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  • #61
    Well, you wouldn't have to add code to break down an item, so much as make new recipes similar to how you can break apart a large brick to get small bricks, and break down small bricks to get pieces etc.

    Just add recipes that would take a velium breastplate with a hammer in a forge to make 2 bricks of velium or whatever.

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    • #62
      Originally posted by Danzell View Post
      Well, you wouldn't have to add code to break down an item, so much as make new recipes similar to how you can break apart a large brick to get small bricks, and break down small bricks to get pieces etc.

      Just add recipes that would take a velium breastplate with a hammer in a forge to make 2 bricks of velium or whatever.
      That would be cool. Maybe add recipes similar to that for the new smithing/tailoring tiers with no final item. Make it so that if I combine 2 of the unusable template with my "Leet Hammer/Needle of Unmaking", I get the consumed components (filament, silk, treating chemicals, template pattern) back. Would mean less worthless final products. Could add it as an AA that summoned a Temporary No Trade "Leet Hammer/Needle of Unmaking", or make it a quested item (for the love of all things wonderful, not one that requires high level/top guild).
      Woot!! Master Artisan as of 1-19-08

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      • #63
        Originally posted by melkorr View Post
        Um.. no.

        That would give anyone with AAs to burn access to make any cultural they wanted.

        As to sending tells to enchanters, I did a /ooc in PoK last week, asking someone to enchant 120 platinum bars (15 alts, 8 slots). Got a tell in under 5 minutes, someone enchanted them all for a 5k fee. Just because you're not in a guild with lots of enchanters doesn't mean there aren't ones out there that will help you.
        you would still have to be max skill for the combines, so not just "anyone with aa to burn" could do this
        Master Artisan Deviator - 80 Shaman - Whit`s End - Erollisi Marr Server
        Alchemy 300(345) - Baking 300(345) - Blacksmithing 300(345) - Brewing 300(345)
        Fletching 300(345) - Jewelry Making 300(345) - Pottery 300(345) - Tailoring 300(345)

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        • #64
          I like many of the idea's posted so far personally. And remember this is a wish list, don't worry about the coders, they get paid to code. After all where does are monthly fee's go?

          I would like to see an AA that increases one skill above 300, mabye to 350, like the days before AA's and you could only get one skill above 200.

          A regeant conservation AA for Tradeskills would be nice also, say 5, 10, 15% chance to not "use" one random component in a combine. Would have to limit the chance to just one piece for balancing issue's i would think (but ill take more than one piece).

          I like the idea of an expendable AA that would increase your chance at the next combine at 100%. So if you chances are 70% success rate and you burn the AA, your next combine would have 77% chance (Did I do the math correct? 70 * 100% = 7 so 70 {base} + 7 {bonus} = 77) Well if I did do the math incorrectly you see the theory.

          Mabye an expendable AA to reset one of your skills to 200? I know this wouldn't be a highly used AA but I know many people who had to burn an AA so they could get their smithing above 200 cause when they where level 20 they raised their Fletching to 202+ and couldn't get anything else above 200 cause of this restricion . Again not a huge one but (And make the AA burnable at level 20)...

          Increased skill in Salvage, mabye make its specialized (Tailoring, Smithing, Baking, ect...) with increased chance of 1,3, and 5%. Or the reverse and on a successful combine you randomly get one of the pieces in the combine back, showing how you have mastered not using all the material in one attempt.

          I like the one with the Familiar, with either a Halfling or Ogre following you around saying random suff about your tradeskill ability. The actual familiar would grant a random -5% / +5% skill (Similiar to the trophy's) chance to random people in its aura, summon water for you (thats combinable), increase your skill up chance negetively/positively (The chance to actually get a skill up). Similiar to the Jester and how you don't know if he's going to help you or hurt you. That kind of premise.

          Mabye an AA to make Cutural but the limit would have to be Intricate as I see too many people selling Elaborate in bazaar still. And this would have to be smithing/tailoring and then further restrict on Race. So if you bought the AA it would be Smithing/Human or Tailoring/Highelf. Would probally have to do some kind of flag or key ring and/or put a NPC in PoK who could tell you what Cultural/Race you have unlocked. But a limit would have to be made to be able to only make Intricate or lower because the market for elaborate is still there.

