KD drops 7 items normaly, 3 items items 4 spells and then he has, like all other mobs in the zone, a random "trash" drop for the 8th and i think a 9th. the meat was considered one of the trash drops before this change whent live, since the change whent live i belive that they (gms) just tacked on an 11th item that was the meat.
so i ask you, why are the mobs caped at only carrying around 8 items?? is it there inventory slots? and if so wouldnt it make a bit more sence that they would acualy "equip" the true items they would drop? IE KD with his spines, he would but them in is primary/secondary(if dual weilded and has 2) and peirce you, which he does when he has the daggers. but they still take up his "inventory" slots if this is the case. we have seen mutiples of 3 daggers + 4 spells + 1 gem and no meat. which wouldnt make sence if he was equiping his daggers like the melee damage says. This "should" allow him to drop 10 items in essnce, 2 daggeres equiped, 1 dagger inventoryed, 4 spells, 2 random "trash" drops for the mob/zone and then the meat.
but this is all a bit complcated and whats needed to fix the problem is simply move the meat drop up to the 8th droped item. so KD's loot table would look like: 3 items, 4 spells, sea dragon meat, 2 random "trash" drop. but mostlikly we would never see the random trash drop, unless the spells managed to not hit, which has been seen before.
so i ask you, why are the mobs caped at only carrying around 8 items?? is it there inventory slots? and if so wouldnt it make a bit more sence that they would acualy "equip" the true items they would drop? IE KD with his spines, he would but them in is primary/secondary(if dual weilded and has 2) and peirce you, which he does when he has the daggers. but they still take up his "inventory" slots if this is the case. we have seen mutiples of 3 daggers + 4 spells + 1 gem and no meat. which wouldnt make sence if he was equiping his daggers like the melee damage says. This "should" allow him to drop 10 items in essnce, 2 daggeres equiped, 1 dagger inventoryed, 4 spells, 2 random "trash" drops for the mob/zone and then the meat.
but this is all a bit complcated and whats needed to fix the problem is simply move the meat drop up to the 8th droped item. so KD's loot table would look like: 3 items, 4 spells, sea dragon meat, 2 random "trash" drop. but mostlikly we would never see the random trash drop, unless the spells managed to not hit, which has been seen before.
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