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Complete Tradeskill Guide 6.1 (Serverwide Drop Edition) / Last Update 1/2023

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  • Drazzminius
    replied
    Originally posted by Xerius View Post
    I am not certain how to maintain this page, as someone has asked a question in another thread that would be answered by this guide, but since this guide had slipped off the page due to the time it was last posted to, it was not available for his reference.
    By replying to this post, you answered your own question.

    If we can get it stickied, that would be even better.

    Leave a comment:


  • Xerius
    replied
    I am not certain how to maintain this page, as someone has asked a question in another thread that would be answered by this guide, but since this guide had slipped off the page due to the time it was last posted to, it was not available for his reference.

    Leave a comment:


  • Nimb
    replied
    add Chronal Resonance Dust to the alternative JC skill up path.

    I would also change the Dwerium/Palladium jewelry alternative skill up paths to include actual Dwerium and Palladium Jewelry with the actual jewelry. It's a much cheaper alternative when you can sell your jewelry to the public for plat. Just requires an enchanter

    Leave a comment:


  • Xerius
    replied
    It had been noted before, but only in passing, that for pure melee, there are no Research tomes able to be made between 171 trivial and 298. As such, it might be of use to modify the non caster Research section of the guide to indicate that instead of doing tomes with a 262 trivial, as they do not exist for pure melee, that one simply goes to the 298 trivial tomes for skill up. These are Rogue and Warrior only, since the higher trivial Monk tome has a 299 trivial and the higher trivial Berserker tome is 300. I am not certain whether those two higher trivial tomes are worth adding to the list, as they are a path to 300, inch by inch.

    If you wanted to level a trophy after that point, the next tome up the line sits at 331 trivial.

    Hybrid have a 262 trivial tome they can practice on, after that jumping to a 292, as per the existing guide entry.

    On the other hand though, the Research section of the guide is becoming rather sizeable with special conditions already. Do we wish to confuse matters further by adding another route simply because four of the sixteen classes cannot use the guide precisely as it stands?

    Leave a comment:


  • Rembinu
    replied
    Trivial for Rough Hilt Wrap

    The trivial for Rough Hilt Wrap is 112, not 122 as listed.

    Rembinu

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  • Drazzminius
    replied
    Originally posted by furioso View Post
    I’m loath to say it, but the fastest way to skill up fletching now is to:
    1) go to the marketplace and buy a Trasmogrification Scroll (US $25)
    2) change your race or religion to wood elf or Karana
    3) make Steel Guardian Arrows
    4) change back
    Now if there were a scroll to change your Class long enough to max this out also...

    Leave a comment:


  • furioso
    replied
    I’m loath to say it, but the fastest way to skill up fletching now is to:
    1) go to the marketplace and buy a Trasmogrification Scroll (US $25)
    2) change your race or religion to wood elf or Karana
    3) make Steel Guardian Arrows
    4) change back

    Leave a comment:


  • Deloehne
    replied
    In praise of sharshards.

    For tinkering consider iron conduit (Triv 135) followed by the related armor components, e.g., iron conduit cap (trivial 146) and others up to 170 such as leggings and large cores.

    Once done with the sunshard dust based combines, move to sunshard pebbles - copper conduit as shown, plus the follow-on iterms like caps, leggings and such which run up to 250.

    In effect you get two skill up attempts from many of your dusts, pebbles and ores. Further, you can then feed the spares to jewelry, and then can feed further a skillup path for smithing using the various conduit items.

    These are low complexity combines, and, while expensive, the only dropped items are relatively common sunshards of various flavors.

    Leave a comment:


  • Aanuvane
    replied
    Can we get this stickied for folks?

    Leave a comment:


  • Methoz
    replied
    I would recomend leaving Fine Parchment soulution, vellum parchment solution, and fine vellum parchment solution out of the melee tome research list because they can not be used later for making tomes. They would have to be sold back to vendors at a loss. Even though the Runic Parchment solutions are more expensive to put together initially you would be saving money in the long run if you saved them for later tome combines.

    And instead of level 56 Tomes to 258 use Researcher Ceramic Clay to 262.
    Last edited by Methoz; 08-20-2009, 03:02 PM.

    Leave a comment:


  • Drazzminius
    replied
    Originally posted by Tippets13 View Post
    First post so pardon, not sure how to use item names as links.

    I would insert Inured Baton in the Fletching section. Triv 244. Making the Shaped Darkwood losses 64p per combine as compaired to the loss of 50p with the baton. Not much better but will save a few plat.
    Added the Silk Combines from 200+.

    Leave a comment:


  • Malik-Mayong
    replied
    good thread

    Leave a comment:


  • Tippets13
    replied
    Fletching mod

    First post so pardon, not sure how to use item names as links.

    I would insert Inured Baton in the Fletching section. Triv 244. Making the Shaped Darkwood losses 64p per combine as compaired to the loss of 50p with the baton. Not much better but will save a few plat.

    Leave a comment:


  • Drazzminius
    replied
    Originally posted by Altara View Post
    Rose Absinth and Rose Absinthe are two different recipes, same trivial. Clear Absinth (no 'e') is the same trivial as Clear Absinthe (with an 'e') but has fewer components. So making the Rose Absinth (no 'e') with Clear Absinth (no 'e') is probably better skilling up wise. Same trivials, fewer components.
    Fixed.

    Originally posted by Ame View Post
    Pottery Leveling Path lists...

    288 Unfired Stalwart Mace Head Shaped Mold (Immaculate Silk)

    this is actually 268 Trivial.

    The Highest Trivial for Immaculate silk is

    Unfired Stalwart Large Axe Head Shaped Mold which trivials at 274.
    Fixed.
    Last edited by Drazzminius; 06-05-2009, 01:56 AM.

    Leave a comment:


  • Aanuvane
    replied
    That is correct.

    Originally posted by Alandros View Post
    Can cultural armors can only be made for the same race as the crafter? For example, my Drakkin could only make armor for my Drakkin alts?
    That is correct. Any race can make templates, but the final cultural armor combines, you can only make in the race of the crafter (woodelf can only make woodelf, drakkin can only make drakkin, human can only make human, etc).

    Leave a comment:

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