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Collapsible Forge: Oh please, please...

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  • #31
    Originally posted by Strokker View Post
    I guess I am taking a hint from Kryos here and using this thread instead of the other one...heh. An idea popped into my mind the collapsable forge would require a GHS to open, it would also consume itself upon either sucessful or unsucessful combination thereby meaning you would have to open it for each and every attempt.

    Further it would like the spell book force sit you so you cannot move therefore making it probable that you would not just use it in a combat situation and also if so done getting struck would stun you closing the forge and costing the loss of ingredients.

    This alone would mean that you woud have to find a safe spot to use it and mean that you would be risking high cost items just for the sake of portability, yet still affording the portable aspect of it.

    How about it Ngreth you think we could then get one?

    Oh also make it a tinkering triv to raise even the eyebrows of the best of the best.../grin and expensive to make to boot with multiple subcombines upon subcombines so that it even though tradable would cost the arms and legs of not only yourself but you family and friends and friends family and friends.../evil grin.
    Some of that I can't think of how to do it without a code change. (the in combat stuff) The one use, I can do it with an odd caveat. I Don't really know which container you are using when you make a combine. So if you were silly enough to "open" the temp forge, then use a real forge... I would still consume the temp forge, because all I know is that you did a smithing combine, not what specific container you used.

    We already have some thought on this. We just do not plan on doing anything about it immediately. Nor do I particularly promise that I will ever do it. I still feel there are some more important things to do first. (NONE of the solutions will be a "quick" thing... days of work for any of them)
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #32
      Portable Forges

      We're talking about magic here. You could easily have a magical forge that grows and shrinks on command and is hot magically.

      If we're talking about tinkering, well those crazy gnomes and their extradimensional spaces could easily make a forge that fit into the eye of a needle until you needed it then BAM it would be there for you to use (until you poked it back in its hole.)

      They just don't want to make a portable forge. There's another reason...
      Certon the Dreamwarden
      Coercer

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      • #33
        I take it that it's not possible to simply summon a regular "world container" forge that decays in 30 minutes or something? Like a mob corpse?
        Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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        • #34
          correct...

          but... I have thought of ways I could make it stop working in 30 minutes.... it would still be there... just no longer work.

          I asked for a code change recently that would make this more likely to happen, but I will not be getting the code change in time for this expansion.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

          Comment


          • #35
            So the two disadvantages to smithing are:

            Having to move components from where they are sold to the forge. The worse for me in skill up was the sunshard combines, bouncing between barren sea and crescent reach.

            The second is that you are more likely to junk the created items when skilling up, rather than recovering the tribute or small amount of coin. With a portal container you can stand right by the vendor/tribute person.

            However it does seem odd that there are a large number of recipes that "should" have a heat source in other tradeskills that don't and this is being considered as a restraint on any form of portable smithing.

            Any portable forge should only be limited to 4/5 slots and have no restrictions like heatsouce imo.
            Last edited by utania; 05-16-2007, 11:01 AM.
            || Blacksmith 300 || Tailor 300 || Potter 300 || Jeweler 300 || Fletcher 300 || Baker 300 || Brewer 300 ||

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            • #36
              Originally posted by utania View Post
              Having to move components from where they are sold to the forge. The worse for me in skill up was the sunshard combines, bouncing between barren sea and crescent reach.
              I agree - I've even bound myself near Merchant Woad's spot near Toxx because of this, and am seriously contemplating the AA to get a second bind spot so I don't have to keep porting back to PoK.

              It would be nice if the Freetide Cartel had a forge and a loom at their camp...
              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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              • #37
                Portable Forge that is not a container

                Make the portable forge a non container. Make it one of the new right click to select menu of what you want to make.

                When you summon the portable forge, put a root on you so you cannot move.
                It is too heavy to move with it. The root is a buff that fades when you die. You must have the root, a flag, on you to use the forge. Have it check to see if you have the root buff and the fuel needed to operate the forage before you are allowed to "combine" to make the item.

                Make it no trade and temp so it disappears, and since it is not a container, you don't have to worry about things being in it when it fades away.

                This could be the first step towards non containers for tradeskills. One that many would welcome because it brings into the game what a lot want.

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                • #38
                  Collapsible Forge using current ni-game mechanics

                  How about this. Requires component to summon, make it Temporary, make the summon spell also have a Root component. Give the Root a reasonable time limit, with a recourse that destroys the container. Make the container 4000 weight. Make the container have a clicky effect that destroys it and cures the root.

                  I think all these features would make it doable. It all follows coding already in game, and gives most of the restrictions most people want.

                  The only questionable part is the recourse / clicky effect destroying the container. If that part is capable of being implemented without scripts, then there should be no problem.

