Originally posted by Maevenniia
It's not so much that it isn't roleplay-correct (RC instead of PC, lol), but that it isnt immersive.
Giving Newbie_1,568,233 a skill of 200 in Sense Heading isn't going to teach him how to open bags or doors, buy from merchants, etc.
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It's not so much that it isn't roleplay-correct (RC instead of PC, lol), but that it isnt immersive.
Giving Newbie_1,568,233 a skill of 200 in Sense Heading isn't going to teach him how to open bags or doors, buy from merchants, etc.
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That is my gripe; they haven't enhanced gameplay and at the moment they seem to be diluting it. I've stated already that there are a number of changes to the low-end game that were direly needed; it isn't a point of "I had a rough time and everyone else has too." However, taking content away from the game doesn't make sense to me. Having it go up 5-10 points every level would take away the tedium and yet keep the "world" sensible (although looking at it from a point of view of "we've handed everyone a compass as a starting gift" is an interesting take).
I don't think the point is "this is the worth thing they've ever done" (I'm a bard, remember? I can give you a personal list *grin*) but that it is starting to feel like someone has lost site of the low-end game (in terms of story/immersiveness/achievement) and changed the emphasis to the "high end" game only whereas to me the low end should be full of it's own types of reward/accomplishment.
Don't get me wrong, I'm not saying it's happening across the board. The newbie quests were a great addition and although they are very hard for the level of reward, I have seen new players get totally focused on getting all their armor (before they realise there is better out there for less effort) and have a great time doing it. If the armor were improved or the drop rate increased, I would see that as a good thing: it is increasing motivation in terms of actual content and maintaining the game achievements at the low end (which isn't just levelling, it's getting skills up and doing quests and having reasons to end up in new places). I am simply disturbed by what appears to be a trend of diluting this.
-Fay
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