Tailoring
Fantastic pelts can be used to make hilt wraps that trivial at 282. I am in a limbo state at 260 with quite a bit of high level pelts/silks but there was no point in using them because the combines were too high to evolve my trophy. I am glad that I was able to use some immaculate pelts to raise my skills a bit. I wish there was a similar path with silks, because as it stands I have stacks of high level mats that really don't make much sense for me to use until my skill is high enough to cause some trophy xp.
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Complete Tradeskill Guide 6.1 (Serverwide Drop Edition) / Last Update 1/2023
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This is a sticky topic.
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Although I can now update the database and News Page, alas I cannot sticky this thread.
I'll have to stop by this post every month or so to ***bump***.
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Found you
Aha!
I had not realized this was not stickied. I had to widen my date range to find you.
-- Morro
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We're trying...Originally posted by dalanon View Postanyway we can get this guide stickied? I find it much more useful than the 5.0 (although i still use 5.0 for some parts of certain skills).
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anyway we can get this guide stickied? I find it much more useful than the 5.0 (although i still use 5.0 for some parts of certain skills).
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2x of the laminated recurve bows trivial over 300, you do not need cams for them at all. (you can, but theyre unnessecary)
The horse hoofs were about the same to farm up as the broken bits, but each horse hoof makes ten (10) laminate glue. So, a lot less farming for them.
In general using laminates is less farming for branches and subcomponents, and more combines from it.
Once you get set up for making the laminated recurve bows... it goes fast and is easier.
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This is true, except for that ratio only works for two out of the three types of branches, because in order to achieve that ratio, you have to make the bow after you make the staff. The Supple Recurve (straight treant branch) is only 288 trivial. You have to make the compound to get over 300. I can't see torturing yourself by laminating AND farming battle cams at the same time /shudder.
To me, it is much simpler to just farm two more branches, than to mess with laminating, at least until you get to 298. Laminating requires more farming (horse hooves for one) and many more subcombines. Not to mention you have to get the laminating device, rollers and blade before you can start to laminate. I suppose that is a matter of opinion, but the non laminated compounds to get you the last two points just seem like a better deal to me.
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actually on the fletching part it may be a bit more farming to make all the laminated bows, but if you think about it on a per branch basis, the unlaminated bows give you a 1-1 ratio of potential (1 branch to 1 combine with a high trivial) while the laminated version gives you a 3-4 ratio (3 branches = 4 combines with a high trivial)
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From the little bits of info I've been able to gleam from Beta, there doesn't appear to be any major impact on Tradeskills with the new expansion, other than our level 7 trophy bags automatically converting to new 12 slot bags (which is huge, in my opinion).
As far as a version 6.2 or even 7.0, I'm willing to redo the entire Guide and prepare it for launch - just tell me what people want.
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With the changes that have come out since the last "major" revision to this list, and a new expansion looming, I am wondering if a new version, revision may be needed.
For the most part though, we seem to only be adding alternative ways to skill up, and are not seeing any new groundbreaking skill up routes so it may not be required, will have to wait and see what HoT has to offer.
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Glad it's been of help to you! It's a great compilation of all the work of MANY individuals!
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I would like to propose you add Desiccated Treant Recurve Bow with a trivial of 298 instead of the laminated version. The recurves don't require battle bow cams (more farming) or the extra work of laminating As a matter of fact, I would avoid laminating all together and finish the last 2 points with either Oak Treant Compound Bow or Desiccated Treant Compound Bow.
Also, you could add Oak Treant Recurve Bow trivial 291. When you are farming for branches you are going to get these along with the Dry Treant Branch (and also the straight treant branch, but that non-battle cam bow is only 278).
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Added. As for the Guildmaster, it's always been a "First Point = Current Level" type thing. Not sure if I really need to put it in each of the skills.Originally posted by gnormy View PostSuggest that you include "Vial of Muratic Acid" trivial 102, which would be made at the same time as the "Oil of Vitrol". The acid combine would use the "Oil of Vitrol" - this is a good conservation of materials and cheap 2nd combine.
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Suggest that you include "Vial of Muratic Acid" trivial 102, which would be made at the same time as the "Oil of Vitrol". The acid combine would use the "Oil of Vitrol" - this is a good conservation of materials and cheap 2nd combine.Originally posted by Drazzminius View PostI'm working on one that fits the formatting I've put together here, but until then, the following applies (already listed in Spell Research above):
Alternative Route (Tomes):
0 - Level Guildmaster training
..54 Crescent Reach Newbie Research
102 Oil of Vitrol
120 Fine Runic Papyrus Solution
144 Parchment Solution
172 Level 55 Tomes
174 Fine Parchment Solution
203 Vellum Parchment Solution
216 Fine Vellum Parchment Solution
243 Runic Parchment Solution
258 Level 56 Tomes
298 Level 61 Tomes
331 Level 65 Tomes
also - as a returning player, my level 69 monk with research skill 0 was boosted to research 73 when I added 1 training point to research with crescent reach monk guildmaster. So I think where your skill start is dependant on the monks level, you just needt to train the first point. (wasn't able to use research container until after I trained the point).Last edited by gnormy; 08-08-2010, 06:30 PM.
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