          I'm not original but these are some of the things that I noticed that I liked and thought they bore repeating.
          What is all the fuss about? So I forgot to pick you up at work...I just gained a level !!! -Favorite last words as I sleep on the couch

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          • #65
            I know several people are excited about an AA to be able to do combines restricted by race or class, but I have to put in my vote against this. I would like to keep the differentiation between classes and races, it's hard enough doing that as it is with everyone crying about which class is out parsing all the others this week. Also, I wouldn't want to see 2-3 full-time tradeskillers dominating the armor market across all cultures just because they had the AA to burn. The lore wouldn't really make sense either, I can't picture a wood elf doing very well trying to make dark elf armor. Or a barb making gnome suits.

            Keep em separate, if you want to make troll armor, roll a troll and start skilling up.
            Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
            Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
            Celestial Navigators, Maelin Starpyre

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            • #66
              If a Halfling is producing armor a Vah Shir can wear, its not cultural armor. There have been player-made armor lines throughout the expansions that were not race restricted. A short person with fuzzy feet and excess AA's does not a Vah Shir make. So, if the cultural system is to be scrapped, then scrap it. Lose all diety restrictions also while we're at it, too.

              I want no part of spending AA's in order to simply bypass the character creation screen.

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              • #67
                I would like to see an AA that allowed you to unattune items to you and let them be used for tribute. Dont make it so they can be sold but alteast tributable so not a total loss. Make differnet ranks and the last rank allows you to target a person who has item on their cursor to unattune it also for them to tribute.

                Also an AA that allows you to type in name of mob/npc you are tracking so a message pops up like enmote to tell you one is in range. This can alos be one for foraging also that you can set to drop or delete items not on list so you dont fill up.

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                • #68
                  Based on current thought that has been expressed from above, my desires lie more along the lines of improving the general ease of tradeskilling.

                  Enshrinement -
                  Allows you to set up any forge as a cultural forge. Special components? If so, perhaps increased ranks could reduce this to unneeded.
                  The Master's Assistant -
                  Any no-fail by skill level combine could be combined in multiples. Rank 1 - 5 combines, Rank 2 - 10 combines, Rank 3 - 20 combines. You must have all needed materials in inventory when you hit the AA or it fails to work. Different hotbutton for each rank. 5 second timer reset. This would still be faster than doing them 1 at a time, and if you build the buttons into the combine containers instead of making them AA hotbuttons, you limit unattended combining.
                  Focus of the Professional - 7 ranks
                  Each rank binds your trophy's percentage skill improvement to your soul, such that you get an increase in trivialization no-fails. Rank 1 will bind a level 1 trophy, Rank 7 a level 7 trophy... each must be bought in succession. This would improve the trivialization to 145 when all ranks are purchased. You must still have your trophy equiped to gain it's benifit with these AAs. Having rank 7 of this with a level 1 trophy still only gives a rank 1 binding.
                  Enhanced Salvage - 3 ranks
                  Improves your chance of salvaging items after a failed combine.
                  Deft Salvaging - 3 ranks
                  Any time you salvage at least 1 item from a failed combine you stand a new chance to salvage all the items for this combine. Additional ranks improve the chance of completely salvaging all components. (this should be very small even at rank 3, maybe 1% at rank 3) (this only checks once per combine, so multiple normal salvages on a combine will not fire this multiple times, also if this fails you still get the original salvage(s))
                  Bound Assistant -
                  This AA sets up a special relationship between a character and one other character on the same account. This AA would make available a new container slot in the purchasing character's inventory. That character will receive a token that is attunable and can be placed in that slot. Upon logging in another toon on the same account, that other character may remove the token, once equipped however, it dissappears and becomes soul-bound to that character. These 2 characters may now exchange otherwise no-trade tradeskill flagged items between each other. Thus allowing a tradeskiller a means of storing patterns, etc.
                  Just thoughts.

