Inc lengthy rebuttal...
This alone should justify LDoN. If it doesn't, you should perhaps re-evaluate why you play this game.
You had fun and got experience. Oh the horror!!!
Gaining levels is not a goal? If you want to go see other content, do it. Nobody holds a gun to your head and forces you into LDoN.
The essential flaw with this line of thought is that if you are gaining XP outside of LDoN, then when you are doing adventures, you'll be higher level and get more points. The spells that you complain so vociferously about are totally and completely useless outside of LDoN (and not much better inside), so if you aren't spending time on adventures, then not having these spells is not exactly a crushing blow to your time in the game.
Assuming you are speaking of a 60+ adventure, the only time I've gotten less than 200pp on a split was from a Miragul adventure, where most of the critters were animals and had nothing. So far my top was a Takish where the split was 385pp each. Make sure your ML's aren't ripping you off.
Mini-nameds don't spawn every time, but you can usually count on 1-2 in each adventure zone. Bring a tracker or buy some stalking probes to send out and search for them. Don't rely on the maps to show you where they are, the spawn on them is highly randomized.
This relies on the VERY VERY VERY flawed idea that chests in LDoN are valuable.
Want to get around having to save up points for the level 14 trap removal spells? Easy...DO NOT BUY THEM AT ALL. They are worthless. So are the level 34 ones. Chests do nothing but cause adventures to fail. They certainly have no loot worth caring about. Spend 17pp for the component to a trap removal spell which will probably fail anyway, on (if I'm very lucky) 10pp worth of loot? No thanks.
A huge help to those poor level 30s whose cause you are championing, to be sure.
I would suggest your motivation for being in LDoN is faulty. Play to beat the adventures, but don't obsess over how many points you earn. Since it isn't all that many to begin with, it shouldn't matter too much whether you get them or not.
Don't think about the boxes even then. They aren't worth it. Leaving aside the reasons listed above, the 3 different kinds of traps ensure that even if you have your spells, you won't be able to open all of them. At 65, these chests are distinctly unpleasant when the trap goes off (which it does, 90% of the time). 400 hp/tick DoTs, 700 DD with 4 slot debuff, 900 DD, Max drunk...the instruction during adventures in my group is that nobody is ever to touch those things.
Lastly, adventure points are not all that you get out of adventures.
1) They are a lot more fun than XP grinding.
2) Money.
3) XP.
4) Wearable item drops.
5) Tradeskill drops.
6) Adventure points.
That's a heady collection of stuff.
The points awarded might stand for some tweaking, but any point is a valuable one, either through buying power or theme faction to buy something later on.
Don't get me wrong, the crawls that I have been on have been fun.
if I fail on a dungeon, which I have failed 5 so far, I am getting experience and no points.
So, I then have to go and do more adventures, meaning more time spent in the dungeons and not getting goals met and other content seen.
Any normal player would want to experience some of the other zones in EQ, do his epic quest, do some raids, buy some items with type 3 slots, etc., and would probably fail a few adventures. So he'd end up with far fewer LDoN points.
Sil - 245 pp in a 45 min adventure? I don't think I've ever pulled in that much even staying in the dungeon the full 2 hours.
And for those who bring up item drops - I can honestly say that I haven't seen a single one since the first day
The spells should have been vendored,as without them 1/2 of the objects in LDoN can't be touched.
Want to get around having to save up points for the level 14 trap removal spells? Easy...DO NOT BUY THEM AT ALL. They are worthless. So are the level 34 ones. Chests do nothing but cause adventures to fail. They certainly have no loot worth caring about. Spend 17pp for the component to a trap removal spell which will probably fail anyway, on (if I'm very lucky) 10pp worth of loot? No thanks.
Boots of Flowing Slime. FT III ...required level of 51
That is what people are there for. Not to go from level to level. They want the points.
But having to complete 60 adventures before you can even think about those boxes,
Lastly, adventure points are not all that you get out of adventures.
1) They are a lot more fun than XP grinding.
2) Money.
3) XP.
4) Wearable item drops.
5) Tradeskill drops.
6) Adventure points.
That's a heady collection of stuff.
The points awarded might stand for some tweaking, but any point is a valuable one, either through buying power or theme faction to buy something later on.
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