Announcement

Collapse
No announcement yet.

Absor tells Tinkerfolk that he might be open to suggestions.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Gnomish Rockets

    Wish they did not lock the 'tinkering idea' thread at EQ forums. Im sure others have stated this idea and call it "unreasonable" but we should put in a tinkered item with a one charge teleport. With pottery you can make the spiritstones/faithstones and alchemists can make limited port potions. As tinkerers we should have some sorta port item such as:

    Gnomish Space Rocket
    Magic Item Lore Item
    Slot: Primary
    Expendable Charges: 1
    Effect: Blast to Akanon (Must Equip. Casting Time: 30.0 seconds)
    Class: All
    Race: All

    Blast to Akanon
    Teleports you to the mechanical city of the gnomes.

    Another idea:

    Gnomish Sky Rocket
    Magic Item Lore Item
    Primary
    Expendable Charges: 1
    Effect: Alter Plane: Sky (Must Equip. Casting Time: 30.0)
    Class: All
    Race: All

    Alter Plane: Sky
    Teleports you to the Plane of Sky. Requires Cloudy Stone of Veeshan.

    Im sure gate potions and port potions will still be popular but opening up more venues for travel from far distances will lead to competition, decreased prices, revived interests in old world zones, and alot more fun. You can make these somewhat a challenge to make.

    Another tinkered device for a limited time to fit in w/ the Age of War....call this fun:

    Gnomish War Bomb
    Magic Item Lore Item No Trade Artifact
    Primary Secondary
    Expendable Charges: 1
    Effect: Gnome Destruction (Must Equip. Casting Time: Instant)
    Class: ALL
    Race: GNM

    Gnome Destruction
    The gnome ignites with burning rage, explodes, and dies. Targets within the vicinity of the gnome is burnt for 2100 points of damage.
    Last edited by Ringkeeper; 07-16-2005, 01:00 AM.

    Comment


    • I don't know if I'd make it an artifact, but the war bomb would sure make me chuckle. It would create a "nuclear option" for those threatened by a game of gnomeball! =)
      Sir KyrosKrane Sylvanblade
      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

      Comment


      • What about some kind of tinkered item with a limited amount of charges with foraging?

        Nantik's Foraging Contraption
        or
        Anizok's Foraging Device

        Make it around the 280-290 triv mark so there's something else to skill up on at around that level mark and also make it lore to keep them from being swamped on the market. Add a reuse timer to it such that they couldn't just right click all 20 charges right off the bat. Make it rechargable with two(2) type six mana batteries.

        Let the recipe be something like:
        Base prototype
        Mana battery - type six
        Knuckle Joint
        Gnomish Bolt
        Then something like roots, veggies, berries or some other foraged/dru/rng type item.

        Maybe add a subcomine for a Mechnical Ground Picker then make the last item needed for the Forage Device be that.

        Recipe for the Mechnical Ground Picker could be like:
        Roots
        Berries
        Mana battery - type six
        Metal Rod
        Base Prototype

        5 charges of forage, lore, not rechargable. Triv around 200?

        Just an idea
        Stryyker Plezrezzme
        Veteran Crew
        Cazic Thule (Formerly Brell Serilis)

        Comment


        • How about

          Okay, it's a bit of a springboard from the whole 'wizards need pointy hats' thing, but how about a one-shot expendable item that turns off the 'hat' graphic for a character (or better yet for a specific helm)? Personally, I like the whole wind-tousled look, and I have despised hats/helms on all my chars.

          There could even be another one-shot expendable item that turns the graphic back on.

          I know it's probably a coding nightmare to turn it off for a specific helm graphic which is why I mentioned it toggling all helm graphics on/off.

          Mavick
          (for Props because he just can't reach the keyboard)

          Comment


          • Actually, the devs are already talking about allowing you to turn helm graphics on and off for any helm. The main problem they're facing is how to draw certain helm graphics (essentially, how to switch them on) for races that don't have them -- such as crowns for ogres. I think it was Zajeer who posted about this on the EQLive boards.
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

            Comment


            • Helm Graphics

              Hooray!!!

              ... I'm unoriginal.

              Mavick

              Comment


              • I really like the idea of a tinkered foraging machine.

                Though I think it should be a PET.

