2. )They give Druids a UNIQUE ability that seperates them as a class, I'm rooting for non Kos to all animals in line with the manuals text, or SoW-line indoors self only, or unbreakable root. any of these would be fine OR Forage Mastery as an AA in archetype, most/all other classes have some form of mastery/class specific aa's 2 even have tradeskill masteries(enchanter/shaman)
At high 20's in DSP you can start on zelniaks, fearable animals, wolfs that are deadly at that level don't add, and neither do other zelniaks. Seen quad+ kiters get all the way through their thirties quickly wihout risk on this. One guy had a jaw dropping 20 or so zelniaks, but I don't know what level he was. hehe
At 40 you can stay there and do hoppers, also fearable animals...
Or go to Jaggedpine, and not worry about any adds at all, kill Griffons and Anacondas well into your 50's without worrying.
Did I mention you can Track, to beat me to HG's, you have decent dots, and still get my wizard ability to Port?

Oh, and in JP you can be foraging while soloing, and get plant shoots that can get you to 250 baking without sub combines (not that the griffon and anaconda meat can't do the same)
Color me jealous, hehehe, so envious I made a druid, but only level 13 so far.




Ngreth Thergn
but i would spend a few AA for that ability for oak bark and yew leaves alone 

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