 sounds about right for an average level 70 char. If you're talking high end equipped chars who can duo or solo most of the stuff, you can drop the time down to perhaps 15-20 hours for one BC.

            In addition, most of your high end people who could "knock a BC out in a day" are people who work or really go to school, raid 20-35 hours a week, and actually SLEEP. If you do NOTHING but work on BC recipe items, sure, you could get 5-8 done in a week. But that's not realistically possible for the even THESE players.

            Pooling your resources (i.e. working with others) doesn't change the drop rate from the Tureptas (even farming all 14 of them every spawn cycle, it's still >1 hour per drop), the spawn rate of unicorns (2 people can clear all the ones around the lake before respawn - 6 people will be sitting around bored, unless you move the camp every 20 minutes and go kill treants during the wait time) etc. etc. etc. If you're talking about "pooling your resources to speed things up" for ONE person, okay, it may. But if ALL of the people who are getting together to help YOU want drops for THEMSELVES, too, then it's going to add to your time while your helping the people who helped you.
            Last edited by Lorilei Speedyfeetz; 07-16-2006, 01:12 PM.

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            • #36
              If you load the BC constantly, you should get a heartburn emote that teleports you to the PoT sick bay.

              The reward I would like to see is for someone that has completed all tradeskills to be able to make a 20 slot bag no trade. Or a gnome combobulator that does all tradeskill combines and fits collapsible in a bag.

              A rogue aug that changes based on the opponent it last struck.

              An apple borer arrow that can slice through a wall but pull some confused aggro.

              A bard song that makes a mob dance. sorry getting off topic. but these could all be tradeskilled. Or a song that calls rats to fight.

              There should be items in the game that only a few ultra obsessed people can obtain. The item defines them.

              Like a blow up wizzie quest. They get an un removeable ring that puts them at very low AC but gives them a large one shot DD that will probably kill them and the mob they are attacking. You could have a regular wizzie and blow up wizzies on raids.

              Some toons should fight better at night than in day.

              Preist classes should have a chance to reflect summons and stuns.

              Three mages in one group should be able to summon from anywhere, like in WoW.

              And last, sorry again for OT, If someone in EQ dings a trade at 300, someone in EQ2 should randomly suffer a death with the vision of the person dinging their trophy held up high in the light.

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              • #37
                I like Queletan idea of a hungry bar.

                I do not agree that BCC should be flag for no eating, because it is food.

                I hated the fact that I ate my BCC and since I had someone made it for me the first time around (before it went no drop) I am not stuck trying to raise baking to try and make it again.

                The hungry bar can help understand when you need to force feed yourself.

                I normally force-feed myself so that is not new to me, but if I forget or busy on a hard raid, I do eat my stat food.

                So out of all the suggestions, I would recommend the hungry bar or some type of bar that tells you how hungry you are. Just like your stomach growling when you are hungry or getting hungry.
                Fishing --> 200
                Brewing -> 287
                Baking --> 196

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                • #38
                  With Baking Mastery 3 and 5% mod what would be a safeish skill level to do this with?

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                  • #39
                    Originally posted by Rhynoe
                    With Baking Mastery 3 and 5% mod what would be a safeish skill level to do this with?
                    I may have been lucky, but I had no signifigant failures across 3 sandwiches with baking ~254 + 5% and mastery 3. I had been hoping to come out with two starting with combines for 3, so your mileage may vary.
                    Xodar - Tribunal server
                    Bhur Gcairde
                    Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

                    Comment


                    • #40
                      Ngreth set up the combine to be more a test of gathering all the rare components from all across the different zones instead of making them very high trivials that would be difficult to create.

                      The highest trivial is a couple subcombines at 255. There are a few more (including the final combine) at 250. The major component subcombines (the smaller challenge items) are at 200.

                      From there, I guess you could look at the calculater to find what the minimum skill for decent success rate would be.
                      Shawlweaver Sphynx on Cazic Thule
                      Master Artisan Aldier on Cazic Thule

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                      • #41
                        The highest trivial in the combines is 262, I believe (nest drake sausage). According to the calculator max success for 262 caps at 224 with mastery 3 and 5% mod.
                        Carlo Curiosus, Erudite Wizard, EM (MT)

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