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Philter of the Wolf I - V. Why?

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  • Philter of the Wolf I - V. Why?

    Philter of the Wolf I = Spirit of Wolf
    1 x Birthwort Leaf 0.005pp
    2 x Drop of Wolf Blood 0.010pp
    1 x Fenugreek Leaf 0.005pp
    1 x Rough Potion Vial 0.262pp
    1 x Violet Tr-Tube Sap 0.262pp

    Yield 1 at cost of 0.544pp ea.

    Philter of the Wolf V = Spirit of Wolf
    1 x Birthwort 0.524pp
    1 x Dragonwart 2.099pp
    1 x Fenugreek 0.524pp
    2 x Measure of Wolfblood 1.256pp
    1 x Smooth Potion Vial 2.624pp

    Yield 1 at a cost of 7.027pp ea.

    Why the {heck} put in recipes for the same effect that cost 13 times more then the lvl 1 and don't yield 13 times more product?

    I can not figure out what the point was in making 5 lvls of the same thing, made with 5 different recipes, that cost more for each higher lvl? Why did alchemy have to be this screwed up? It has so many pointless recipes/components, and now even more rare mob drops to boot on some of our basic utility spells?

    Alchemy has turned into what Gunny Sgt. Highway would call a CLUSTERSMURF!
    Last edited by Maevenniia; 03-03-2006, 12:00 PM. Reason: a little soap to clean up the naughty word

  • #2
    It's not pointless, there's now a logical progression from level I to X for potions...the lower level potions have lower trivials and costs, so it will cost a new shammy less to skill up now that it did in the past.

    Also, if I am not mistaken, just like the heal and clarity potions, there are level restrictions so a level 1 newb can't use a level X potion.
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

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    • #3
      Well, for heal- and clarity-type potions, sure it makes some sense to scale them. A progression makes sense there.

      But for fixed effects like SoW, levitation, EB, etc., why make 10 different ones? The effect is usually the same regardless of level with just varying durations just like the spell.

      And others, like the damage shield potions, used to be quite handy to have and sold well but are now going to be a serious pain since they no longer scale themselves and will require much more trader space (something 8 more bank slots does not help)


      Has anyone tried the new Level I potions like these for duration on both a level 70 and level 1 toon? If they give max duration (36m?) to a higher level player, then there's no use whatsoever to have any higher versions except for skill, maybe.

      It's nice to have all the new recipes to expand skill-up possibilities, but it sure is going to play hell with shamans trying to figure out what to keep in stock for people.



      Comment


      • #4
        incase you havent forgotten Sow scales by level, (level/2) +25% or something like that, granted it caps pretty quick(55%) but it does scale and since the potions now have their own caster level there needs to be more potions in order for teh scaling to occur.

        I havent checked what is the cost of the higest level compared to the old ones if they are the same or less then there is no loss only gain for teh cheapness of the lower level potions. Now that said if they are more expensive then i would be upset.
        Last edited by sownow; 03-03-2006, 12:48 PM.

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        • #5
          Yes. The Speed increase is different across the scale of the potions

          And the "highest" is currently cheaper than the old potion by a small amount.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #6
            Ok, so SoW potions may not be a prime example since the speed does scale with level .. but what about the others?

            Levitate, Enduring Breath, Invis to Undead, etc.

            Do you float higher or breathe better or become more transparent to the undead by using the higher level potions? What is the difference here other than duration?


            Or .. is it just that the revamp was a global thing and there's no way now to keep the old functionality for ones like these? Surely not.



            Comment


            • #7
              Unless I missed something, there is only one level of the ones you mentioned

              Comment


              • #8
                I thought it was ngreth but i wasnt sure as i haent made any of those ... I leave those to lower level alchemists to make and sel LOL

                Comment


                • #9
                  New expansion anxieties ....

                  I've messed with some combines and seen new ones popping up in Bazaar. It does seem that those still come in just one "level" after all.

                  Ignore the gnome .. he's just still upset because there's still no coarse silk fix or tinkering mastery available.



                  Comment


                  • #10
                    I posted the effects in this previous thread. Sow speed scales with potion rank now.


                    Originally posted by Ngreth Thergn
                    Yes. The Speed increase is different across the scale of the potions

                    And the "highest" is currently cheaper than the old potion by a small amount.
                    No, the new one is more expensive.

                    old Blood of the Wolf: 5.25 pp
                    new Philter of the Wolf V: 6.8 pp

                    Comment


                    • #11
                      But don't for get that it is more effective.

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                      • #12
                        Originally posted by Wymp
                        Well, for heal- and clarity-type potions, sure it makes some sense to scale them. A progression makes sense there.

                        But for fixed effects like SoW, levitation, EB, etc., why make 10 different ones? The effect is usually the same regardless of level with just varying durations just like the spell.

                        And others, like the damage shield potions, used to be quite handy to have and sold well but are now going to be a serious pain since they no longer scale themselves and will require much more trader space (something 8 more bank slots does not help)


                        Has anyone tried the new Level I potions like these for duration on both a level 70 and level 1 toon? If they give max duration (36m?) to a higher level player, then there's no use whatsoever to have any higher versions except for skill, maybe.

                        It's nice to have all the new recipes to expand skill-up possibilities, but it sure is going to play hell with shamans trying to figure out what to keep in stock for people.
                        I can state that the Level 7 Spikeskin potion only lasts for ~8 minutes for my level 63 Paladin. It was also giving me a 21pt DS (+6 more for my shoulder Aug) while I was using it. When I get some spare time, I'll push my level 65 Cleric around a bit and have her try out the Level 10 Spikeskin potion. I would hazard a guess that it will give me a 30pt DS though.
                        Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                        Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                        Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                        Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                        • #13
                          Originally posted by Wutdaf
                          But don't for get that it is more effective.
                          SoW potions? More effective for lower level players, but same effect for everyone over level 50, at greater expense.

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                          • #14
                            Thank you for explaining the caster lvl and it's effects.

                            However, why is this not stated on the item descriptions so everyone can easily see and understand the new ranks? Does this also mean that a lvl 1 who uses a lvl IV potion will get the full effect/duration of a lvl 50 casting lvl? Or is the effect also scaled off the players lvl as well as the potions lvl?

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                            • #15
                              I agree it needs to show on all potions, like the PoK ones, right now many of the potions I have made do NOT show the levels required, that is really necessary.

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