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  • Tinkering Mastery AA question

    First off, let me start off by saying that Yes, i know this doesn't exist and probably never will. No need to flame me.

    Secondly, this idea may or may not have been brought up before, but I didn't see it. If i'm making yet another in a string of useless posts beating the same dead idea over your heads, I'm sorry.

    Anyway. I don't know everything about why we can't have a tinkering mastery AA, but from what I've read the only thing that is keeping this held back is our RACIAL ability of tinkering, and the dev's lack of ability to code a RACIAL aa instead of a class AA

    So why don't you make a tinkering mastery AA that is available to EVERYONE.

    Now, now....before you smack me with your spanner, hear me out.

    I got this idea from the new PoR tradeskill trophy quests and DoN progression to a certain extent. You create the AA, Tinkering Mastery 1, 2, and 3. You code it to be useable by all, but you use means outside of the AA itself to make it obtainable.

    Now, based on DoN progression we know that it is possible to award an AA based upon the completion of a quest. Now, take the concept of the PoR tradeskill trophies, apply them 3 times in varying difficulties, and make the reward Tinkering Mastery 1, 2 or 3. The objectives of the quest would obviously be to make tinkered items in the exact same format as the PoR trophies. Make an item, turn it in, etc.

    Furthermore, in an effort to make it more "progressive", such as a true AA progression, make the 2nd and 3rd tiers available ONLY after having completed the tier before it.

    Now, TECHNICALLY, this AA would be available to say..a high elf. A high elf could most definitely hail the NPC and get the quest, it just couldn't create the items necessary to actually complete it, and thus could never attain the AA's.

    I think this would be a doable method of allowing us our Tinkering Mastery AA. I would expect the AA's to functionally be exactly like the other masteries (10, 25, and 50%). I don't see how this idea would be game breaking or anything.

    I hope this is clear and concise and I've made my point, Ngreth.

    Also, i don't know if this is possible, but could you make the quest reward us with the AA, but make it purchaseable? IE - if I do the tier 1 quest, instead of gaining the AA just out of the blue, it merely makes it available to purchase. In this way it could justifiably be compared to other tradeskill master AA's. The quest would make it available to purchase, but we would still need the same banked AA's as other tradeskillers to actually purchase it.

    Just my thoughts on the matter. I'm not holding out much hope, but hey..it never hurts to speak out, right?
    Last edited by Maevenniia; 03-13-2006, 06:09 AM. Reason: don't address posts directly to Devs please

  • #2
    I doubt any gnome would dare flame you on this issue, lol. It's WAY overdue (note the sig).

    A quest or task format might be acceptable .. as long as it wasn't too time-intensive, considering the others take nothing more than some AA-farming (I got Tailoring Mastery 1-3 in one day, for example)


    Personally, I still don't see why they don't just add it in for everyone, explain why in the patch message for it, and put in the AA description in big red letters ... This will not benefit you unless you are a gnome, sorry.

    I'm pretty sure that just about everyone already knows that only gnomes tinker, so I don't see how it could be a problem. Just throw in a disclaimer like usual.



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    • #3
      I agree with that. Last I checked, I tried to make a firework with a non-gnome and got a DNC messages, so even if someone WAS dumb enough to buy the AA, what would it hurt?

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      • #4
        I think you over complicted what would be necessary. NPCs can check a charactors level, class, race, and even deity. any non-gnomes could be denied the opportunity for tinkering mastery to even become an option. It woudl just be a hidden AA for them while it could become visable to gnomes.
        Master Artisan Kahmon
        100 Iksar ShadowKnight on Veeshan(Luclin)
        First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
        First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
        Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
        Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
        Kroger - 98 Rogue - Poison Making (300), Research (needs work)
        Shazbon - 96 Shaman - Alchemy (300)