                  Cheers!
                  Mouse breaking crew --

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                  • #69
                    Originally posted by Tobynn View Post
                    If a Halfling is producing armor a Vah Shir can wear, its not cultural armor. There have been player-made armor lines throughout the expansions that were not race restricted. A short person with fuzzy feet and excess AA's does not a Vah Shir make. So, if the cultural system is to be scrapped, then scrap it. Lose all diety restrictions also while we're at it, too.

                    I want no part of spending AA's in order to simply bypass the character creation screen.
                    Thats why I only suggested to intricate. Most Intricate sells between 200-1k on average (Really depends on race) but the reason/theory behind this is so you DON"T have to re-roll. I've met plenty of tradeskillers who have re-rolled to make another classes cultural armour. Heck I see trader bots in bazaar who carry a full line of iksar, darkelf, and human eleborate on Prexus at least once a week. And I'm suggesting restricting it to intricate so mabye this will alleviate the hard to find cultural. I.E before the revamp the extreme rarity of Half-Elf and High Elf to name a few. It's only a suggestion, which was the theme of the beginning post. People who are extreme addicts will always become part of the 2100 club or what ever it's up to now.

                    But I'm glad you put in your opinion, just don't want people to think I want it so we hurt another tradeskiller. I think rolling a new toon just to do "X" is dumb. I created a shammy just so I could do Alchemy, but everytime I see him I get disgusted that I have to equip him, level him, then get AA's so that when I do those 300+ Triv's, if I do fail I will get some of my material back.

                    Hmmm....I think I went off in a rant.

                    Well I respect everyone's opinion and glad you posted your feedback
                    What is all the fuss about? So I forgot to pick you up at work...I just gained a level !!! -Favorite last words as I sleep on the couch

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                    • #70
                      Originally posted by Tobynn View Post
                      I want no part of spending AA's in order to simply bypass the character creation screen.
                      THAT is an AA I would buy in a heartbeat. I'd love to be able to double click on an icon on my desktop, enter a username, password, server, and character name, then have it actually log all the way in.

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                      • #71
                        Originally posted by Leana View Post
                        Originally posted by Ngreth Thergn View Post
                        Quote:
                        Originally Posted by Veril
                        Determined to Succeed

                        the next tradeskill combine you attempt treats your skill as if it were 100pts higher.

                        usable 1/day.
                        cost 10AA

                        reasonable.
                        Are you sure? You complained about the impact that tradeskill mastery has on your ability to implement tradeskills. I would think that someone being able to increase their max AAs by 100 would have a similar, if not bigger impact to that. I took a gander at the tradeskill quest, and assuming that the player was at the minimum level to make the combines, 250, I could only raise the skill by 50 in the calculator. That reduced the chance of failure from approximately 40% to approximately 12-13%. +100 would virutally eliminate the possibility of failure for one combine. Do you really want that?
                        well. #1 this is temporary, not permanent like the mastery skills.
                        #2 100 skill does not make a huge difference, like reducing the chance by 50% permanently does.
                        #3 many of the things limited by level would not take this temp level. This would be equivalent to a tradeskill mod item where it is only to help you make a few combines.

                        I like it better if it is a temporary thing and not a "every combine all the time" thing. 100 May be too much though
                        Last edited by Maevenniia; 02-04-2008, 10:06 AM. Reason: fixed quote tag
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

                        Comment


                        • #72
                          Originally posted by Neebat View Post
                          It would be neat if you could make some AA's as alternatives to the Veteran's AAs, but with tradeskill effects, on the same timer and rewarded on the same basis.

