Whoa...came up with an <f><u>awesome</u></f> idea...or not you can decide
Since we all agree that most of the people who want this ability are tradeskillers...
I will admit it does suck buying acorns...and i'm a druid so it must really suck for those halflings who don't get forage....
How about this:
Forage is created as a General Archetype ability, but unlike the other generals it will have 2 prerequisites, being that you couldn't select it as an aa untill:
1. You have spent a minimum of 6aa on tanaan crafting mastery, to prove you're a diehard tradeskiller
2. You must have 3 tradeskills at 201 or higher
you could train 2 ranks in the ability each rank costing 2 aa and granting a skill of 25
(this would be cumulative with iksar/we/bard)
to compensate druids/rangers a new aa would be added to the corresponding archetype
Forage Mastery aa(don't like name? suggest a better one)
would cost 3 points per rank, have 2 ranks
first rank would increase odds of zone specific forage by 25%
second would increase to 49%
That way non/racial foragers would have a shot at the tradeskill items, and druids/rangers would still excel at a class defining ability
what do you think?
Since we all agree that most of the people who want this ability are tradeskillers...
I will admit it does suck buying acorns...and i'm a druid so it must really suck for those halflings who don't get forage....
How about this:
Forage is created as a General Archetype ability, but unlike the other generals it will have 2 prerequisites, being that you couldn't select it as an aa untill:
1. You have spent a minimum of 6aa on tanaan crafting mastery, to prove you're a diehard tradeskiller
2. You must have 3 tradeskills at 201 or higher
you could train 2 ranks in the ability each rank costing 2 aa and granting a skill of 25
(this would be cumulative with iksar/we/bard)
to compensate druids/rangers a new aa would be added to the corresponding archetype
Forage Mastery aa(don't like name? suggest a better one)
would cost 3 points per rank, have 2 ranks
first rank would increase odds of zone specific forage by 25%
second would increase to 49%
That way non/racial foragers would have a shot at the tradeskill items, and druids/rangers would still excel at a class defining ability
what do you think?




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