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  • #91
    2. )They give Druids a UNIQUE ability that seperates them as a class, I'm rooting for non Kos to all animals in line with the manuals text, or SoW-line indoors self only, or unbreakable root. any of these would be fine OR Forage Mastery as an AA in archetype, most/all other classes have some form of mastery/class specific aa's 2 even have tradeskill masteries(enchanter/shaman)
    I don't want to start a class fight... but I can think of 2 zones, and 20 levels that I have been jealous of Druids because they don't get adds... and can solo way easier than my Wizard.

    At high 20's in DSP you can start on zelniaks, fearable animals, wolfs that are deadly at that level don't add, and neither do other zelniaks. Seen quad+ kiters get all the way through their thirties quickly wihout risk on this. One guy had a jaw dropping 20 or so zelniaks, but I don't know what level he was. hehe

    At 40 you can stay there and do hoppers, also fearable animals...

    Or go to Jaggedpine, and not worry about any adds at all, kill Griffons and Anacondas well into your 50's without worrying.

    Did I mention you can Track, to beat me to HG's, you have decent dots, and still get my wizard ability to Port?

    Oh, and in JP you can be foraging while soloing, and get plant shoots that can get you to 250 baking without sub combines (not that the griffon and anaconda meat can't do the same)

    Color me jealous, hehehe, so envious I made a druid, but only level 13 so far.

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    • #92
      While i was at work, i just remembered the one thing druids are better at than anyone else. . .

      Druids are hands-down, bar-none the best PLing class in the game. :P Sure it takes some planning to take advantage of, but if you have one friend or two accounts and the inclination to do so, so can have any "unique" class you want up to level 30 in under 24 hours /played.

      ALL Racial abilities become AA learnable: [. . .] and Tinkering
      Actually, all races start with this ability at 50, so you already have a lesser version of someone else's "unique" ability, just as Wood Elves, Iksar, and anyone who was to purchase this proposed AA would have a lesser version of your "unique" ability.
      Expect the rest to be added at the same time, they may be called "Ykeshan AA" or "Unnamed_Future_Expansion_01 AA" It follows the current pattern of giving the player base more options to keep them interested and paying. Someday, probably not *too* far down the road, people will begin to pop up who are level 65, have maxed out AA completely, and have explored the Plane of Time. SOE will either give them new content, or new options, or lose their business.
      Sister Railina
      You live and learn. Or you don't live long. --R.A.H.

      This comic turned me into a total fan-girl.

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      • #93
        Let me see if I've got this straight; Forage is a class-defining skill for Rangers and Druids and should, therefore, not be purchaseable as an AA skill by any other class. Is that correct?

        If so, how far are you willing to go with this idea? Until AA's came along Warriors were the only class that could score critical hits with melee weapons (making that a class-defining skill), would the Rangers be willing to give that up? If they were to take that AA away from just about every melee and hybrid class out there, would you be willing to bear the brunt of the anger from all of the people that lost it?

        What about critical spell hits? Since Wizards get these well before they can earn AA, would the Druids be willing to give them up in the name of maintaining class-defining skills?

        Just curious how much of this is really about class-defining skills and how much of it is about not wanting to share Forage.

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        • #94
          OH

          MY

          GOD!!!!


          Can Open....

          Worms

          EVERYWHERE!!!!!!


          *Runs for his life*

          Ubercyrus Forbeis
          Shaman of Clan X
          "Grace me Guide!" - Clan Forbeis Motto

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          • #95
            If so, how far are you willing to go with this idea? Until AA's came along Warriors were the only class that could score critical hits with melee weapons (making that a class-defining skill), would the Rangers be willing to give that up? If they were to take that AA away from just about every melee and hybrid class out there, would you be willing to bear the brunt of the anger from all of the people that lost it?