                          Lesson of the 300 (double skillups for 20 combines)
                          Expedient Salvage (100% salvage fire on the next failure within 15 minutes)
                          Deftness of the Faithful (+50 in each tradeskill for 10 combines)
                          Denmum Jester (gives you two chances to succeed on your next combine, but if you fail, a female halfling with a rolling pin follows you around for 30 minutes mocking you.)
                          I like the first
                          so so on the second
                          the third is interesting
                          heh
                          Originally posted by gnomereaper View Post
                          Familiars- Follows you around, bestowing x amount of hp or mana/end based on the amount of your total skill in the basic 7. Sort of like a LoN Naggy. Something like a quested line to enabling learning how to summons one.
                          Interesting idea.
                          Originally posted by Maevenniia View Post
                          I don't care how much coding it takes, to retrofit every mob in the game, but I want an AA that will give basic info on the mob, and give better info with additional ranks.

                          ex: Identify Monster

                          rank 1 ...returns LEVEL, ie: "This "a_minotaur_miner" is level 70."

                          rank 2 ...returns BODY type, ie: Humanoid, Plant, Animal, Summoned, Golem, Vampire, etc. "This "a_gust_of_wind" is a Summoned Creature.


                          rank 3 ...returns CLASS type, if applicable, ie: Wizard, Shaman, Warrior, "this NPC has no class" (hehe), etc

                          rank 4 ...returns info about mob's vulnerabilities, ie: "you have detected that this "a_giant_rat" is especially vulnerable to Piercing Attacks and Fire Spells."

                          rank 5 ...returns info about a mob's immunities, ie: "you have detected that this "a_frost_giant" is immune to Charm and especially resistant to Cold Spells"

                          maybe also - rank 6? returns info about any special aaatcks or spells an NPC has in its bag of tricks?


                          I think it's about time we get something like this, it would help us to determine what spells/weapons to use, and on a tradeskill note, whethere the NPC is likely to drop certain types of tradeskill components (ore, silk, pelts, research pages & powders....)

                          exception: NAMED RAID TARGETS could be made immune to all or some of the ranks of this AA, so that raid events would not be trivialized

                          EDITED TO ADD:

                          Who should get this AA?

                          Rogues, Rangers and Wizards.

                          My reasoning: Rogues are the scouts of the Melee classes, Rangers are teh Scouts of the Hybrid classes, and I believe Wizards...given that all we do is DPS and have no alternate roles other than glorified taxis, should become teh "scouts" of the Caster classes....(and to that end Wizards should also get a fixed duration Eye (beholder graphic) of no less than 3, preferably 5 minutes) that would allow us to "scout ahead" (fixed duration, because Random durations are a pain in the posterior.)
                          1,2,3,5 are doable, and it is an interesting idea, though not necessarilly a tradeskill idea. This may be best to stick on the EQ forums in Nodyin;s thread.
                          4 is a more "nebulous" thing
                          Originally posted by gnomereaper View Post
                          Expendible AAs: Fueld by tradeskills combining the consumable glyph mechanics. For example:

                          Wall of Junk: Use scrap metal and shield yourself from X amount of rounds or damage (rune).
                          I could see this being a mix. Still need the AA' points, but are cheaper because you also need an expendable tradeskill component to balance it out.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #73
                            Originally posted by Danzell View Post
                            Been reading through these, and have thought up a few AA's that I wouldn't mind having, specifically aimed at fixing frustrations that I've had:

                            1: an AA that would decrease the reuse timer on trivial combonations. (so instead of having to wait 2 seconds inbetween trivial combines, it's lowered to 1 second or 1.5 seconds)
                            I am not sure of the reason for the timer. But I am reasonably OK with this though I might also limit how trivial it much be ( > 100 trivial maybe ...)
                            Originally posted by Danzell View Post
                            2: not specifically an AA, but some way to hotkey the "Combine" button.
                            Yeah. I should look into this.
                            Originally posted by Danzell View Post
                            3: an AA that would allow you to repeat your last combine multiple times, assuming you have the items available for 5 more combines. Note again, this would be for trivial combines.
                            again i might want to limit this to more than just "barely" trivial, but more than trivial.


                            Originally posted by Leighah View Post
                            Sorry if I missed this, but has anyone suggested a "specialized" salvage? Where you can take an item and break it town to its base components. Rather than make something new, it would be nice to take stuff apart and use the "spare parts" on your next creation.

