I am not a tinker but as a cleric and a tradeskill freak I am very interested in this. Since the Half Charged Gnomish Vanishing Device is tradeskill tagged it must be used in the combine to upgrade it but what with is it combine and what subcombines if any are need is the question?
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Originally posted by Aellas_VesshanSince the Half Charged Gnomish Vanishing Device is tradeskill tagged it must be used in the combine to upgrade it but what with is it combine and what subcombines if any are need is the question?Piting 57 Gnome Cleric 7th Hammer, Smithing 188, Leader of the Gnomads
Nukying 57 Gnome Wizard 7th Hammer, Tailoring 250+needle, Baking 250+spoon
Merling 42 Gnome Magician 7th Hammer, Tinkering 248+spanner, Pottery 180
Angekat 29 Vah Shir Shaman 7th Hammer, Brewing 148
Kegless 51 Wood Elf Ranger 7th Hammer, Fletching 202, Foraging 200, Baking 68
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now by all means im no tinker, but i do have some info that may be helpful. swing by the dwarf smiths in PoK that sell the banded molds, they got the book about the magnetized armor. there is a line in there (just a small one for you wee folks) that mentions gnomes wanting some of the magnetized materials for making toys or some such.
there has to be more uses for the magnetized ball then just the perpetual motion device.Syndell Jigokusakebigoe 70 Muse of Bristlebane
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