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        • #5
          There's an even simpler solution. The problem with the suggestions above is that they substitute a quest for spending actual AA. Instead, they could make a trivial quest (make a simple tinkering item and hand it in, only gnomes can get this quest) that grants you a pre-requisite AA called "Proof of Gnomish Citizenship" that does nothing by itself. Then make Tinkering Mastery 1-3 normal AA that you have to buy with points -- but the pre-requisite for them is Proof of Gnome Citizenship. That way, the mastery abilities still cost AA points just like all the others, but the pre-quest is only available to gnomes, ensuring only gnomes can get tinkering mastery.
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #6
            Kyros nailed it.
            Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
            Tuis Hajidodger - 70 HUM MAG
            Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
            Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
            Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
            Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
            Bazoika Hajidodger 35 DWF BER: Smith 170
            Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
            Abhorrentx Hajidodger 55 HEF BRD: Smith 215

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            • #7
              If there actually was a way to only give it to gnomes, that would be ideal, agreed. But we may never see it if we wait for that to get figured out .. however simple it may seem to us to implement.

              I still say they should just give it to everyone, tell people not to train it unless you're a gnome, and tell them why.

              That's gotta be the easiest method. Nothing to break or test.



              Comment


              • #8
                I have discussed this many times It is the reason I did not initially respond (other than the calling me out, which also, please don't)

                We are interested in it.

                We have no ETA.

                Kyros's Idea is the one I heard most recently that fits it the best. (Not the first I have heard that idea, and I do not remember who was the first But nonetheless a good idea. )

                It is just NOT good customer service to have one out there that anyone can buy, but only one race can use. If only for the fact that mistakes happen and people click on the wrong thing sometimes. Having the "Quest" pre-requisite is a good step, and does not require code changes like some of the other ideas that have been presented have. And is certainly easier than a quest that requires as much work as getting 3/6/9 AA's would be.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  Give the AA to all classes, but make it only avialable in the aa list after you hail some npc, which checks to see if you are a gnome. There are many other hidden AA's in the game that are obtainable by quests/group/raid progression.

                  DoN tiers, MPG Trials, DoD curse raids, ToB key, etc.


                  linky 12-08-2005, 06:24 PM


                  You could make Tinkering mastery a class-based AA for all classes that can play as Gnomes, and then restrict its purchasing to only gnomes of those classes, as you restrict some AA's by level. It would be an awkward fix though, with some class/race combos having AA's that they never could actually purchase.

                  Then again, just as you 'hide' some AA's for say DoN progression, MPG Trial resist, and Blood Curse, you could also 'hide' this mastery aa from any race that is not a gnome, preventing them from both seeing it or being able to spend points in it. Maybe even make it triggerable by hailing some npc or handing it a no-drop tinkered item in game to get it, checking to see if you are indeed a gnome. This would give you both a functional and an aesthetically pleasing in-the-ui solution no?

                  I hope that enough code already exists within the game to make something like this plausible with maybe a little additional coding. If so, then it's a matter of desirability. IE, do the poor ever-punted gnomes deserve to have some mastery aa's when everybody else gets them, especially given the very high trivials on new tinkered items, and the rarity of some of the drops needed to make them?
                  Xislaben The Rising Sun - Crimson Tempest


                  Dead Things

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                  • #10
                    I'm a tinkerer and chucking another 18aa (yes aa's arent hard, but if its a bot. ouch) into the pot where every tinkerer is already on even keel is a bit beyond me. "because all other tradeskills have them"... if thats the problem, why not solve it even easier? lower tinkering trivials.

                    As is, theres not many hi end tinkerers (on my server its the rarest 300 skill bar none), let alone finding them to combine for aaaa's. (what a treat)
                    With DodH it created a needed market, so bots were formed.

                    Yes, my take on the whole mastery tinkering aa is born from dodh and aaaa's. It just creates an easier market for GNOMES who play mains (or very active bots) to stake claim on a product that is already rare and/or very $$ as is.

                    Then again, theres enchanters w/ their mastery only jc aa's.... Then again any toon in the game can dabble in jc.

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                    • #11
                      /Bump


                      Any more talk of this happening ever happening?
                      Mattius
                      Arch Arcanist of Quellious

                      Echoes In Eternity

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                      • #12
                        It is still on the list of Things we want to do eventually, but not enough to actually get around to doing.
                        I guess there are only so many hours in the day
                        Evram
                        300 Expert Tinker on Quellious (Rodcet Nife)
                        80th Necromancer of the Brew Masters

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