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  • Geerlok Question

    Why hasn't Geerlok invented a Geerlok Tinkering Device yet?

    Scapa Orkney, 64th level Wood Elf Druid of Tunare
    Master Potter, Journeyman Artisan
    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
    Master Baker, Journeyman Brewer
    Jura Sixovus, 40th level Gnome Enchanter
    Master Jeweler, Expert Tinker (284)
    Bertoxxulous - Tholuxe Paells
    BrindleWood

  • #2
    Obvious, he didn't need one, why would a gm tinker invent something that has no use to him...

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    • #3
      Well with this expansion, we do have one. HeHe.

      Comment


      • #4
        Yah, wish they hadn't added 'em though. Who in their right mind would want to make an item that makes their competition better? You're best served by not selling these, only making 1 for personal use.
        It's up to you, what you do will decide your own fate.
        Make your choice now, for tomorrow may be far too late. -- Twisted Sister

        Comment


        • #5
          Originally posted by Axterix EnObelix
          Yah, wish they hadn't added 'em though. Who in their right mind would want to make an item that makes their competition better? You're best served by not selling these, only making 1 for personal use.
          Who says you can't just tinker to have fun and make them to help out the community of tinkers on the server though? As long as the competition remains healthy and friendly...what harm is there in it, it's no worse than us making all the other geerloks to afftect all the other tradeskillers.

          Exarch Laearya Lifeblood
          65th Tunarean Archon of Sol Invictus


          Bhadgar - Level 46 Rallos Zek Warrior
          Trinkets
          20th Gnomish Enchanter
          ~ Premiere Grandmaster Tinkerer ~ <250>
          The Tribunal

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          • #6
            Only one tradeskill matters Tinkerin'. So the other geerloks are of no consequence, hehe.

            I view the harm in that it makes tinkering still easier. We already have an abundance of cheap, easily farmed recipes, capable of taking us right up to 242, with 2 other recipes, not as easily farmed but still very cheap, that can take us to 250. Now, we add to that an easily farmed and cheap tinkering geerlok.

            To me, I can have a community with a smaller number of people that have strived to work something up. There's a bond then, a closeness, that comes from the limited numbers. But consider a tradeskill like JC...where's the community? There isn't one, because anyone can get 250 skill without even having to leave a room.

            Anything that is easily acquired has no value.
            It's up to you, what you do will decide your own fate.
            Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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            • #7
              I fail to see how the tinkering geerlok makes things easier. People switch over to the geerloks at 120-135. The next recipe to use has a trivial of 215. I really don't believe the geerlok will improve the success rate significantly (120 vs 126 or 135 to 141 - both giving about a 5% increase in success rate).

              The geerlok is most useful for skilling when the progression is semi-continous, and where the end product can be sold to recover losses. Neither of those conditions hold for geerloks.

              I can imagine people with tinkerers using this to create geerloks for themselves or for their alternate characters.
              Pinyon Treedotter
              Level 59 Preserver
              "Always a Guardian", Luclin Server
              Magelo Profile
              User of the Grandmaster Tailor's Needle

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              • #8
                Originally posted by Axterix EnObelix
                To me, I can have a community with a smaller number of people that have strived to work something up. There's a bond then, a closeness, that comes from the limited numbers
                Yeah tell that to the people selling mass quantities of gauze presses for 150p on Tunare, or clockwork for 200p, or Geerloks for 5p, or collapsables for 100p :roll:

                I'm sorry, I find it hard to be part of a community that keeps undercutting each other, and selling items for BELOW cost. Yes, tinkering is fun, but a few people have ruined it for the rest.

                Comment


                • #9
                  Kind of funny that you quote me to sort of disagree while actually proving my point

                  More people = more undercutting.
                  Ease and cheapness of Geerloks means there are tons of them on the market.

                  As far as tradeskills go, tinkering is now one of the easiest ones to raise. Way too easy and cheap, in my opinion.
                  It's up to you, what you do will decide your own fate.
                  Make your choice now, for tomorrow may be far too late. -- Twisted Sister

                  Comment


                  • #10
                    One of the easiest? I don't think so.

                    My ranking, from easiest to hardest, is:

                    Jewelry
                    Fletching
                    Brewing
                    Baking
                    ------------
                    All of the above can get to 200-ish with only vendor-bought items.

