Philter of the Wolf I = Spirit of Wolf
1 x Birthwort Leaf 0.005pp
2 x Drop of Wolf Blood 0.010pp
1 x Fenugreek Leaf 0.005pp
1 x Rough Potion Vial 0.262pp
1 x Violet Tr-Tube Sap 0.262pp
Yield 1 at cost of 0.544pp ea.
Philter of the Wolf V = Spirit of Wolf
1 x Birthwort 0.524pp
1 x Dragonwart 2.099pp
1 x Fenugreek 0.524pp
2 x Measure of Wolfblood 1.256pp
1 x Smooth Potion Vial 2.624pp
Yield 1 at a cost of 7.027pp ea.
Why the {heck} put in recipes for the same effect that cost 13 times more then the lvl 1 and don't yield 13 times more product?
I can not figure out what the point was in making 5 lvls of the same thing, made with 5 different recipes, that cost more for each higher lvl? Why did alchemy have to be this screwed up? It has so many pointless recipes/components, and now even more rare mob drops to boot on some of our basic utility spells?
Alchemy has turned into what Gunny Sgt. Highway would call a CLUSTERSMURF!
1 x Birthwort Leaf 0.005pp
2 x Drop of Wolf Blood 0.010pp
1 x Fenugreek Leaf 0.005pp
1 x Rough Potion Vial 0.262pp
1 x Violet Tr-Tube Sap 0.262pp
Yield 1 at cost of 0.544pp ea.
Philter of the Wolf V = Spirit of Wolf
1 x Birthwort 0.524pp
1 x Dragonwart 2.099pp
1 x Fenugreek 0.524pp
2 x Measure of Wolfblood 1.256pp
1 x Smooth Potion Vial 2.624pp
Yield 1 at a cost of 7.027pp ea.
Why the {heck} put in recipes for the same effect that cost 13 times more then the lvl 1 and don't yield 13 times more product?
I can not figure out what the point was in making 5 lvls of the same thing, made with 5 different recipes, that cost more for each higher lvl? Why did alchemy have to be this screwed up? It has so many pointless recipes/components, and now even more rare mob drops to boot on some of our basic utility spells?
Alchemy has turned into what Gunny Sgt. Highway would call a CLUSTERSMURF!

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