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  • Gonna ressurect an old thread here, but I have another idea.

    Gnomish Tool Compressor
    A tinkered tradeskill container (10 slots, giant) that has recipes where you put in common tradeskill tools for a particular tradeskill, and it 'consumes' them, creating an item, that, if placed in the GTC alone and combined again, 'creates' those tools again. I'm not sure if the tradeskill engine will actually allow a recipe that results in up to 10 different (non stacked) products, though. If it doesnt, they could have the compressed tool set be a 1 charge clicky that summons up a bag (No Rent) with the 10 tools in it, using a similar mechanic as to how mages can summon pouches full of ammunition.

    Sample Recipe for the GTC :

    Nesting Cookware Set
    __Pie Tin
    __Cake Round
    __Muffin Tin
    __Pot
    __Non-Stick Frying Pan
    __Casserole Dish
    __Dairy Spoon
    __Filleting Knife
    __Skewer

    Similar recipes could be made for other trades, combining their non-quested, non-No Drop components that are returned, success or fail, in recipes that call for them.

    Since it takes all the tools to make the compressed kit, and the compressed kit makes just the tools, there is no issue with this being a 'platinum summoner'. And it would save a LOT of bank space for multi-tradeskillers who dont want to have to make new tools every time they do a recipe.

    It might also be possible to combine all of the compressed kits to make a super-compressed all-trades kit that, when uncompressed, returns the individual trade compresed kits.

    Comment


    • Originally posted by Aethn
      SOE Dev already stated that 252 is the cap for the long term future. Raising the cap would require significant resources and extensive coding, both of which they have none extra.
      Haha. This was posted back in May in this thread. I guess 10 months is Long Term.

      There are some great ideas in here for other tinkered items. Hopefully, some will get implemented someday.
      Rawckett Launcher
      79 Gnome Wizard of Sol Ro / Bristlebane
      300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

      Comment


      • Since this is still going ...



        How about a tinkered Grandmaster Tinker's Collapsed Toolkit (let's call it the GMTCT from here out)? (Okay ... just calm down for a minute and hear me out on this. )

        What I am talking about is a "sidegrade" (or at most a modest upgrade) from the Grandmaster Tinker's Spanner.

        Definition: sidegrade -- an equipment change that doesn't really improve or detract from one's overall stats or abilities in a significant manner.

        Stats on the GMTCT are as follows:

        Grandmaster Tinker's Collapsed Toolkit
        LORE ITEM NO DROP
        Slot: PRIMARY,SECONDARY,RANGE,AMMO
        Skill Mod: Tinkering +5%
        Effect: Summon Collapsible Grandmaster's Toolkit (Cast Time: 10.0)
        STR: +10 CHA: +50 WIS: +10 INT: +10
        WT: 0.1 Size: SMALL

        The effect summons a no rent, 10 slot "Collapsible Grandmaster's Toolkit." This combines the item stats of the Grandmaster Tinker's Spanner with the effect of the Collapsed Toolkit while giving the user the upgraded toolkit capacity of the 10 slot Deluxe Toolbox.

        This would benefit a tinker who also had a tradeskill trophy in another tradeskill and therefore didn't need to have two items which both summoned the same kind of bag.



        The way a Tinker would acquire the GMTCT is through a process similar to the way a rogue acquires the Grandmaster Assassin's Seal. It would require the Tinker to first make the Grandmaster Tinker's Spanner, and that would then be used as a part of a quest to gain the GMTCT. To get a sense for what I am discussing here, take a look at this link:

        Grandmaster Assassin's Seal Quest

        Does anybody else like the general concept here?

        Uncle Shmoozo
        "Some of you may remember me ... "

        Comment


        • That would probably require extensive coding to add a new tradeskill container to the hundreds of available tinkering recipes.
          Evram
          300 Expert Tinker on Quellious (Rodcet Nife)
          80th Necromancer of the Brew Masters

          Comment


          • This is an OLD, dead thread, but there was some new news that might represent feedback on it.

            Originally posted by Neebat
            GOOD
            Gnomish Army Knife
            +5% to all tradeskills, like having a full set of Geerlocks in one slot. (I'd aim for a combined average cost of 20-50k to leave the market for geerlocks as is. Maybe make it attunable?)
            Someone returning from fan faire mentioned that the developers have a problem putting multiple tradeskill modifiers on a single item. Let's revise this to say...

            Gnomish Army Knife
            Like having a full set of Geerloks in one slot, but no stats by itself. You have to unfold/expand it for each tradeskill. If you've ever had a swiss army knife, you may remember pulling out the tiny tweezers, but then having to put them back afterward. Sometimes it would be easier to reach for the real tool than to find the right blade in the knife and get it open.

            To do this in EQ, combine your GAK by itself in any tradeskill container. You get a TEMPORARY NO TRADE gadget for that tradeskill along with your GAK back. For instance, combine your Army Knife by itself in any fletching kit and get a
            Fletching Gadget
            Primary
            LORE NO TRADE TEMPORARY
            +5% fletching

            All those restriction tags avoid any potential exploits. To avoid competing with Geerloks, this should be at least 5 times the combined cost of a full set of geerloks.

            ** EDIT ** Forgot that geerloks are Primary-Only, unlike trophies.
            Last edited by Neebat; 06-15-2005, 12:05 PM.
            I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

            Comment


            • another idea

              Gnomish heroic device

              recipe based on the anziok recipes but uses a pearl and nantiks levitation device item in the recipe

              Effect 20 charges of Call of the hero

              usable by all/all

              rechargable with class 6 mana battery
              Maybe make it just a 10 charge but like the gnomish vanishing device make it 20 charge by using the same dark matter combine.