                    Pottery (easy to 200-ish, very hard after that)
                    Tinkering
                    Smithing
                    Tailoring

                    I don't know where to put alchemy and poison making, since you can only get 5 skill gains per level. People tend to collect stuff, then do it all at once after they get a level. Fishing is also that way, plus the added benefit that you can't power level fishing due to the long reset time with the pole.
                    Pinyon Treedotter
                    Level 59 Preserver
                    "Always a Guardian", Luclin Server
                    Magelo Profile
                    User of the Grandmaster Tailor's Needle

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                    • #11
                      My ranking, from easiest to hardest, is:

                      Jewelry
                      Fletching
                      Brewing
                      Baking
                      ------------
                      All of the above can get to 200-ish with only vendor-bought items.
                      Ok I can see Jewelry, Fletching, and Brewing to 250 with vendor-bought... But please, enlighten me on how one could level to 250 in Baking with vendor-bought! I know there are a lot of people who would like THAT information! :mrgreen:
                      Darklens
                      57 Druid of Tunare
                      65 Beastlord
                      Vagabond of Quellious

                      My Stuff
                      Been there… Done that … Left a good lookin’ Corpse or two!

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                      • #12
                        Hmmm, I think I said you can get to 200-ish with vendor bought, not 250. That is why I put baking as the hardest of that group, you require farming/foraging for 191+. But the farming is easy, particularly now with the PoK books.
                        Pinyon Treedotter
                        Level 59 Preserver
                        "Always a Guardian", Luclin Server
                        Magelo Profile
                        User of the Grandmaster Tailor's Needle

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                        • #13
                          One qualifier you might want to put with your list is cost. I’ve not tried jewel crafting, though I’ve heard stories, but my ranger’s fletching came to a screeching halt when the vendor sell back prices changed. There is no way in the world I can afford to advance my fletching beyond its current 202 skill level with store bought materials. So for me fletching is not at all easy.

                          Personally I’d put brewing at the top of the list. You can get to 248 brewing from cheap store bought materials. Granted, you may not be able to use your wrist for at least a week after reaching that point, but it’s very easy to do. Even baking is cheap and easy to do to 250 if you don’t mind taking a looooooong time doing it. There are several recipes in Jaggedpine that will get you there via foraging and/or meat drops from griffons and anaconda.

                          I’ve played this game for close to two years and I’ve never had a very large bank account. So even though GMing Jewelcraft and Fletching are possible with store bought materials, that only makes the skill easy if you have the money to take advantage of it.
                          Pait Spiritwalker
                          63rd Season Vah Shir Shaman
                          The Seventh Hammer

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                          • #14
                            Tinkering is super easy as well. Getting to 215 just requires running around zones where people sell stuff and buying the belts, eyes, and the like. Plenty for sale. Yes, you won't max it in a day. But if you aren't in a rush, it's basically vendor sold. Less precombines than other skills as well. Now there are the new geerloks, which trivial a tad bit higher than the old ones apparantly. Drop rates on parts for them seem pretty high. Coiled springs, another easy to get item, will take you to 242. And 240 is all you need to be maxed effective skill.

                            I'll stand by my statement that it's one of the easiest to raise. Parts are too easy to come by, what we make costs very little plat. Lot less annoying pre-combines than other tradeskills as well.
                            It's up to you, what you do will decide your own fate.
                            Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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                            • #15
                              I agree with the annoying pre-combines.

                              Are you asking to go back to the Rebreathers as the only way to get skill increases?

                              I find Tinkering to be a nice mix of dropped and bought materials. While also annoying, the nonstackable components slow down the skill increases. Even better was when the only Geerlok components were in Katta, so I have to get my lvl 30-ish mage across GF and TM (usually without SoW) to do any.

                              A short while ago, I sat in Thurgadin for a couple of sessions and got my jewelry from 0 to 200. It cost me about 3kpp (which I more than made up for by foraging tufts of dire wolf). I did the same with brewing (although I actually had to go to a couple different vendors to get the components). I expect to do the same with fletching when the time comes.

                              We cannot do that with tinkering. While the hunted parts are relatively easy to get, it does take some work: Either vendor diving, hunting, or auctioning.

                              For my last push in tailoring from 190-ish to 250, I was able to do everything from The Bazaar. Once I changed my strategy from a hunter/tailor to a trader/tailor, I was able to buy everything I needed in The Bazaar. It took me a bit longer, but I was able to get to 250 with a nice stash of cash in the bank. This is not possible with Tinkering.

                              Too easy? Well, that's a judgement thing. I respect your opinion of that. Gone are the days where there was a single Tinkerer who was known far and wide for her skills -- with people pushing cash at her to make a rebreather. I can understand you wishing for that to be true today. At that time, tinkering was, by far, the most expensive. I still contend that, today, it is in the middle of the pack as far as ease of skill increases.
                              Pinyon Treedotter
                              Level 59 Preserver
                              "Always a Guardian", Luclin Server
                              Magelo Profile
                              User of the Grandmaster Tailor's Needle

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