            What about critical spell hits? Since Wizards get these well before they can earn AA, would the Druids be willing to give them up in the name of maintaining class-defining skills?
            I'd (Druid) give them up, a one in 20 to one in thirty chance of me scoring a critical hit isn't that impressive to me. As for all of the melees being able to score critical hits via melee, that's in their melee archetype, first they are a melee, then they are a monk, but they have class specific abilities in their monk archetype, druids don't have a single unique in theirs(except for the enhanced root, which isn't really unique)

            I'm not debating the level 55 archetypes, those are root archetypes, druid = priest root = healing bonuses, monk = melee root = improved combat skills. fine I accept that, it's good logic. I'm talking about the lvl 59 druid class archetype. But why continue to make abilities available to all the classes, thus blurring the distinction further? when they haven't even made a specific class unique yet? See the lvl 59 druid archetype to see what I mean

            I've already stated I'm for across the board forage 50 skill with aa, provided the finish distinguishing the classes first.

            And so what if Druids are the best PLers in the game? Yay...ho hum...how does that help my class in any way, shape or form?

            Like I said before, this debate on Forage 50 as an AA is over,( I was the one arguing against it), you can have it, my request is for a unique ability for druids with the 59 archetypes, inline with the precedent that all other classes have unique abilities at the archetype level, perhaps something along the lines of Natural Affinity(makes it so no animal is KoS to you), or make our superior root fixed duration and unbreakable, or one I would never hold my breath for, self sow indoors(don't see it happening as we are outdoors oriented) or something that would really rock summon treant pet(outdoors only, fixed speed not sowable, casts druid spells, has exceptional hp and regen, decreased FR) or another cool one would be AoE Harmony of Nature, with sufficient radius to cover a few mobs

            Have forage and enjoy it, but atleast make druids a little different than the other non melee classes, each class has a distinguishing characteristic, so give druids one.
            Sebilrazen
            53 Druid
            Drinal

            250 Baker w/spoon
            200 on all others, save JC only 101

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            • #96
              Something to add to races that have foraging...

              If other people get foraging as an AA...

              Give the existing foraging CLASSES (races sorry.... maybee the AA just improves your racial) an ability to TRACK ground spawns.

              To me that is a reasonable extention of foraging... being able to find what is there more easilly.

              Level One. Pointed to the nearest ground spawn, refresh 10 minutes.

              Level Two. Locked onto the nearest Ground Spawn. Refresh 5 minutes

              Level Three. Get a list like tracking, choose your Ground Spawn, get locked on... Refresh 2.5 minutes

              Just an idea to fling out in the discussion.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
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              • #97
                Give the existing foraging CLASSES (races sorry.... maybee the AA just improves your racial) an ability to TRACK ground spawns.

                To me that is a reasonable extention of foraging... being able to find what is there more easilly.

                Level One. Pointed to the nearest ground spawn, refresh 10 minutes.

                Level Two. Locked onto the nearest Ground Spawn. Refresh 5 minutes

                Level Three. Get a list like tracking, choose your Ground Spawn, get locked on... Refresh 2.5 minutes
                I can't believe it....I love this idea, combine the two class abilities of rangers/druids and make it easier to find the ground spawns, this is brilliant...that would be a good way to incorporate this too, non targetable mobs show up on track(ie gourdhead, fallen froglok, etc.) so you'd just have the groundspawns that show up be trackable for dru/rangers

                or if it was a forage 'tracking' ability, would the refresh affect your standard forage reuse timer as well, It might be a good trade off, delayed reuse for a more desirable product returned?
                Sebilrazen
                53 Druid
                Drinal

                250 Baker w/spoon
                200 on all others, save JC only 101

                Comment


                • #98
                  I whole heartedly agree with the ability to have

                  "Racial" Aa's

                  Basically ass of the racial abilities would have 3 levels to them giving them bonus of 10 points to the skill (even those already having them would be able to up them)

                  so my de could get 30 forrage. Big whoop i tried forragging on an iksar mule and basically it was depressing. But the wood elf would get up to 80 from investing into it

                  It makes sense

                  Also some aa's would be improved vision (1 level only)

                  No vision upgrades to infravision
                  Infravision upgrades to ultravision
                  Ultravision upgrades to (ubervision?)