              Lanthorny


              Wildayen


              Yanthorny Tinkerbot


              Piledan Shambot

              Comment


              • Originally posted by Lanthorny
                Effect 20 charges of Call of the hero
                I posted here a while back with some recommendations on how to formulate good suggestions that Sony is likely to implement. CoH is a class-defining ability for mages. I'm not interested in starting a war between tinkers and mages and I doubt Sony wants to. You're free to post it, but when it comes down to it, if you want to be able to cast call of hero, you'll have to be a mage.
                I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                Comment


                • Originally posted by Neebat
                  I posted here a while back with some recommendations on how to formulate good suggestions that Sony is likely to implement. CoH is a class-defining ability for mages. I'm not interested in starting a war between tinkers and mages and I doubt Sony wants to. You're free to post it, but when it comes down to it, if you want to be able to cast call of hero, you'll have to be a mage.
                  Umm read above sigs ?!

                  OFF TOPIC .. keep mages unique ability and add to it .. now we have serverwide /invite .. give mages serverwide CoH .. and make tinkers able to make an inzone coh item - make it expensive but ideal for people that box in particular when they are in twisty dangerous and or laggy areas. .. but agree it will probably never happen.

                  Lanthorny


                  Wildayen


                  Yanthorny Tinkerbot


                  Piledan Shambot

                  Comment


                  • Originally posted by Lanthorny
                    Gnomish heroic device

                    recipe based on the anziok recipes but uses a pearl and nantiks levitation device item in the recipe

                    Effect 20 charges of Call of the hero

                    usable by all/all
                    That would be far too powerful in that it would trivialize too much content. In effect it would permit an entire raid to get anywhere a rogue with the Shroud of Stealth AA (a.k.a. SoS) could get without having to kill a single mob, and rogues with SoS can get darn near anywhere.

                    The only way to balance this would be to add more mobs that see through SoS (which would greatly anger the rogue community) and/or to flag more zones with the "CoH doesn't work here" flag (which would greatly anger the mage community) and that, in effect, would inconvenience everybody.
                    Uncle Shmoozo
                    "Some of you may remember me ... "

                    Comment


                    • Originally posted by Lanthorny
                      Umm read above sigs ?!
                      OH! heh. Sorry about that. Let me rephrase...

                      If you want to be able to cast call of hero, you'll have to play a mage who has the spell.

                      My whole point was that Sony reserves this ability for mages. As uncleshmoozo said, it completely breaks the balance of class abilities if non-mages could summon people. For the same reason, I think it's very unlikely that any tinkered item will ressurect. A rogue or monk with ressurection is simply too powerful.

                      Server-wide CoH would allow people to bypass way too much content. There are developers out there who specificly want people to travel through dangerous zones with see invis mobs to reach some destinations. In fact, those destinations provide extra rewards in terms of experience and loot strictly because of the difficulties you have to go through to get there. If you added server-wide CoH, the developers would no longer be able to offer bonuses for people willing to travel to out-of-the-way, hazardous zones.

                      I wish Sony would give special consideration to hydras who are paying up to 6 times the average players monthly fees. I've given feedback several times over the years saying I would like to join multiple accounts into one hydra account. With a pair of joined accounts, I'd be able to log in any two characters from the list of 16.

                      I would love to log on my wizard and ranger, port to a destination, repeat to port my cleric, then log on cleric and ranger to hunt. I can't do that now without 3 separate accounts, even though I only have two computers.

                      Unfortunately, Sony doesn't seem to do much with hydras in mind.
                      Last edited by Neebat; 07-07-2005, 02:23 PM.
                      I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                      Comment


                      • Originally posted by Neebat
                        I wish Sony would give special consideration to hydras who are paying up to 6 times the average players monthly fees. I've given feedback several times over the years saying I would like to join multiple accounts into one hydra account. With a pair of joined accounts, I'd be able to log in any two characters from the list of 16.

                        I would love to log on my wizard and ranger, port to a destination, repeat to port my cleric, then log on cleric and ranger to hunt. I can't do that now without 3 separate accounts, even though I only have two computers.

                        Unfortunately, Sony doesn't seem to do much with hydras in mind.
                        Wow...what an idea. I would love to combine my three accounts into one larger one with the ability to log on ANY two characters at a time.

                        Comment


                        • Originally posted by Twistagain
                          Wow...what an idea. I would love to combine my three accounts into one larger one with the ability to log on ANY two characters at a time.
                          Actually, the example I gave was joining TWO accounts. If you joined 3, you'd be paying for 3 simultaneous logins.
                          I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                          Comment


                          • Portable Forge

                            Combine following in Toolkit

                            Nantik's Anti-Grav device to make it easier to carry around

                            Vah Shir Anvil and Hammer for working your goods

                            Anizoks Minimizing device and Anizoks Maximizing device both of these to help you pack and unpack pieces of the forge to carry it around.

                            Gnomish Heat Source gotta have a way to heat up your metal

                            Firewater cuz you just need it to make things go

                            Perpetual Air Pump since you need a constant airflow to keep the heat up


                            -Veccini

                            Comment


                            • Great idea Veccini!
                              And thanks for getting this thread back on track.

                              I'd also suggest Portable/Collapsed Pottery Wheel and Kiln (I assume they're have to be two distinct items, but I can live with that.)

                              Comment


                              • Anizok's Discombobulator

                                A device similar to the "bird bath" used to place augs in items, the Discombobulator uses a similar "solvent" to break down non-consumable tradeskill items into their component parts with a small chance (modified by Salvage, of course) of destroying one or more components. Place a platinum ruby veil and a class "X" solvent into the box and press the de-combine button and hey, presto! you have a ruby and a platinum bar...maybe.

                                Brosh

                                Comment

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