Announcement

Collapse
No announcement yet.

Geerlok Question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    >>Are you asking to go back to the Rebreathers as the only way to get skill increases?

    The days of rebreathers and clockwork watchman, yes, I'd much rather see that. Doesn't mean geerloks shouldn't exist, but their trivial should be appropriate for the price of their parts and ease of getting them...somewhere around 125 at max.

    Rebreathers also weren't that bad for skilling up with. The problem with them is and was the weight/size issue. If they weighed 2 or so and were medium sized, people would actually want them. Instead they had to introduce an insulting reason to buy them, the warrior epic. And that artificial reason barely provided enough market for a single gnome per server.

    Ease of getting to 250 is bad. Well, the real bad is inability to raise the skill caps...but making getting to 250 easier with every expansion is not a good thing.

    >>This is not possible with Tinkering.

    I beg to differ. Considering that's basically what I did with tinkering. I stockpiled coiled springs, sold collapsed on my trader mule. And worked my skill up that way, making money every step of the way. I also did a bit of dumpster diving in SH/PoK for geerlok parts, but most of my skill ups came from collapseds. Then, once I hit 242 (and for that, I did lose some money, but nothing previous profits didn't easily cover), I shifted to woks and, once they became available, crab crackers.

    That's all it takes for tinkering. A high int to maximize skill ups, a willingness to not force it most of the time, and a bazaar vendor mule.

    Now, it's not JC easy. JC is the easist of them all since it has the best sell to merchant prices, everything is vendor sold, and it's 2 stackable items per combine.

    Anything that is easy to get has no value. People should be able to take pride in their accomplishments, but for me, when I hit 250, it didn't mean much to me because it had been made too easy by then. And I'm the first 250 on my server. I've got more respect for the guy with 240 skill who did it before PoP. He had to work at it. I had it served to me on a collapsible silver platter.

    Most people don't even realize just how easy it is.
    It's up to you, what you do will decide your own fate.
    Make your choice now, for tomorrow may be far too late. -- Twisted Sister

    Comment


    • #17
      I am truly sorry getting to GM tinkering didn't mean much to you. My tinkering is only 195 and I'm enjoying it a lot.

      A friend of mine started tinkering back in the day when Fulcrum ran the Compendium (still have a screenshot of him during a tinkering meeting). That was back in the day when attempts with unknown recipes ate your components and when the Tinkering community thought that Verant (now SOE) had hidden recipes to be discovered by, well, tinkering. At the time, people got to catapults and quit. There was only enough market for rebreathers for one tinkerer, and it was whoever had the highest skill on the server. Everyone else was left out in the cold (unless you have several hundred thousand pp just gathering dust).

      The sense of community among the tinkerers was awesome, with everyone attempting different recipes that "should" work. Verant really dropped the ball on this one -- they could have done a whole lot for the game is they had wanted. The decline started with Velious. We then saw a lot of powerleveling among some tinkerers in the "uber" guilds. But, by then, that was the nature of EQ overall. It allowed you to get to high levels of tinkering by throwing money at the skill (and having friends/guildies doing the farming in experience zones).

      My tinkerer got up to catapults and stopped. I worked on JC for one character (GM), then tailoring on another (GM), when I finally went back to my Gnome. I do miss the old sense of community, but like the idea that I could actually get to GM tinkering. When (if) I get to GM tinkering, I'll look back at my accomplishments and trials along the way and smile a big gnomish grin.
      Pinyon Treedotter
      Level 59 Preserver
      "Always a Guardian", Luclin Server
      Magelo Profile
      User of the Grandmaster Tailor's Needle

      Comment


      • #18
        I really hope they're working to remove the 252 skill cap, that's the only to fix this problem.

        Comment


        • #19
          >>I am truly sorry getting to GM tinkering didn't mean much to you. My tinkering is only 195 and I'm enjoying it a lot.

          *grin* Oh, I love tinkering, always have, probably always will. Most of the times I've returned after quitting the game have been due to guildies needing some tinkering combines done after a new expansion. Tinkering is the only tradeskill that matters.

          Just the 250 value doesn't mean as much to me due to the ease of getting it.
          It's up to you, what you do will decide your own fate.
          Make your choice now, for tomorrow may be far too late. -- Twisted Sister

          Comment

          Working...
          X