                  My de might not be able to sneak but you think he could at least attempt it (and fail miserably at it 90% of the time)


                  Even allow abilities like tracking. Sure it wouldn't get past visible sight but why my de see these huge footprints on the ground and think. Hmm something is ahead of me

                  Why cant my de pick an apple off a tree for food

                  It makes sense
                  Oberan Lifebringer
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                  • #99
                    Wow, that's a great idea Ngreth!

                    I know I'd put AA points in it to be able to find groundspawns easier instead of running around like a mad man looking to tiny bags on the ground.

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                    • my idea would be

                      when you successfully forage you are given a choice of items found. the higher your skill the more items found
                      you could click wich of the items you want

                      When you have a 100 foraging=max2
                      When you have a 175+ foraging=max3

                      I.E. when foraging in West commons

                      100 forager
                      Pod of water
                      Roots

                      175 forager
                      Pod of Water
                      Roots
                      Vegtables

                      Probably stupid but i would spend a few AA for that ability for oak bark and yew leaves alone

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                      • when you successfully forage you are given a choice of items found.
                        I was thinking of this earlier, but abandoned the idea for a couple reasons...

                        It isn't realistic that if you fight 3 things, you'd have to choose, and discard the rest...

                        Maybe make it so at 100 you start to have a chance of foraging 2 items with one forage, and at 200 a chance of getting 3.

                        Then if any AA is added to give other races/classes forage abilities, it will only get them to say 75 max, so they would never be nearly as effective as another.

                        Tracking groundspawn is a bit far fetched in my opinion... can you smell an acorn from 50 yards? Someone explain the logistics of 'sensing' a ground spawn. Tracking in theory is seeing the 'tracks' of the animal, and following them... but a groundspawn wouldn't have moved.

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                        • Maybe not so much tracking a forage as say your char taking a class in Botany and learning where stuff has a greater chance of appearing. Course, I guess that would end up in the game as "tracking forages". Those acorns do leave a unique trail when they roll
                          Retired -
                          Avelyna, 69 ranger
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                          • Originally posted by lonewylfe
                            Maybe not so much tracking a forage as say your char taking a class in Botany and learning where stuff has a greater chance of appearing. Course, I guess that would end up in the game as "tracking forages". Those acorns do leave a unique trail when they roll
                            If you can take a class in foraging, then where do we draw the limit?

                            Can I take a class in 2HS?
                            How about Lifetap? Harmtouch?
                            How about extending my charm from animals to everything?


                            It is quite unfair to let others take "classes" in my specialty.

                            After all, Maybe I could learn to backstab!
                            Or bash!
                            Maybe even summon an earth pet!

                            -------------------------------
                            My point is that classes have different abilities for a reason. Sure, in theory, you can learn to pick up an acorn off the ground. But letting Joe ShadowKnight do that is unfair to Bob Druid who can't even begin to try to feign death, even though he has seen monks do it time after time.


                            You do your thing, I do mine, and let's not intermix. EQ is not a game where you get a base character who you can pick and choose what skills he has from a giant list. Some classes have flexibility in how they are played, but you can not, and should not mix class ability.


                            -Lilosh
                            Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                            President and Founder of the Loudmouthed Sarcastic Halflings Society
                            Also, Smalltim

                            So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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                            • Bah.

                              The easy answer would be to let High Elves be Rangers or Druids, or to let Clerics of Tunare be able to forage. :P
                              Somnabulist Meisekimu
                              70 days of Coercive noctambulism (and 364 rude awakenings).

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                              • Forage as an earned side effect

                                I've got an idea. Now if someone else has already thought of this, pardon this comment, but I really can't bring myself to read 6 pages of conversation about forage.
                                So, there is a questable crown now. It takes a fair amount of effort to acquire (so would aa skills, unless you're an enchanter flagged for pot). It has: Illusion: Feir'dal. Note that this is not the same illusion that enchanters get at level 8. That's Illusion Wood Elf.
                                So, this illusion turns you into a wood elf and gives you ultravision. But what if it also gave you the default 50 forage that wood elves get? The large race illusions grant the "slam" ability. Just a thought, and I think we all know that for them to add a new aa skill, they'll come up with another lame excuse for an expansion to sell it to us in.

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