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higher end geerlok & collapsed container supplies, including things like coiled springs, maneater roots, scorpian venom glands, silver tipped quills, waterlogged rigging
Below 215,
Standard geerlok supplies, including Darkclaw claws, Sensate Reishi Lens, belt of leathery fungus flesh, chitterling barbs, porous mineral blocks, and small pieces of acrylia.
To expand a bit on Ixiola’s reply:
Molten Metal and Immaculate Steel are the realistic elemental metals. The others will sell for enough in the Bazaar that you don’t want to use them for skill ups. You’ll need the clockwork grease for these. These are foraged in PoI, not dropped.
On the collapsed containers: they are lore – so if he doesn’t plan on skilling slowly so he can sell the results, he needs to be prepared to loose the result on each subsequent combine.
Once the planar cams go trivial at 282, the choices become much more limited.
Knuckle Joints for the Crab Cracker can take him to 288.
Nightmare Arachnid Silks can be used with gnomish DoN cultuaral combines to reach 290 tinkering at 1 swatch per attempt, or 300 at 3 swatches per attempt.
Haze Panther Eyes for the Gnomish Vanishing Device are a bit on the rare side, but can turn a good profit in addition to skill ups at trivial 302.
Clockwork Carapace is used for Wok, trivial 302.
Coarse Silk for DoN grandmaster armor also gives skill ups at any level.
If the tinkerer has decent smithing skill then bricks of Yttrium are golden.
Master Artisan Kahmon
100 Iksar ShadowKnight on Veeshan(Luclin)
First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
Kroger - 98 Rogue - Poison Making (300), Research (needs work)
Shazbon - 96 Shaman - Alchemy (300)
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