                            I like this because after you wear an item, or, after makign 50000 of them, you can't do anything much with it. You often can't vendor it, and selling it in the bazaar or to a mule is worth less than the components and effort put into making the item. Even a chance to get back some of the items used in making them, or in cases of dropped/attuned armor, an ore or some such, I feel would be nice.
                            My dislike for this is not so much teh scads of tons of exta work for me... (gargatuan amount of work... could take me months to do the work for it)
                            is the fact that I do not want "infinite" combines during the skillup process. If this was againa as some of the above, limited to trivial items... sure. but I expect people want this instead for the really hard really expensive stuff that is not likely to become trivial.
                            Originally posted by AbyssalMage View Post
                            I like many of the idea's posted so far personally. And remember this is a wish list, don't worry about the coders, they get paid to code. After all where does are monthly fee's go?
                            jsut takes longer to get code resources
                            Originally posted by AbyssalMage View Post
                            I would like to see an AA that increases one skill above 300, mabye to 350, like the days before AA's and you could only get one skill above 200.
                            I am more likely to jsut open up the skill. But it is posible
                            Originally posted by AbyssalMage View Post
                            A regeant conservation AA for Tradeskills would be nice also, say 5, 10, 15% chance to not "use" one random component in a combine. Would have to limit the chance to just one piece for balancing issue's i would think (but ill take more than one piece).
                            not to smash you in your shyness, but it is still not an Idea I like.
                            Originally posted by AbyssalMage View Post
                            Increased skill in Salvage, mabye make its specialized (Tailoring, Smithing, Baking, ect...) with increased chance of 1,3, and 5%. Or the reverse and on a successful combine you randomly get one of the pieces in the combine back, showing how you have mastered not using all the material in one attempt.
                            I do not think it is a horrible idea to increase salvage some. Again I do not want to recover components on a success without makjor changes to tradeskills
                            Originally posted by AbyssalMage View Post
                            I like the one with the Familiar, with either a Halfling or Ogre following you around saying random suff about your tradeskill ability. The actual familiar would grant a random -5% / +5% skill (Similiar to the trophy's) chance to random people in its aura, summon water for you (thats combinable), increase your skill up chance negetively/positively (The chance to actually get a skill up). Similiar to the Jester and how you don't know if he's going to help you or hurt you. That kind of premise.
                            cool idea Not sure about it, but cool


                            Originally posted by Sharrien View Post
                            I know several people are excited about an AA to be able to do combines restricted by race or class, but I have to put in my vote against this. I would like to keep the differentiation between classes and races, it's hard enough doing that as it is with everyone crying about which class is out parsing all the others this week. Also, I wouldn't want to see 2-3 full-time tradeskillers dominating the armor market across all cultures just because they had the AA to burn. The lore wouldn't really make sense either, I can't picture a wood elf doing very well trying to make dark elf armor. Or a barb making gnome suits.

                            Keep em separate, if you want to make troll armor, roll a troll and start skilling up.
                            In general I agree with this. (may not this exact wording...)
                            I am not a fan of an AA to allow either another culture, nor another skill.
                            Originally posted by EloMist View Post
                            Based on current thought that has been expressed from above, my desires lie more along the lines of improving the general ease of tradeskilling.