                Collapseable Scavenger Mark I-

                Clockwork parts (x5?)
                Gears Sprokets
                Wound Springs (same used for cam bow- dwarven wire + rod + forge)
                Undamaged Control Box
                (Druid brain?) (grin)
                Requires a cheap mana battery and a Programming card.
                Preservation fluid and Jar (for brain)
                Cards are sold in Akanon or result from quest rewards.


                Or are produced by an analyzer Calculator Machine. (needs bigger name)

                YOu input a sample (food, non-organic, etc) and it produces a single program card for the Scavenger unit.

                Cards can stack upto 20.

                Each card allows the scavenger to run that program 5 times and fill its bin.
                You have no real control while the scavenger is running the program.
                It can cause agro and get destroyed.
                So better use it in an area that is safe for you...or take the risk.
                It moves about randomly centered on the owner until it finished one Loop of its program.

                There should be five levels of Scavenger Clockworks.
                Each has a better chance of actually foraging something than the previous.
                Each has a Bin that can only be emptied or looted when it either finishes its run(s) or is destroyed and then is lootable.

                Each has larger bin.
                Basic unit can run 5 program cards.
                Each one after can run 2-3 more.
                Each larger and better unit uses larger mana battery.
                The unit needs recharged after 100 uses no matter what.
                The unit also has a chance of breaking down when running.
                Tinkers can repair and recharge these units.

                Tinkers make the programming machines too.
                Or you can just put it (the device) in a central area.

                What the gnomes don't tell everyone is that all the food and stuff they receive in the Program Card Calculator-analyzer Maker (needs cute gnomish name) is actually stored inside. This means they get plenty of needed stuff themselves for their own crafts from their devices installed all over Norrath. They also make a nice killing on the gold deposited in the machine too.

                Click machine Insert item (Item level/type needs to be equal too or greater than the type of materials you want to forage for...ie common means only common forage program cards. Rare item = more cards but they will allow rare and below to be foraged. Each has a bonus to chance of finding items.
                It needs to run the program top down. Check for rarest first then on down to the common items. This will prevent distribution and mathematics from making the better program cards worthless.

                Each Scavenger Unit Pet Robot (Sup'r) can only run certain cards.
                Running too high of a card on a low end Version is allowed, but it increases the chance of the machine going beserk or breaking down completely.

                These machines should look like a cross between a clockwork spider or crab with a cabinet/box rear end.

                a /pet report command not only gives its status, but will list (in order) the program cards in its Queue, and remaining power.



                Faydwer News Service Alert!!!
                AKANON SCAVENGING UNITS RUN AMOCK! NO SUP-R's AVAILABLE IN THE NEAR FUTURE.


                The Badger Beer Scavenger Units met with failure when a handful of such devices were released near Kaladim to impress the Dwarfs with Gnomish Creativity. Good Idea, bad implementation. These devices were tough and very direct. They collected any booze and beer in the area they could locate with their Arcane Powered Machine Brains.

                They didn't cause much property damage, but the resulting battles with the Dwarfs of the Region, led to beer hoarding and hordes of angry dwarfs guarding access to all the pubs in Kaladim.

                When one of the Beer Badgers was finally broken open and they discovered the Tinker Inventor's name...the army marched on Akanon...War was averted,barely only due to an incursion of Dark elves who came to watch the show and stupidly taunted the dwarfs too, and the mass summoning of magical ale by every mage the City of Gnomes could summon.

                "It was just a bad set of program cards," said one Gnome on condition his name not be given to the nearby dwarven horde. "The machines work just fine and even exceeded the durability requirements of the Guild. It's not our fault the dwarves attacked them. They should have just let each unit fill up its Bin and they would have come home to Akanon on their own. Silly dwarfs caused a "What If" clause in the machine code to activate and well. The Badger units are made for scavenging in the harshest conditions, these are the best of the best units around. Excuse me I see some dwarfs headed this way. Gotta Go!"

                -------End FNS Alert---------


                (GRIN)
                Yes I am He!
                EQ's Very own Beer God!
                The Vicar of Liquor! Baron in a Barrel!
                The Priest of Yeast! Wielder of Brell's BattleMug

                sigpic

                Comment


                • A good customer of mine Poledraa on Cazic Thule started this idea so I can not take all the credit. After buying my first Bait Dispenser she said "I wish they made something to turn sandals into bait..."