                  Yther Ore

                  ==== EDIT ====
                  After thinking about it some more, I decided the Root effect, if possible should be a worn effect. Otherwsie you could bypass the Root effect with dispells and stil have the 4000 weight temporary, portable forge. Making it worn, would mean to move, you would also have destroy it. Maybe also add a silence part to the worn effect, so you can't shadowstep or gate or port, but that may be overboard, since you'll still be rooted, and could take a TL from someone else.
                  =============
                  Last edited by Yther; 02-25-2008, 03:18 AM. Reason: Afterthoughts

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                  • #39
                    Originally posted by Yther View Post
                    How about this. Requires component to summon, make it Temporary, make the summon spell also have a Root component. Give the Root a reasonable time limit, with a recourse that destroys the container. Make the container 4000 weight. Make the container have a clicky effect that destroys it and cures the root.

                    I think all these features would make it doable. It all follows coding already in game, and gives most of the restrictions most people want.

                    The only questionable part is the recourse / clicky effect destroying the container. If that part is capable of being implemented without scripts, then there should be no problem.

                    Yther Ore

                    ==== EDIT ====
                    After thinking about it some more, I decided the Root effect, if possible should be a worn effect. Otherwsie you could bypass the Root effect with dispells and stil have the 4000 weight temporary, portable forge. Making it worn, would mean to move, you would also have destroy it. Maybe also add a silence part to the worn effect, so you can't shadowstep or gate or port, but that may be overboard, since you'll still be rooted, and could take a TL from someone else.
                    =============
                    2 code changes within that (one that probably cannot be done)

                    current max weight possible is 25.5

                    and you cannot put a clicky on bags (may not be possible to fix this... how do you open/close it if it has a clicky?)

                    Not to say code changes are not possible... just going on the ideas of what is possible without code changes for now.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #40
                      Bah, on the db having a 255 limit on weight field ;(

                      And the clicky thing is what I get for being tired Maybe you could make Ctrl+Right-Click not trigger clickies and use it to open the forge, and the plain right-click to do the clicky. Or Summon 2 items, the forge and the clicky to destroy it?

                      I'm not too sure I'd be happy with it, with the weight only going up to 25.5 though. Since even with the other parts, there were would be ways to get around what should be restrictions to it (logically anyway). /shrug

                      Well maybe it will promote some other ideas.

                      I liked your (Ngreth) character flag idea as well, but again it requires some code changes. I was trying to stay with the idea of no code change, just a few database items / spells.

                      Some day I'm gonna quit posting right before I fall asleep and keep making such blunders

                      Thanks for thinking about it, Ngreth.

                      If you happen to know, is the GM gift forge on every server? I've only seen it Druzzil Ro myself and was just wondering. It's always fascinated me.

                      Yther Ore.

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                      • #41
                        Can a script check the player's inventory and change one item to another? I know I've seen scripts that delete items from your inventory, but not sure about the change...

                        If so, code it so each smithing combine checks to see if it was combined in the portable forge. If so, find your (LORE) forge and change it to a "Burned Out Portable Forge".

                        The burned out portable forge would be a quest container (consumed on use). It should be at least as large as the portable forge. Fill it with gnomish heat sources and combine to produce the portable forge.

                        If you really want to make people pay for convenience, put in an intermediate step, which turns the burned-out forge into an Unheated Portable Forge. It would involve concentrated soot remover, made from celestial solvent, a steel brush, and a tailored dust mask. (Ok, you can skip the mask, but it would be scripted to give you a nasty dot.)

                        That way, the salvage code still has a container to drop stuff into, the forge can only be used once before being stoked, and there's no (or minimal) code change.

                        If you want multiple uses from a single charge, you would need the character flag. In that case, the forge should be NO TRADE while it's in the usable form. That actually makes some sense anyway. You don't really want to hand someone an item that's on fire. Make a special combine for the forge which takes a flask of water and returns nothing. That way you could cool off the forge enough to trade it if you needed to.

                        Originally posted by Yther View Post
                        Bah, on the db having a 255 limit on weight field ;(
                        What db? There isn't one.
                        Last edited by Neebat; 02-25-2008, 01:07 PM.
                        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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                        • #42
                          Sorry, shouldn't have abbreviated it, with only a single use, just habit on that one.

                          db = database, referring the one on the servers to store items information.

                          Yther Ore.

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                          • #43
                            Neebat means that EQ doesn't use a database back end. Much of EQ is still based on flat files, most notably including player data. This is one of the primary reasons why adding inventory slots or changing bag slots is so vexing; they'd essentially have to modify every single character file.
                            Sir KyrosKrane Sylvanblade
                            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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