                            Enshrinement -
                            Allows you to set up any forge as a cultural forge. Special components? If so, perhaps increased ranks could reduce this to unneeded.
                            hrm. Intersting idea, with components... but may not be reasonable code wise (there is getting code changes then there is getting code changes! )
                            Originally posted by EloMist View Post
                            The Master's Assistant -
                            Any no-fail by skill level combine could be combined in multiples. Rank 1 - 5 combines, Rank 2 - 10 combines, Rank 3 - 20 combines. You must have all needed materials in inventory when you hit the AA or it fails to work. Different hotbutton for each rank. 5 second timer reset. This would still be faster than doing them 1 at a time, and if you build the buttons into the combine containers instead of making them AA hotbuttons, you limit unattended combining.
                            I am watrming to the general idea of this, if not these specifics.
                            Originally posted by EloMist View Post
                            Focus of the Professional - 7 ranks
                            Each rank binds your trophy's percentage skill improvement to your soul, such that you get an increase in trivialization no-fails. Rank 1 will bind a level 1 trophy, Rank 7 a level 7 trophy... each must be bought in succession. This would improve the trivialization to 145 when all ranks are purchased. You must still have your trophy equiped to gain it's benifit with these AAs. Having rank 7 of this with a level 1 trophy still only gives a rank 1 binding.
                            interesting twist ont his idea.
                            Originally posted by EloMist View Post
                            Enhanced Salvage - 3 ranks
                            Improves your chance of salvaging items after a failed combine.
                            Deft Salvaging - 3 ranks
                            Any time you salvage at least 1 item from a failed combine you stand a new chance to salvage all the items for this combine. Additional ranks improve the chance of completely salvaging all components. (this should be very small even at rank 3, maybe 1% at rank 3) (this only checks once per combine, so multiple normal salvages on a combine will not fire this multiple times, also if this fails you still get the original salvage(s))
                            interesting.
                            Originally posted by EloMist View Post
                            Bound Assistant -
                            This AA sets up a special relationship between a character and one other character on the same account. This AA would make available a new container slot in the purchasing character's inventory. That character will receive a token that is attunable and can be placed in that slot. Upon logging in another toon on the same account, that other character may remove the token, once equipped however, it dissappears and becomes soul-bound to that character. These 2 characters may now exchange otherwise no-trade tradeskill flagged items between each other. Thus allowing a tradeskiller a means of storing patterns, etc.
                            Interesting idea, may be anoter one that is too large of a code change.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

                            Comment


                            • #74
                              Originally posted by Ngreth Thergn View Post
                              I like the first
                              so so on the second
                              the third is interesting
                              heh

                              Interesting idea.
                              Cool ideas involving familiars with various benefits. Should any of these be looked at seriously, please take pity on your pet class tradeskillers and fix the conflicts between our mains pets and calling any familiars.
                              Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
                              Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
                              Celestial Navigators, Maelin Starpyre

                              Comment


                              • #75
                                It seems to me, if I'm remembering correctly, that when armor was made for people irl, that it had to be custom made. If it wasn't you risked dangerous gaps, and all kinds of other bad things.

                                Thankfully, in EQ, you can loot or buy a shiney new BP and it fits beautifly and all the stats are there. You don't need to take it to a blacksmith to get it tweaked to fit you or anything else.

                                So, back to my original idea, with the addition of someone elses (whom I forgot to quote), I can understand why the Ogre in Charge doesn't want people making infinite pieces of armor to tear apart and remake for skill up. (though perhaps some version of non usable armor would be good for this, a lot like those single use clicky spells casters make for research skill up.) I can also see where he wouldn't want people tearing apart old GM armor, or the nice new stuff and remaking it for someone else after they tired of it.

                                I can't come up with a great remedy for that. So I'll try and incorporate it into a new idea. Since what I'd really like to see, is that old gear that is upgraded, no longer usable and can't be passed on to anyone else be made useful, even if just for tribute. Perhaps some sort of flagging that makes it no drop/notrade/no-anything-but-tributable?

                                Or how about since the new cultural combines have such a terrible fail rate, and I've seen people spend millions on one BP only to have someone fail on it 4-5 times with max everything, give them a little something back for their frustration and loss of pp, components, time?

                                My idea is simply to create on failure a piece of "faulty moonglade armor". It clearly has some defects that made it completely unusable, hense the "fail" and it's now a large lump of something! Instead of the whole pile "vanishing" on fail, assuming Salvage doesn't save anything other than a smithy hammer, let it save the big steaming lump of failure. The "Faulty Moonglade (or other) armor can be scraped off the anvil and tributed for a large sum consummerate with the "price" it could go for, within reason of course. So- GM armor that fails, or is broken down, or changed from "Attuned" to "Tribute only" can be tributed for 30k (perhaps higher) and the "faulty elegant moonglade" could be tributed for far more?

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