                  So I give you: Anizok's Trash Compactor & Chum Machine

                  Steel Casing
                  Steam Powered Piston
                  Damaged Murmatite Battleblade
                  Metal Rod
                  Gnomish Bolts
                  Mana Battery Type V


                  Hehe.
                  Squeaky Toy
                  300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7
                  The Meanest Tradeskiller on Cazic Thule

                  Comment


                  • Originally posted by GrimwoodCT
                    A good customer of mine Poledraa on Cazic Thule started this idea so I can not take all the credit. After buying my first Bait Dispenser she said "I wish they made something to turn sandals into bait..."
                    How about something to turn those darn rusty daggers into something a little more useful, and preferably something that stacks? Say you pop in a few rusty daggers (I'd say between 4 and 6, but I'll leave the details of the recipe to the developers, of course) and hit combine and it pops out a metal bits.



                    Or even weirder ... you pop in a rusty dagger and a tattered cloth sandal, and it pops out a few fishing lures which stack and act just like bait.

                    Uncle Shmoozo
                    "Some of you may remember me ... "

                    Comment


                    • Gnomish Powered Skiff

                      similar to a horse in some respects, let it use the same code as the rowboats (the only boats that dont seem to be broken)

                      Give it a high rate of speed so it would be worth using instead of those interminable OOT or iceclad runs. Heck even traveling west karana could go fast if you take the water route.
                      Chosen Guardian Vekaras Loneleypath, Plainswalker of Tunare
                      Piratical Ranger-of-All-Work

                      Comment


                      • Crossbow.
                        Bow part still made by fletchers (infact just use bows already in the game) with the stock and final combine made by tinkering.

                        Essentially the change would be one of two options, the graphic only or the graphic and the stats. Making both dam/dly larger would be my preference. Bolts still made by fletchers with some new parts.

                        I don't think it'd be too unbalancing or terribly difficult and the graphic is already in the game in a form (check out Thurgadin).


                        Augments
                        Right clicky stuff like on the clockwork armour. Nothing too special to be overpowering but useful none the less.


                        Ore Smelt
                        Ok so no portable forge, how about a smaller container that can be used to break weapons/ore down? Maybe just 4 slots and restricted to only those types of combines, save carrying tons of velium weapons back.
                        Kcalehc K'Venalis
                        Teir`Dal Overlord
                        Officer, Trader and Gentleman
                        Order of the Raven's Tear
                        Tholuxe Paells (Bertoxxulous)

                        Comment


                        • The skiff would be kickass. Make it bard speed even, the fact it can only be used in water severely limites it (though it would make getting around Undershore and Stoneroot easier).

                          Crossbows... why haven't they made these yet? Come on Sony, the graphic has been in the game since Velious, I doubt it would take much different coding to make them use bolts instead of arrows.

                          I'd also love to see the Ore Smelt. Something to break down weapons while you're out and about is greatly needed by a lot of people.

                          Comment


                          • Speaking of water item, how about underwater goggles? I don't know how you would make it but the effect is able to see under water like if it was above water. Right now, if you submerge yourself just under the surface, you can see a long ways. Just let that effect be permanent deep underwater wearing the goggle. A lot of people hate going to underwater zone because it is difficult to see under water. How about adding an EB effect to it so it's more desirable? The stats won't have to be high, that way you have to sacrifice something to be able to see under water. Just a thought.

                            Taushar

                            Carpe Diem, Carpe Nocturn
                            Taushar Tigris
                            High Elf Exemplar of 85th circle
                            Druzzil Ro server


                            Necshar Tigris
                            Gnome Necromancer of 32nd circle


                            Krugan
                            Barbarian Rogue of 61st circle


                            Katshar
                            Vah Shir Shaman of 26th circle

                            Comment


                            • Originally posted by Taushar
                              Right now, if you submerge yourself just under the surface, you can see a long ways.
                              I feel fairly confident that that is a bug in the antiquated pre-kunark graphics engine that never got fixed because it was simply unimportant. I doubt, however, that they would consider making items specifically to exploit it.

                              You're supposed to have reduced vision underwater.

                              Comment


                              • how bout some mastery?

                                Tinkering mastery aa's would be nice.

                                A tinkered device that gives you a buff that blocks only ranger buffs would be nice too :P
                                Xislaben The Rising Sun - Crimson Tempest


                                Dead Things

                                Comment

                                Working...
                                X